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Messages - Campbell

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Your Projects / [Other] Re: TM PC Modding API
« on: December 16, 2015, 08:42:15 PM »
Will it be possible to simply Ctrl+S our mod's XML files and have them automatically update while the game is running?

If not, Could a refresh mods button be considered, As this would make simple changes to animation and such much less time consuming.
You won't be able to edit the mod XML files and have it update automatically in-game after saving, but yes a refresh button can be implemented to do that.

now I love this but got one question.can I import my own 3d model in obj format into the game or will that cause some crash to the game
No, it will have to be a model made in the game.

Your Projects / [Other] Re: TM PC Modding API
« on: December 08, 2015, 08:09:30 PM »
Will the XML method allow for us to directly tie script commands into an item's swing function?

For example, Could I make an item that automatically teleports the player 15 blocks in front of them by tying a "Teleport [Player] [vrel:15,-2,0]" script command to the item's swing function?
No, modding with XML files will only be for simple additions or replacements. Anything that can't be exposed through data files (e.g. different skills, function manipulation, etc) will have to be modded by programming.

the skin yes but what im talking about can you make yourself look like the troll npc or the wolf npc not the skin texture.
There are no plans to implement this at this point.

Is this tag: <IsFemale>false</IsFemale> in the mob's XML data used in TM at this moment? I thought it may be for determining the sound, But that seems to already be covered. It seems a bit redundant. Lol
We will go over the use of each property later on.

Your Projects / [Other] Re: TM PC Modding API
« on: December 07, 2015, 11:04:29 PM »

Also, Will this API allow for modders to create custom player skills for use in special items? For example, If I made a lockpick item, Could I make it only usable if you had a (Custom) LockPicking skill level of =>x?
Not with the XML modding method, but once we implement the ability to create mods via programming I don't see why not ;)

Contests / Re: Featured Video Voting
« on: November 22, 2015, 05:24:12 PM »

Bug Reports [Processed] / Re: Underwater spectating
« on: September 21, 2015, 12:41:57 AM »
Fixed in 2.31

Bug Reports [Processed] / Re: Remote Texture Removal
« on: September 11, 2015, 12:52:46 AM »
fixed in 2.31

Bug Reports [Processed] / Re: Breaking glass without permissions
« on: September 11, 2015, 12:48:31 AM »
fixed in 2.31

Bug Reports [Processed] / Re: players' hand bug
« on: June 14, 2015, 07:07:15 PM »
Fixed in 2.22

Bug Reports [Processed] / Re: Hotbar Issue
« on: May 25, 2015, 10:16:04 PM »
Unable to reproduce. Had you taken any specific steps?

Bug Reports [Processed] / Re: iron ingot blueprint gone
« on: May 14, 2015, 07:23:17 PM »
Cirno did you have skills turned on or off? The smelting skill level required for making iron ingots was recently increased from 5 to 8

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