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Messages - Hayden

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Questions and Answers / Re: Saplings won't drop.
« on: November 06, 2018, 01:35:36 PM »
Saplings don't drop as an item, make sure you have a large patch of grass because saplings plant themselves.

Mods / [C#] Re: TMFS (Open Source Total Miner Simplifier)
« on: November 05, 2018, 06:46:18 PM »

New update finally out after 10 months!

-You can delete installed files
-New console/error log
-Crash fixes
-Theme changes
-Fixed window grabber missing area
-Fixed page switching
-Fixed search on installed page
-Fixed refresh on installed page
If you have the app already installed it should automatically update.
The download page can be found here:;sa=view;down=17

Thanks for 250+ installs!

Questions and Answers / [Unanswered] Re: NPC Check Player History
« on: November 05, 2018, 02:33:22 AM »
Make sure in the node the target is set to Target rather than Self

Questions and Answers / [Unanswered] Re: Renaming Worlds
« on: November 05, 2018, 02:32:01 AM »
Yeah I was confused about this ,too, start up the world, go to settings, on the first tab click the world name, and edit it from there!

Ideas / Re: Generate circle tool
« on: February 02, 2018, 02:16:00 AM »
Arn't you just able to set the height of the sphere to 1?

Mods / [C#] Re: TMFS (Open Source Total Miner Simplifier)
« on: January 14, 2018, 03:48:29 PM »

Mods / [C#] Re: TMFS (Open Source Total Miner Simplifier)
« on: January 14, 2018, 03:44:30 PM »

But for real, I f****d up, sorry, heh heh. plz forgive

Ideas / Re: The Xbox NPC's on the pc
« on: January 14, 2018, 03:39:27 PM »
Dialog Tree.
Well put, but I think you need more dots after the word tree

Dialog tree...

Like that!

To find dialog trees they are here...
Spoiler for Hidden Content:

Contests / Re: New Years Giveaway
« on: January 12, 2018, 01:17:15 AM »
Thank you Bob!   I appreciate this giveaway!   2018 is looking great!
No need to try to find the bright side at the end of the day we are all f***ed anyways

Mods / [WIP] Re: Total Miner Mod Creator - Application Development!
« on: January 12, 2018, 12:35:45 AM »
Justyn and I were thinking of adding an item creator to TMFS, I would love to collaborate out rwo projexts together, please respond if interested! thanks!

Bug Reports [Retail] / Re: new bluescreen text at startup!
« on: January 11, 2018, 01:33:59 AM »
What does the path look like?

Contests / Re: New Years Giveaway
« on: January 07, 2018, 01:33:45 PM »
Woo, Happy new years everyone!

Contests / Re: New Years Giveaway
« on: January 05, 2018, 11:30:55 PM »
Did I win yet?

Bug Reports [Retail] / Another one!
« on: January 05, 2018, 07:40:56 PM »

Total Miner: Forge.  Please take a photo of this screen and post it on, so that we can fix it. Thank you.

System.NullReferenceException: Object reference not set to an instance of an object.
   at StudioForge.TotalMiner.Screens.GameplayScreen.SetupRenderTargets()
   at StudioForge.TotalMiner.Screens.GameplayScreen.LoadContent()
   at StudioForge.Engine.GameState.ScreenManager.LoadContent()
   at Microsoft.Xna.Framework.DrawableGameComponent.DeviceCreated(Object sender, EventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceCreated(Object sender, EventArgs args)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ToggleFullScreen()
   at StudioForge.Engine.Game.BaseGame.HandleInput()
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

Bug Reports [Retail] / Bluescreen
« on: January 05, 2018, 07:24:09 PM »

Total Miner: Forge.  Please take a photo of this screen and post it on, so that we can fix it. Thank you.

System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'WindowsGameForm'.
   at System.Windows.Forms.Control.CreateHandle()
   at System.Windows.Forms.Form.CreateHandle()
   at System.Windows.Forms.Control.get_Handle()
   at System.Windows.Forms.Control.GetSafeHandle(IWin32Window window)
   at System.Windows.Forms.MessageBox.ShowCore(IWin32Window owner, String text, String caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, MessageBoxOptions options, Boolean showHelp)
   at Microsoft.Xna.Framework.WindowsGameHost.ShowMissingRequirementMessage(Exception exception)
   at Microsoft.Xna.Framework.Game.ShowMissingRequirementMessage(Exception exception)
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

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