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Messages - Jaz

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The unlockables system on PC is still a work in progress at the moment. If you load up a work on pc you'll find that you have all (other than Zues, testerman etc) unlocked.

Once work has been complete on the unlockables you will need to unlock them again (I believe Robotic might be an exception to this).
It's a fresh start for everybody.

Total Miner Discussion / [Game] Re: Is it Worth the 10 Dollars?
« on: April 20, 2018, 05:15:57 AM »
3 words.

Yes yes yes.

Site News and Information / Re: How the awards system works
« on: April 19, 2018, 08:51:57 AM »
5 years here? Damn, some of yall have been here from child to teenager / teenager to adult :o

Fun House / Re: My birthday is today!
« on: March 12, 2018, 06:21:40 AM »
Happy Birthday Crab! 🎂

Contests / Re: Game giveaway for steam
« on: March 06, 2018, 07:57:48 AM »
Oh wow, free games!

Could I please choose Life Is Strange? Would that be okay?

Else a magical highschool girl sounds interesting /mooning

Questions and Answers / [Unanswered] Re: Hacking In Multiplayer
« on: February 23, 2018, 11:22:17 AM »
I'm not aware of any exploits. Plus Craig released a patch targeting exploits so hopefully that's the solution
Nope it hasn't fixed the issue...

I dont know much about the networking part of game development, but Craig could probably set the worlds to only run off of the host's files, and make the other players that join use none of their files, other than the player files. Kind of like minecraft, where you join a world, and it prompts you that it uses a mod, and if you want to install it.

That could also cause a few problems with shady files being hidden in the mod folder though...
Having world's completely hosted by the host I know can work in most games when it comes to hacking variables, I'm not sure how it works, but I know it's possible.
I believe this can work as a sort of anti-cheat too when the variable on the client side doesn't match what the host has.

Questions and Answers / [Unanswered] Hacking In Multiplayer
« on: February 21, 2018, 04:23:27 AM »
So I have noticed that it is extremely easy to modify the quantity of items that you are holding, your health, stats etc through the use of third party programs. I was wondering if there is a plan on how to counter this for when multiplayer releases.

Reasons are obvious - I don't exactly like the idea of people joining my game and spawning in boat loads of money, ruining fragile economies in my worlds.


Creative Features / [Scripts] Re: Minigolf Minigame in TM
« on: January 28, 2018, 06:47:45 AM »
Wow! This is very impressive, I've not seen anything like this in action before. Care to share the script? ;)

Looks great!

Brilliant idea, +1.

General Discussion / Re: Question Time with Circle Cat
« on: January 16, 2018, 02:50:02 AM »
Do you like squares?
Do you like dogs?

Site Suggestions and Bugs / Re: Fan art contests
« on: January 15, 2018, 04:10:49 AM »
One of the ways to win the Artist forum award is to be a "contest winner", so I would assume there will be a few art based contests at some point in the future.

Mods / [PC] Re: Infinite Worlds Mod
« on: January 11, 2018, 06:35:12 AM »
PC 64bit (via monogame) will fix the RAM issue.

I don't imagine we will be seeing 64bit Total Miner coming any time soon however? I remember you stating a few times in regards to it being a very tedious and time enduring task... Quote me if I'm wrong.

Mods / [PC] Re: Infinite Worlds Mod
« on: January 11, 2018, 03:43:08 AM »
Do you have any idea on how this modder even did whatever he did I'm just curious on how he made worlds infinite but i do know theres a lot of .reg files in his world folders

The game has had infinite worlds since 2014, it's just been locked because it isn't properly finished, particularly the multiplayer side. The modder basically unlocked it.

Oh wow no way, wouldn't it be possible to release infinite flat worlds in that case since they're technically ready and don't need biome generation? Many of us would enjoy terraforming their own worlds and wouldn't use genarated terrain anyway.

On another note, since he simply unlocked the infinite terrain option and infinite worlds is already built into the game without mods, wouldn't it theoretically work online?

Mods / [PC] Re: Infinite Worlds Mod
« on: January 09, 2018, 06:20:14 PM »
Very interesting mod, however the only thing that completely pushes me away from using this is becuase we don't know if it will still work with the official infinite worlds once it's released, I don't see the point in spending time creating a multi-player based map on a world that I don't know will work online, even after the official infinite worlds.
Not doubting this at all though, this is by far the best mod I've seen anyone release so far, I'm excited to give survival a go on one of these worlds!

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