Create a free account to remove all ad content.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Evesy

Pages: [1] 2 3 ... 56
Gaming / Re: XBOX ONE (New Generation)
« on: November 04, 2013, 03:16:21 PM »
I was hoping GTA V would come out on the One as well, which is the reason why I didn't get it at launch. There was no news on it unfortunately so I ended up getting it for the 360 afterall. Not sure if I'd get it again if it did come out on the One.

I believe their plan will be to release on next gen consoles (and PC) a little while down the line. They released it at a really good time to be able to try and get you to buy it twice, and it will probably happen for a lot of people.

Ideas / Re: Texturepack from pendrive?
« on: October 31, 2013, 03:31:12 PM »
Unfortunately not.

There's pretty heavy limitations and barriers with Indie Games so the only way to access a Texture Pack is if it is implemented into the game in an update.

Gaming / Re: Battlefield 4
« on: October 31, 2013, 03:27:31 PM »
I really hope this is good, the multiplayer beta was pretty fun even if the verticality was something to get used to.

Not pre-ordered it myself but will probably grab it as soon as there's a slight discount going on and hopefully it won't melt my PC... hopefully.

Questions and Answers / Re: Xbox Live Arcade
« on: October 12, 2013, 02:16:05 PM »
TM not being an Arcade game has nothing to do with the existence of MC on the 360. The simple reason is that you need a lot more capital to publish a game on the Arcade marketplace than you do the Indie marketplace, in addition to the fact that MS chooses whether your game meets the requirements to be on there.

Would TM be deemed good enough for the standards of the Arcade marketplace? Possibly. But given the price points that TM is able to sell at ($1 or $3 etc.), it'd be fairly likely that it would sell less on the Arcade marketplace at this point given the minimum selling price is at least $5 (if I'm remembering correctly).

Plus, up until recently it'd cost $10,000 just to push an update out, although this has since been scrapped.

Site Suggestions and Bugs / Re: Locking threads.
« on: October 09, 2013, 04:55:22 PM »
I never saw a difference, except one lets you see it afterwards and the other you can see if you hack or have the permission to see the deleted posts.

A locked topic is useful if you still want it to be viewed by users without any further details being added on, for example dev updates or old contests. The information is still useful/relevant or is good to keep a record of.

Removing a topic is better for something that isn't needed, whether it be a duplicate thread, an argument within a thread or anything inbetween.

As for people being able to lock their own threads, whilst it's a practical idea, there might be some drawbacks if put in place, i.e. people locking their threads immediately after they post an idea or people locking popular discussion threads because they don't like something about what's being said.
I think being allowed to lock your own threads has equal advantages/disadvantages to not being allowed to lock your own thread, so I don't think it's have much of an overall effect either way.

Questions and Answers / Re: new update
« on: October 03, 2013, 09:44:10 AM »
If Total miner does go to arcade on Xbox one, will Craig have to change the code or can he continue using xna and c#?

As far as I know the next Xbox won't have 'Arcade' and 'Indie Games', it'll just be one marketplace of downloadable games.

I don't believe they currently have XNA supported for the Xbox One but there is a highly voted petition to have that support added.

Questions and Answers / Re: new update
« on: October 03, 2013, 09:22:51 AM »
Can someone tell me when the new update will come out
Im getting tired of waiting.

will we ever be able to play tmf offline, with out the need of xbox live.

There's no release date for the update since there's no way of knowing when it's going to be complete, and any estimates are easily missed, causing further confusion. Development updates should give a good indication of its progress and when it's nearing completion there'll be more frequent posts regarding its current state.

All Indie games require an Xbox Live connection to load and play (some may continue to work should you lose connection) as this is just one of the restrictions/rules for them. You don't however need a paid subscription, just a Silver account connected to Live will allow you to play. This will forever remain the case for the Xbox 360 version of Total Miner.

Ideas / Re: In map painting limit.
« on: September 29, 2013, 02:33:31 PM »
I'm not sure where memory limits are in regards to current gen TM and if they're at the limit or if they can be increased but you can be sure that texture and painting limits for next gen consoles/PC will be much higher.

Total Miner Discussion / Re: 2.0 reelase
« on: September 29, 2013, 02:28:38 PM »
why cant they add every idea and make total miner cost gb

There's only so many features that can be added in a feasible time frame and that the Xbox can handle. In addition to this many ideas don't fit with the theme or direction Total Miner is heading so they're not added either. There's always a sacrifice to make of what to include whilst keeping updates to a suitable time schedule.

What do you mean by costing 'gb' ?

Total Miner Discussion / Re: 2.0 realese plz read craig and others
« on: September 29, 2013, 12:57:55 PM »
hi guys im back with more questions      first question are you adding the ideas that people are making because you said that they are 50 now 100 man craig u busy. I also want to know if you can add way more biomes and animals and weapons and also mobs. and when you do add the stuff that i want i think? umm can you make a dev video i want this update so big it will cost gb  :P

All user suggestions are taken into account and if there's one that fits in with current plans, there's a good chance it'll get added. Biomes/mobs will continue to be improved and expanded upon in 2.0 and any further updates, there's already a nice variety in there.

There'll also be plenty more dev videos (I assume) of new features as they're implemented into the 2.0 build, so keep an eye out for them :)

Pages: [1] 2 3 ... 56