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Messages - Lord Leo

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Your world / [RPG] Re: Huttondale Modern RPG
« on: August 07, 2018, 05:38:21 AM »
theres a couple things that should be done to your new rpgs because they all seem to be the same but just the layout is different and a couple of addition with my upcoming map scrips wont run my economy the players will you should add guns and a couple of more jobs like a officer job or a theif job officers arrest theifs theifs can pick pocket players but if a cop wrongly accuses someone they get punished or something but you should change things up a bit the buildings don't have to be different but its getting boring just mining in a mine why don't you have it where players can edit outside of the city limits? idk if its just me or what but those are my ideas
Its set in the Uk so guns are illegal and we are working on adding more jobs than just mining.
That was 2 years ago, Now i don't want guns, and I like the progression of the map.

Your world / [RPG] Re: Huttondale Modern Economy Map
« on: August 02, 2018, 04:35:11 AM »
Is my barn still there?

Total Miner Discussion / [Game] Re: Six Years of Total Miner!
« on: August 02, 2018, 04:32:48 AM »
Back when my friend showed me the game, we would load in, grab grenade launcher and blow the entire map up, oh and building houses in hallow trees.

Mods / [Completed] Re: Total Miner Mod Creator
« on: June 04, 2018, 06:00:48 PM »
Good execution, but making XML mods is already easy.
Eh, This really isn't meant for the mod creator who already knows what they are doing granted then can use it if they feel it will help them out. I believe this is directed towards more of the newer audience that isn't exactly familiar with XML or any coding in general so i see a benefit use to this program may not be for you but probably helps a good chunk of players that want to create a mod but just ain't skilled enough to know how.
Ahh, Makes sense I suppose.

Mods / [Completed] Re: Total Miner Mod Creator
« on: June 04, 2018, 05:34:34 PM »
Good execution, but making XML mods is already easy.

Ideas / Re: Some of my ideas/suggestions
« on: June 02, 2018, 01:20:50 AM »
Like the ideas, +1.

Gaming / Re: In-Dev Sandbox Indie Game Crevis
« on: June 01, 2018, 10:08:54 PM »
Haven't noticed any updates, are you still working on it?

Total Miner Discussion / [PC] Re: Total Realism HD - New Texture Pack (WIP)
« on: June 01, 2018, 05:37:30 PM »
Looks nice but looks kinda blurry

Total Miner Discussion / Re: Helllp
« on: June 01, 2018, 02:36:33 AM »
Sorry for being a pain in the ass. i was like 12.
Why would you bump this after a year???

Total Miner Discussion / [PC] Re: I just got TM on steam!
« on: May 31, 2018, 12:30:37 AM »
Congrats! Have fun playing, and enjoy the new content that craig has pushed out.

Your world / [Other] Re: World showcase competition.
« on: May 30, 2018, 03:10:17 PM »
1. Awesome servers.
2. Is a pixel art map okay? as you did say "showcase" id assume so.

Ideas / Re: text input
« on: May 13, 2018, 09:55:00 PM »
I rate this so so much!

Yes please. I can imagine so many scripts benefitting from this to complete great worlds. This would be a really fun, interactive function to the game.
Yes, I say this opening scripts 10x more

Your world / [WIP] Re: Wildlands
« on: May 13, 2018, 09:46:10 PM »
Nice script btw Leo, looks pretty in depth, and I'm sure it took a bit to write up!

Thank you! Also sorry for not updating!

You could make the spawn system a few ways.

If you're going total fortnite, you could run a script for making players teleport 3 blocks forward, and 1-3 blocks up, as they fall, to simulate them flying through the world, and pressing X to cancel the script or deploy them. You'd still have to figure out the fall damage part.

A better way, you could take the center of the map (X,Y,Z) and set a var system to add a minimum distance from spawn (let's say 100 blocks) and then vary the cords from there using random numbers.

Thank you, I wasn't exactly going for a fortnite feel, and I wont be generating guns anymore, but i may use it, if i do ill be sure to credit you!

Any updates? how are you planning on dropping people in?

Yes, sorry for not updating, but i am now, I have been testing many generation systems, spawn systems, and how the game will check if it's over, sadly due to multiplayer not being out I cant exactly test very much.

Sounds good Leo, hope all goes well  :D

Thank you very much!

Ideas / Re: Script menu customization (?)
« on: April 28, 2018, 11:32:05 AM »
Are you refering to the 255 character limit?
When you make menu scripts, it kinda just stops adding more options after a lot of characters

Total Miner Discussion / [Game] Re: Glad I spent $10
« on: April 15, 2018, 08:36:44 PM »
I got it free

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