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Messages - Jaz

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31
Ideas / Re: Zone Script Naming
« on: December 28, 2017, 10:39:36 PM »
is down to the host.
Yes but not all hosts are aware of the consequences of hundreds or even thousands of active zones (used or not). They'll just blame the game for bad performance.
That is a fair point really.
Perhaps we could have this option for temp zones only as suggested above. Would you consider the option for an admin to be able to later convert the temp zone into a permanent zone?

32
Ideas / Re: Zone Script Naming
« on: December 28, 2017, 06:40:15 PM »
Players are transient, Zones are not.
That's what world administrators are for, ultimately a zone being there permanently or not is down to the host.
The only thing this is doing is forcing an administrator to manually create a zone and assign a player to it when this can already be automated, for an automated world this is forces someone to always be ready to create a zone in certain cases.
I have plans to host my world via a server and completely automate it (advanced security features in place and such), with me only looking over it daily, rather than 24/7 to have it functioning properly.

Another argument for this would be automatically assigned player zones in adventure, hunger games and base wars maps, where the map is supposed to be reset for every play through. - In this scenario your argument about players being transient is not valid as the world is also transient.

33
Questions and Answers / Re: Opinions on the Current Skill System
« on: December 27, 2017, 06:54:16 PM »
once you grind enough to actually place the object you build, you find out that PICKING UP ('Mining') the block is a different story that could be higher than the original 'Mining' level used for Basalt.
This part right here is what I find most problematic - An issue that I actually encountered myself. Although I do like the idea of having the building and mining skills separate, it still doesn't make sense to be able to place a block but not pick it back up if you were to misplace it.
I'm not sure about combining the two, I'd say that I am still on the fence for this one, however I do not see how any issues could arise from making the change to have them joined.

Perhaps a good alternative to having a need for the skills to be combined could be the speed in which you can mine a block. Maybe the higher level you become the quicker you should be able to mine the block until it becomes normal mining speed (You become the relevant level)?

Eg; I misplace block X, however I am not a high enough level to mine it - As I am inexperienced I cannot mine it as fast as someone who has been mining for longer (Someone with a higher level), so in this case it takes me 10x as long to mine the block.

Just a thought.

34
General Discussion / Re: Question Time with Nefty
« on: December 27, 2017, 02:34:14 AM »
This brings me to my follow-up question - What is your favourite Dreamcast game?

Although i dont own it yet, crazy taxi is so much fun. Once I get my own copy ill be very lazy  ::)


Follow-up follow-up, have you ever played Shenmue on the Dreamcast and are you excited for the Shenmue 3 launch?

35
General Discussion / Re: Question Time with Nefty
« on: December 26, 2017, 06:58:15 PM »
What's your address and how's your sex life?
How was your Christmas?
Great! I ate like crapo and gained 5lbs, no joke, but I love the holiday season.
My brother bought me a dreamcast and 12 games, so Ill be seeing the TM Dreamcast release soon right?

Jelous! The Dreamcast was my favourite console, I have two unfortunately dead Dreamcasts in my house, wanna trade?

This brings me to my follow-up question - What is your favourite Dreamcast game?

36
Creative Features / [Scripts] Re: Advanced bank script?
« on: December 26, 2017, 06:50:08 PM »
This should be what you are looking for...
This will allow players to deposit gold pieces only.
Quote
Script name:Deposit

Input [Amount]
If
HasInventory [player] [gold pieces] [>=] [Amount]
then
History [Bank Balance] [player] [+Amount]
Inventory [Player] [take] [gold pieces] [Amount]
Notify [ [Amount] gold pieces deposited] [Local]
Else
Notify [You dont have enough gold pieces to make this deposit] [local]
Endif

--------
Script:Withdraw

Input [Amount]
If
HasHistory [Bank Balance] [player] [>=] [Amount]
Then
History [Bank Balance] [player] [-Amount]
Inventory [player] [add] [gold pieces] [Amount]
Notify [ [Amount] Gold pieces withrawn] [local]
else
notify [You dont have enough gold pieces in your account to make this withdrawal] [local]
Endif

37
Ideas / Zone Script Naming
« on: December 26, 2017, 03:13:12 PM »
With the zone script we are limited to one zone being created per line of code.
For example, if I wrote;


Code: [Select]
Zone [Player Zones\Player Zone [VARIABLE/History:]] [prel:8,10,8] [prel:-8,-10,-8] [Builder=Player]

The zone would be created litterally under the name "Player Zones\Player Zone [VARIABLE/History:]"

The idea here is to make it possible for player A to activate this script to make a zone, then have player B come along and activate the script themselves to create their own zone.
However, as we cannot use [history:] or [variables] within the name of the zone, it will instead edit Player A's zone when Player B activates the script.

I hope I explained this in enough detail to be understood clearly...

Cheers!

38
General Discussion / Re: Question Time with Nefty
« on: December 26, 2017, 10:37:13 AM »
What's your address and how's your sex life?

How was your Christmas?

39
Bug Reports [Retail] / Re: NPC Bug
« on: December 24, 2017, 02:53:40 PM »
It is intentional, as the "Dialog Delay" for the NPC Spawn block is set to 0 by default, so there is no delay after exiting a dialog.
It is intentional, as the "Dialog Delay" for the NPC Spawn block is set to 0 by default, so there is no delay after exiting a dialog.

Yes but even if you do not click ESC it will proceed to flash.

As stated by Pixel, you need to increase how long the "Dialog Display" is set for.

40
Ideas / Re: Lamps
« on: December 22, 2017, 02:48:52 PM »
Reviving a 2014 post about lamps? Lamps should be added almost immediately with this amount of dedication,

41
General Discussion / Re: Let's Talk Gaming Setups!
« on: December 04, 2017, 03:48:41 AM »
So my 2001 Windows XP dinosaur 1 kb of ram won't do me any good?

B1ack W1dow managed to get it running on a Raspberry Pi :p
No way! :D how was it performance wise? Hahaha

42
Contests / Re: Halloween Giveaway
« on: November 01, 2017, 03:51:03 AM »
Congrats PWR!!

43
Contests / Re: Halloween Giveaway
« on: October 24, 2017, 05:56:53 AM »
Count me in!

44
Video / Re: Fan Trailer
« on: October 23, 2017, 03:20:55 AM »
Wow pretty impressive, like Muffin mentioned, fathom was a pretty repetitively used word here, but that aside the video was brilliant.

Keep it up, would be interested in more vids like this!

45
Guides / Re: Texture Packs
« on: October 11, 2017, 09:09:28 AM »
Can this be updated please?

Need the template with block ID placement.

Cheers,

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