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Messages - The Gold Knight

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Graphics / Re: GK's Forum Award Replacer!
« on: April 18, 2018, 02:03:28 AM »
Another update to this thing to add in the 5 year award and update the code for the year awards.

Total Miner.  Please take a photo of this screen and post it on, so that we can fix it. Thank you.

Code: [Select]
System.ArgumentOutOfRangeException: Resource size must be greater than zero.
Parameter name: vertexCount
   at Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 vertexCount, BufferUsage usage)
   at StudioForge.TotalMiner.Graphics.ItemModelManager.BuildModel(Item itemID)
   at StudioForge.TotalMiner.Graphics.ItemModel.BuildMesh()
   at StudioForge.TotalMiner.Hand.SetItem(Item newItemID, Boolean overrideOtherHand)
   at StudioForge.TotalMiner.Hand.SetItem(Item newItemID)
   at StudioForge.TotalMiner.Player.OnInventoryItemChanged(Object sender, InventoryItemEventArgs e)
   at StudioForge.TotalMiner.Inventory.Raise_ItemChanged(InventoryItem old, Int32 slotID)
   at StudioForge.TotalMiner.Inventory.FlagItemChanged(InventoryItem old, Int32 slotID)
   at StudioForge.TotalMiner.Inventory.InsertItem(UInt16 slotID, InventoryItem item)
   at StudioForge.TotalMiner.Actor.AddToInventory(InventoryItem newItem, Int32& slotID)
   at StudioForge.TotalMiner.Screens2.ShopMenu.InfiniteBuy(InventoryItem item, Int32 qty)
   at StudioForge.TotalMiner.Screens2.ShopMenu.InfiniteTrade(InventorySlotWin win, Int32 qty, Boolean buy)
   at StudioForge.TotalMiner.Screens2.ShopMenu.TradeCore(InventorySlotWin win, Int32 qty, Boolean buy)
   at StudioForge.TotalMiner.Screens2.ShopMenu.OnShopItemSelected(InventorySlotWin win, Boolean isSingle)
   at StudioForge.TotalMiner.Screens2.InventoryTabsPane.SlotSelected(InventorySlotWin win, Boolean isSingle)
   at StudioForge.TotalMiner.Screens2.InventoryPane.ClickItemSlot(Object sender, WindowEventArgs e)
   at StudioForge.Engine.GUI.Window.RaiseClickHandler(WindowEventArgs e)
   at StudioForge.Engine.GUI.WindowManager.HandleLeftClick(Window win)
   at StudioForge.Engine.GUI.WindowManager.HandleWindowHovered(Window windowHovered, CanvasBase canvasHovered)
   at StudioForge.Engine.GUI.WindowManager.HandleMouseInput()
   at StudioForge.Engine.GUI.WindowManager.HandleInput()
   at StudioForge.Engine.GameState.GameScreen.HandleInput(InputState input)
   at StudioForge.TotalMiner.Screens2.PauseMenuScreen2.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Appl

I noticed when using another person's mod that their tpi_16 wasn't working, so I wanted to see how my own mod items would react, not having a tpi_16, when I switched to a lower resolution TP. The items appeared normally until I bought or had it in my inventory, where it then turned into a white square or became transparent. The game bluescreened when I selected the arrow.

Mods / [WIP] Re: Dark Items - Topic
« on: April 07, 2018, 04:37:03 PM »
Freshly added to the game. Doesn't work.

General Discussion / Re: Question Time with PWRBTTN
« on: March 31, 2018, 11:13:46 PM »
If you had to cut off one of your arms, which one would you pick?

General Discussion / Re: Question Time with RF in the Jett
« on: March 31, 2018, 08:48:32 PM »
What is your favorite Dark Souls and why is it not the best one?

General Discussion / Re: Question Time with Fergie
« on: March 18, 2018, 04:13:59 AM »
What would you do with a drunken sailor?

General Discussion / Re: Question time with Gold knight
« on: March 15, 2018, 07:50:10 PM »
Why are you a casual scrublord at Dark Souls?

What is you least favourite part of the souls franchise?

What is your opinion of the Cuc-... Reapz?

What peaked your interest in arts design?
Casual scrublord? Boy, if you weren't on console, I'd be banishing you back to your own world cuz I'm a pro.

Least favorite part of the franchise is the Dark Souls 1 curse status effect. It's garbage.

I like what he's capable of. kek

Nothing peaked my interest in art. I've just sort of always been drawing my whole life.

General Discussion / Re: Question time with Gold knight
« on: March 14, 2018, 02:27:32 PM »
Why is another question time happening in my question time? lol

General Discussion / Re: Question time with Gold knight
« on: March 14, 2018, 12:23:22 AM »
what is your opinion on the short and rude Canadian known as Trub? do you think hes a good Canadian? do you think he'd back you up if you ever got into with a life sized goose?
I don't know any Canadians named Trub. I know one named Grub tho, I suppose he's similar enough. I think he makes a good... er... yes. Let's go with that.
Quote you think he'd back you up if you ever got into with a life sized goose?

I believe he'd support any life choices I make to get with a goose sized goose, yes.

General Discussion / Re: Question time with Gold knight
« on: March 13, 2018, 11:39:41 PM »
What's your best world on Total Miner, regarding the amount of effort put into it.
I'd jave to say World 23. Gotta love good ol' 23

Contests / Re: Game giveaway for steam
« on: March 13, 2018, 09:20:34 PM »
Hey guys, remember how in the op you're asked to show you can run these games? And nobody posts any specs or anything? I remember

General Discussion / Re: Question time with Gold knight
« on: March 13, 2018, 12:49:59 PM »

In fact my current profile pic is a character I've been developing for a while
What is your profile pic of? I think It looks like a band character.
Answered already

General Discussion / Re: Question time with Gold knight
« on: March 12, 2018, 09:59:45 PM »
Do you put any of that creativity into worldbuilding? And if so, Would you care to give any details on what you have created?
I've actually been building a little fantasy world for a while now whenever I feel like it. No details are being given on it, as I might be making a comic out of the characters and scenarios I've been working on. But I'm having fun with it. In fact my current profile pic is a character I've been developing for a while

General Discussion / Re: Question time with Gold knight
« on: March 12, 2018, 02:04:14 AM »
Where do you get inspiration for your artwork?
Have you always been creatively minded?
I like fantasy stuff so I'm heavily inspired by all things fantasy. eg. Dark Souls, Dragon's Dogma, Elder Scrolls, etc.
I very much so have always been of the creative mind. Ever since I was just a small ferret studying alchemy in the backwoods of Canada, I have been creative.

General Discussion / Re: Question time with Gold knight
« on: March 11, 2018, 03:37:23 PM »
Where did the name GK come from? It's origin story?
GK is short for The Gold Knight. Take a wild guess where I got that name from.

Why do you draw? What do you want to do with drawing?
Because I like drawing. I have no plans for it, I'm just gonna draw when I feel like it.

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