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Messages - Lunar

Pages: [1] 2 3 ... 63
1
Contests / Re: FlatOut Giveaway
« on: June 24, 2017, 11:40:34 AM »
Congrats again

2
General Discussion / Re: Trolling Modder List
« on: June 22, 2017, 07:47:37 PM »
im talking about the time where he said i shouldnt play games and i should do my homework

3
Total Miner Discussion / Re: Demigod progress
« on: June 22, 2017, 04:12:17 PM »
sorry I never knew you had demi. And also EVIL SAMSUNG has demi. So there is 7 people
EVIL SAMHAIN*

4
General Discussion / Re: Trolling Modder List
« on: June 22, 2017, 04:02:14 PM »
There is 1 thing right about this post, and it's barely even true. First off "I Have Tha Mods" and "The Lag Is Real" are the same person. Secondly, the only thing thats even partially true is about "africans are ok" and that being that he is a lemon, but he doesn't go around griefing. Thirdly, I was in a call all day with Mods and ElderDragon66 when this problem rose. So let me give you the real backstory, Mods, ElderDragon and I were all world hopping, and we were in Liam Bradbury's world when "Doxa Josh" joined and accused Mods of destroying his world and deleting it. With absolutely no evidence or justification, sora immediately started private messaging me and basically blackmailing me. Sora said things like "delete him off friends list and report to Microsoft or you are on the list", which I'm assuming he meant this list, and he said he would report me to a dev, which I also assume is Craig, and sora probably thought he had the power to get me banned because I didn't report a modder that did nothing wrong. Every server we joined, Mods would always ask the host before doing anything that he had the power to do that other players did not, and if he didn't and the host didn't like it, he would simply delete whatever he did and stop doing it, he did nothing to harm any worlds, and rather showed the Host some cool things, before this he joined one of my worlds and was showing me cool things like how he can open any locked chest. Nothing he did was putting any map in harm, and he would always ask me before he did anything, he told me to save my world, so I did, and he showed me some cool stuff that he can do, and placed down a component of a bunker he made that he was proud of. Mods is a very nice guy and doesn't deserve any hate because of false accusations, he can barely play the game anymore because people are immediately ending their servers when he joins. Please understand that sora had no evidence, or justification and what sora did was wrong to Mods, he doesn't deserve any of the hate he is recieving and he is genuinely a nice person.

5
Contests / Re: FlatOut Giveaway
« on: June 20, 2017, 10:43:57 AM »
Im entering, insert flatout pun here

6
Introductions / Re: How's Everyone Been?
« on: June 13, 2017, 09:03:43 AM »
Glad to see you back Kawika, I was a part of your build team, maybe we can make a map soon.

7
Creative Features / [Scripts] Infinite Upgrades (Requested)
« on: June 08, 2017, 03:20:28 PM »
Script: Infinite Upgrade

var [price] = [history:upgradeprice]
var [gold] = [inv:goldpieces]
// The first variable is set to the price of the upgrade, the second one is set to the amount of gold pieces the player has in their inventory, can be replaced by a history.

If
   IsVar [gold] [<] [price]
Then
   MessageBox [You do not have enough Gold for this!]
Else
   Inventory [player] [take] [goldpieces] [price]
   // Dont confuse the [price] with something you choose, this is a variable.
   History [upgradename] [player] [+1]
   var [newprice] = [price] * [1.5]
   // I set it so the next upgrade cost is 1.5x more, you can change that to whatever you want.
   History [upgradeprice] [player] [newprice]
   MessageBox [Your next upgrade will cost [newprice].]
EndIf

8
Your world / [Challenge] Re: Cookie Clicker (Not necessarily a challenge, but whatever.)
« on: June 04, 2017, 12:32:13 AM »
I have a script that allows infinite upgrades, if you would like I could write it out and send it to you, if you want me to just PM me.

9
Creative Features / [Scripts] HUD Menu!
« on: March 18, 2017, 11:00:27 PM »
This was nested in a question someone wanted wondering how to create my HUD Menu I have created, I decided to make a post dedicated to it, if you want any animation/customization help PM me, here is how it all works...



Script: Menu



HUDText [option1] [option 1]
HUDText [option2] [option 2]
SetEventScript [ButtonX] [Scroll]
SetEventScript [ButtonY] [Select]
SetEventScript [ButtonB] [Close]




Script: Scroll



If
HasHistory [scroll] [player] [=] [0]
Then
History [scroll] [player] [+1]
HUDText [option2] [option 2] //reverts the option 2 back to normal so 2 arrows dont show
HUDText [option1] [option 1 <<<] //gives an arrow so they know which one they are about to select
ElseIf
HasHistory [scroll] [player] [=] [1]
Then
History [scroll] [player] [delete]
HUDText [option1] [option 1]
HUDText [option2] [option 2 <<<]
Else
EndIf




Script: Select



If
HasHistory [scroll] [player] [1]
//if they are hovering over the first option, its 1 history, 2nd is 2, 3rd is 3, and the last option is 0 (none)
Then
//do whatever option 1 does
History [scroll] [player] [delete]
SetEventScript [ButtonX] [] [none]
SetEventScript [ButtonY] [] [none]
SetEventScript [ButtonB] [Back] [Back]
ElseIf
HasHistory [scroll] [player] [0]
Then
//do whatever option 2 does
History [scroll] [player] [delete]
SetEventScript [ButtonX] [] [none]
SetEventScript [ButtonY] [] [none]
SetEventScript [ButtonB] [Back]
Else
EndIf




Script: Back



HUDText [option1] [option 1]
HUDText [option2] [option 2]
SetEventScript [ButtonX] [Scroll]
SetEventScript [ButtonY] [Select]
SetEventScript [ButtonB] [Close]
History [scroll] [player] [delete]




Now, that is just the basic framework for it, there is still more things you could do, make one menu option open a lot of different options, which then you would have to make a second Scroll and Select script so they can work with the second set of options, you could add animations, and a background for the menu.


10
Creative Features / [Scripts] Re: Gun Script Help
« on: March 18, 2017, 10:57:39 PM »
You could also add an ammo history to make it more realistic, and particles, this is very basic and could be improved a lot.

11
Contests / Re: Xbox Cash Giveaway
« on: February 25, 2017, 09:04:57 PM »
Id like to win.

12
Your world / [WIP] Re: MineZ on TotalMiner
« on: February 22, 2017, 06:13:49 PM »
I made DayZ once, too bad no one ever plays my maps, have fun.

13
Total Miner Discussion / [Other] Re: Old but fun bugs and glitches
« on: February 11, 2017, 12:14:14 PM »
certain transparent blocks killing you, like trapdoors and stairs.

The topic is about bugs that don't still exist in the game. Lol

xD That is by far the funniest thing ive seen all week.

14
Ideas / Re: World size option
« on: February 11, 2017, 12:12:54 PM »
I've always wanted to make a map thats 1 chunk, but REALLY deep, so it'd be called the 1 Chunk Challenge, and the further down you go, the better pick you need, and you can find small dungeons, hidden chests, cool stuff like that, it would be so fun.

15
Ideas / Re: Bool
« on: February 11, 2017, 12:11:12 PM »
Then Im confused, if he wants something global like history, whats the point of this, because hes asking for History but renamed, I really dont see the need.

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