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Messages - TheDestinedCrab

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Creative Features / [Scripts] Re: Saved Location
« on: Today at 01:59:40 AM »
I remember before Vars making a checkpoint system and it was the absolute longest waste of my time ever, now that bars are here I can do it all in one script or less!

Bro, the checkpoint system was a matter of Histories. Lol it was easy.

Total Miner Discussion / [Game] Re: What does the community like
« on: Today at 01:58:04 AM »
I like RPG maps that have time and effort put into them. Don't use system components, use your head. Use particles and everything else that people struggle to do. That's how you'll make the best map.

Creative Features / [Scripts] Re: Saved Location
« on: March 28, 2017, 02:06:14 AM »
So this is an over-complicated checkpoint script?

General Discussion / [Other] Re: GIVEAWAY
« on: March 28, 2017, 02:04:32 AM »

Fun House / Re: Bob!! You tryna tell me something?
« on: March 24, 2017, 05:29:18 PM »
Nuuu! Whatever should I do?

Fun House / Bob!! You tryna tell me something?
« on: March 24, 2017, 02:50:30 AM »

Just recently I won a competition, when I found out the Steam codes I realised that I didn't win by luck. Bob set it all up to tell me something:

#Ban #BanBob

JK obviously.

Questions and Answers / Re: Would this work?
« on: March 23, 2017, 11:14:31 AM »
Would this debug script work properly how I want it to?

How do you want it to work? I can only assume :P

Contests / Re: ArmA Bundle/Oh Sir Giveaway
« on: March 22, 2017, 05:01:08 PM »
Received both prizes, love them! Thank you everyone who has congratulated me. Can't believe I won :D

Contests / Re: ArmA Bundle/Oh Sir Giveaway
« on: March 22, 2017, 03:07:46 AM »
Woah! I won xD


Creative Features / [Scripts] Re: Easy Verification System For Ranks
« on: March 20, 2017, 05:23:36 PM »
I don't see the point in this, nor do I see it the most efficient really either.

What if it wants me to craft 10 work benches, but I've already done that in game? It'll automatically give me the rank without going through the whole verification process.

It's a nice idea, but I don't think it's efficient.


Creative Features / [Scripts] Re: Gun Script Help
« on: March 19, 2017, 05:49:12 AM »
You could also add an ammo history to make it more realistic, and particles, this is very basic and could be improved a lot.

He asked how to fix it, not improve it.

I hear that Dryym is good with gun scripts, ask him.

General Discussion / Re: Ughz B-Day
« on: March 18, 2017, 06:33:33 PM »
Happy birthday! Enjoy it!

Site Suggestions and Bugs / Re: Ideas prefix
« on: March 17, 2017, 04:06:58 AM »
What do you mean it would be unused for now? People have many plans for mods right now...

Yes, the massive number of about 5 people have plans for mods. They can't check that they work because most of them don't even have access to PC. Even so it'd be a little strange to watch people make topics about something on a game that isn't released.

Contests / Re: ArmA Bundle/Oh Sir Giveaway
« on: March 17, 2017, 04:04:06 AM »

Ideas / Re: 2 ideas
« on: March 17, 2017, 04:00:57 AM »
The CCTV one's cool, though we do have spectate (for players) but it can't be activated by scripts. This'd be awesome when mods come out with like gigantic Craigs killing people. +1

The second one kinda links in with NPC behaviours so I don't think we need that on PC.

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