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Messages - AlienizdPixel

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Bug Reports [PC Beta] / Re: Item Shop Bug
« on: March 22, 2018, 01:06:27 PM »
I can only reproduce this while having the "Testerman" unlockable.

Does this occur for the Keyboard or Controller?
A current workaround for the Keyboard would be the change either the Inventory or "B" input for MessageBoxes within the Input Profile/Controls.
For Controller, something similar may be possible.

Bug Reports [Retail] / Re: Possible blueprint glitch?
« on: March 09, 2018, 08:56:28 PM »
...I've noticed that a lot of blueprints on the surface are seemingly out of place. Within five minutes of creating a new world I found the blueprints for a titanium bow, grenade, and grenade launcher - All of which are on the surface. It's been about six or so years since I've actually put effort into a world, so I'm not sure if this is normal now but to my knowledge blueprints like that should only be found much later. Am I wrong or is this a glitch?
It would be, could you provide the seed for the world and possibly the coordinates for these blueprints?

Mods / [Completed] Re: QuickGather Mod
« on: March 07, 2018, 12:41:55 PM »
Impressive mod, my only complaints are that some ore are not registered by default (Sapphire, Sulphur, Carbon, Fluorite, and Cyclonite), and that the durability used does not reflect how many blocks were destroyed.
Despite those, it is still a useful mod.

Contests / Re: Game giveaway for steam
« on: March 05, 2018, 08:47:13 PM »
Lost Castle

I have a machine capable of running this title basing from its minimum requirements via Steam.

Bug Reports [Retail] / Re: cannot delete worlds
« on: March 02, 2018, 04:10:12 PM »
This is on the Xbox 360 edition, correct?

Site Suggestions and Bugs / Re: History Page!
« on: February 26, 2018, 08:45:23 PM »
History referring towards what?

General Discussion / Re: Question Time with Hipie
« on: February 24, 2018, 10:38:35 PM »
You have tagged Hipie, I assume you had intended to tag @HiiPiie instead?
He has not been active since December however.

Bug Reports [Retail] / Re: Blueprint issue
« on: February 23, 2018, 06:57:57 PM »
Currently, you will have to manually delete them within the file directory.

Assuming you have not changed the directory, your maps will located within ..\Documents\My Games\TotalMiner\Maps\
Delete the world with the associated number (the number is visible in-game upon the far right when selecting a world to load).

Ideas / Re: Ideas for scripts
« on: February 22, 2018, 06:51:35 PM »
I do not see a use for this other than for visual reasoning, in which there should likely be a more general approach.
This can be replicated by setting a block to None via the SetBlock command, and proceeding to add a pickup for the block destroyed in its location via the Pickup command. The "(Time)" variant is redundent with the Wait command.

Bug Reports [Retail] / Re: I cant start Totalminer
« on: February 22, 2018, 06:00:39 PM »
From what I have searched, that model is targeted towards Japan.
I am not capable of loading the sites, but I assume due to it being intended for Japanese use, the game does not properly handle the inputs (assuming they differ from English QWERTY designs)?

Mods / [C#] Re: Guide to installing XNA Game Studio in latest Visual Studio 2017
« on: February 18, 2018, 10:12:57 PM »
...Will that replace my DirectX 11 with a low version?...
It should not.

Total Miner Discussion / [Survival] Re: Will this game have more to do?
« on: February 10, 2018, 02:37:41 PM »
Currently, there is an issue with NPCs not being capable of targeting the player, being why they ignore you. It should be patched.
The next release will include the Dig-Deep gamemode, in which includes an extremely deep world in which you must find Blueprints to create certain items, including pickaxes in which to break the harder stone layers. It is recommended if you find Survival lackluster (even when NPCs can target you properly).

Ideas / Re: Generate circle tool
« on: February 02, 2018, 08:58:40 AM »
Spheres work like the flood tool don't they, where if it hits a block, it stops?...

You realize that you can expand vertically, Right? It doesn't have to be a really long and narrow strip.

...does it auto select when it host the end, and moves down?

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