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Messages - Lunar

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1
Site News and Information / Re: Member tagging
« on: May 24, 2018, 02:05:26 PM »
oh ok, cool

2
Site News and Information / Re: Member tagging
« on: May 21, 2018, 12:20:53 PM »

3
Delete title update data I believe.

4
Years and years ago I stopped using teleporters entirely because of that wretched noise, I hate it so much

5
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: May 20, 2018, 07:33:13 PM »
This looks really cool but I have no one to play with, someone message me and play with me lol

6
Total Miner Discussion / [Game] Re: DeadZone Beta Test
« on: May 20, 2018, 07:28:08 PM »
Love some of your maps and their unique style, definitely wanna check this one out! PM me and ill send you my Discord.

7
Total Miner Discussion / [Game] Re: Is it Worth the 10 Dollars?
« on: April 20, 2018, 01:16:12 PM »
If you played on 360, its the same game, so if you liked it then youll like it now

8
Total Miner Discussion / [PC] Re: Builders Challenge Sign up Info
« on: April 15, 2018, 09:21:33 AM »
Steam Link: http://steamcommunity.com/id/ihull10/
Availability: All weekend mainly, afternoon on weekdays
Discord: Subbd#9469

9
Creative Features / [Scripts] Re: Random Reward Script
« on: April 07, 2018, 12:37:01 PM »

var [num] = [rand:2]

If
IsVar [num] [=] [0]
Then
Inventory [player] [add] [reward1] [1]
ElseIf
IsVar [num] [=] [1]
Then
Inventory [player] [add] [reward2] [1]
ElseIf
IsVar [num] [=] [2]
Then
Inventory [player] [add] [reward3] [1]
Else
EndIf


If this is what you mean it just gets a random number between 0-2, and then gives a certain item for each number

10
Gaming / Re: Fortnite
« on: March 20, 2018, 11:40:48 PM »
Update on my spending, I've reached $400 on this game recently, rip bank account

11
Bug Reports [Retail] / Re: External Script Editor Bug
« on: March 11, 2018, 10:57:41 PM »
Well, now I can't recreate it, it was happening yesterday, it like took some parts of the script and put a copy of them somewhere else and added new lines of random stuff from other parts of the script and rearranged it, it was a very big script (~70 lines) which might be the key factor.

12
Bug Reports [Retail] / External Script Editor Bug
« on: March 11, 2018, 10:44:11 PM »
I use Notepad++ as an external editor, and when I save the script inside of the Notepad++ "File" area, I exit Notepad++ and then go to Total Miner and press "Abort Edit" when I go back it does what I like, and updates it with all the edits I made inside of Notepad++, but when I press "Save and Exit" then when I go back to the script and open it in Notepad++, it's all jumbled up, I will provide a video of it happening soon.

13
Questions and Answers / Re: Tester applicants
« on: March 11, 2018, 10:39:24 PM »
Staff on garry's mod is basically next to nothing, from what I know, you probably just filled out an online forum application and got moderator on a server with maybe 100 players.

14
Mods / [Other] Re: TM PC Modding API
« on: January 06, 2018, 01:18:28 AM »
Is there anyway you or anyone who knows can make a video showing how to do the npc and item changing, just a quick overview to get to learn
There's two ways you could do it. If you read the modding API and go to items/npcs/whatever, you'll see how the start of each part of an xml includes some form of an ID tag. If you write in the id of something that already exists, you replace it, if you write in something new, it adds in a new thing. Simple.
I understand that, I can do that, but the NPC is what i really want to know, do i make a component in game then make the component the npc file or like how does that work.

EDIT: I understand now, turns out I was reading the documentation and didn't understand, we're good, I do have to make a component.

15
Contests / Re: New Years Giveaway
« on: January 05, 2018, 08:34:18 PM »
I will become one with this contest

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