New Connect UI when you Activate the mod
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Well, unless you are a C# expert and an MSIL expert, and know how to reverse engineer the games executable, know how to inject some MSIL into the games executable to create hooks into your code, then yeah, you're pretty much screwed.so what you're saying is that i'm screwedok new question, can we animate any modded in textures?There are two modding options.
1. A mod that does everything via the games modding API.
2. A mod that does not.
Option 1 does not have support for animated textures (at this time).
Option 2 allows you to do practically anything, if you know how.
Not when it initially comes out on early access,
3) The method of making these mods is done on a RGH, since it can only be done by modifying the game's executable which violates the XBox's signing of packages, which cannot be done on a retail unfortunately. I'm doing these mods on my RGH, but I'm not sure yet whether or not if I can change the size of the world bounds and then have it save to a save file for use by other people on retails, I will have to look into doing this.
Where did you buy the supplies to RGH your console? I've got a couple spare 360's (Slims, specifically) laying around I want to toy with.
This is fascinating. It's also the reason I love being around modders.
A few questions.
1: How well does the game perform under extreme conditions of world height?
2: Are there any settings left to change the width of the world? If so, Does it allow larger worlds, Or only smaller worlds?
3: Is this retail friendly, Or does it require an RGH/JTAG to play these worlds?
I can imagine that if the previous question answers yes, This could lead to some great sharable maps. A 1024x10240x1024 DD world would be a great challenge for any DD lovers here.
And a 2048x1024x2048 creative world would massively expand people's builds.
How large is the block id limit?
I believe the block ID limit is 255 as of right now.
Technically it would be 256 since nothing is a block.
As you are no doubt aware, Each block is represented as a single byte. So 256 possible outcomes.