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Messages - BIGHEADEDBOB

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1
Bug Reports [Retail] / Sign Bug
« on: March 13, 2018, 06:58:06 AM »
When making a sign with something written on it, and than copying the sign to paste around your map the print doesnt show up. Just thought you should know.

2
Questions and Answers / My HUD texts/ shapes aren't appearing for some
« on: September 11, 2016, 06:13:52 PM »
So I have some hud texts and shapes that aren't appearing for some people but appear for others. What is going on? Any help would be much appreciated thanks!

3
Creative Features / [Help Needed] Re: HUD Counter Question
« on: September 10, 2016, 06:18:39 PM »
You life saver thank you!

4
Creative Features / [Help Needed] HUD Counter Question
« on: September 10, 2016, 03:27:24 PM »
So I'm making my first HUD Counter in my game and I've run acrossed an issue. The HUD counter is suppose to tell you how many quests you have completed with a simple count on the top right hand of screen. But it's not working properly I think I know why but I do not know how to fix. Here's two of the HUD counters on two seperate quests.

HUDCounter [Quests] [player] [history:agameofspiescompleted] [1280,35] [.8] [255,0,0,255]

HUDCounter [Quests] [player] [history:horvickshelper] [1280,35] [.8] [255,0,0,255]

All I want it to do is add to the counter the more quests you do but I think since there different history's they are different counters? Any help would be much appreciated thanks!

5
Creative Features / [Help Needed] Re: Hud bar question
« on: September 07, 2016, 11:02:54 PM »
Ok weird.... Well I made the HUDs with [player] at first to test out the HUDs than I ran them on myself than I figured I could omit so I deleted like I showed you and it gave me and error on saying couldn't find [x,y,w,h] coordinates something like that but when I reloaded the world just now and changed the [player] to nothing again it doesn't give syntax error. So maybe just had to reload with it? Thanks though.

6
Creative Features / [Help Needed] Re: Hud bar question
« on: September 07, 2016, 09:53:07 PM »
Well could be my fault here it is.

HUDShape [Rectangle] [rect] [1080,45,230,80] [0,0,0,100]

That's one of em

7
Creative Features / [Help Needed] Hud bar question
« on: September 07, 2016, 08:53:59 PM »
So I just got back into this game and I'm working with HUD scripts and I'm trying to figure out how to make it so that the HUD shape and text is on everyone's screen instead of running script on others. How do I omit? When I try an remove the [player] section of the scripts I get syntax error saying [x,y] coordinates can't been found or something like that. But when I put the [player] back in its fine. Any help would be much Appreciated.

8
Creative Features / [Skills] Skills local question
« on: April 22, 2016, 08:43:32 PM »
So I have this world an I'm having an issue on it. It's local skills and certain people on my world sometimes lose some of there stats they just got when joining back. I was wondering if this will be fixed at all thanks!

9
Questions and Answers / Re: History Question
« on: April 18, 2016, 07:42:28 PM »
My man! Thanx zoid!

10
Questions and Answers / History Question
« on: April 18, 2016, 12:24:19 PM »
So I have this 2 part script, where the first one gives you a random task to kill mobs which gives you histories. The second part of the script is on the mob spawner which subtracts 1 each kill. But I'm having trouble with the kill script when you finish the kills. Here's an example.

If
HasHistory [Sheepkills] [player] [=]

Than
Notify [task done]
Else if
HasHistory [Sheepkills] [player] [true]
Than
History [Sheepkills] [player] [-1]
Else


so it works all the way to the end when you hit 0 sheep left to kill. But when that happens it keeps notifying task done. So I'm not understanding I don't know what I did wrong. Any help would be much appreciated. Thanks!

11
Total Miner Discussion / Re: Youtube Parkour Challenge (Round 2)
« on: April 18, 2016, 05:04:53 AM »
I'll join if you still have a spot open. Just gotta know the time you would host it to make sure.

12
Creative Features / Player death money script
« on: April 04, 2016, 04:27:43 AM »
So I have a basic script of when a player dies they drop a red block which is blood money and they can exchange it later for items, but I have an issue. Players can just duplicate it, by jumping off somewhere and collecting that blood money from there bodies. I made it so it's a little harder with an isRandom script of 1,4. But is there a better or more permanent solution? Thanks!

13
Questions and Answers / Re: Pc Total Miner Question
« on: April 04, 2016, 02:53:34 AM »
Sweet can't wait!! Thanks guys!

14
Questions and Answers / Pc Total Miner Question
« on: April 04, 2016, 01:46:02 AM »
        Ya so I was just a little curious about something. So I was playing on someones world, fighting some goblins, than I got to the point where I could fight the Goblin King and when I got there it didn't spawn. So I asked host if maybe his script was messed up or something, but he told me the script was fine it was just that there were so many other mobs spawned on the map at the same time I went to the Goblin King, and he told me just to wait a bit. My question is when Total Miner goes public to peeps on Steam, will the mob count be different? Cause I think the most you can have on a world, spawn at one time is like 25 or something around there. Would be cool if we could get more on the world say like 50? Thanks!

15
Creative Features / Re: Any good items to be custom items?
« on: April 02, 2016, 01:29:41 AM »
Chisel possibly?

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