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Messages - Gary

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1
Total Miner Discussion / [PC] Re: Total Miner: Forge PC Edition - Discussion
« on: October 10, 2017, 04:44:23 PM »
Will the limit for the amount of players in one world be slightly higher? If not could there be a higher limit. I hear of plans for big 24/7 multiplayer servers.

Cheers,
Crab.

Craig already answered this question, and said that he was unsure as of yet. Most likely, we will have to wait until multiplayer is at least partially developed so we can see what performance looks like, etc.

2
Video / Re: YouTube - Conmaan
« on: September 15, 2017, 06:07:43 PM »
New video up:


3
Ideas / Re: (PC Idea) Custom Items from Pre-made textures (With scripts)
« on: September 08, 2017, 01:01:50 AM »
You don't have to have any sort of a working knowledge of xml to make mods for Total Miner, just follow the instructions listed on either (1)Craig's detailed post regarding how to make mods or (2) my step by step videos on the subject.

4
Contests / Re: Indie bundle giveaway
« on: September 06, 2017, 01:41:55 AM »
I'll throw my hat in

5
Ideas / Re: Potential Pre-Alpha or Alpha Version?
« on: September 02, 2017, 10:54:25 PM »
...The release date has not been provided by the developer yet.
Where has it been announced? Normally a release would be announced here first.
https://steamcommunity.com/sharedfiles/filedetails/?id=267375358


That's not even a date lol. And even if it was, which it isn't, 2017 hasn't ended yet.

6
Ideas / Re: Potential Pre-Alpha or Alpha Version?
« on: August 31, 2017, 05:59:23 PM »
@AlienizdPixel

Something early would have been a year ago or when the release date was specified, first or second quarter, any release now is just considered late.

Anything before a full release of the game would be considered early access. The release date has not been provided by the developer yet.

7
Questions and Answers / Re: Why didn't they finish what they promised?
« on: August 26, 2017, 03:37:33 PM »
The game can no longer be updated on console because of restrictions placed on indie developers, however, a port is currently being made for PC that will eventually be updated to most likely include everything on the  "Future Updates" list.

8
Ideas / Re: Worlds On Workshop
« on: August 03, 2017, 10:47:44 PM »
1. Make a post on this very forum OR the steam discussion boards.

2. Upload your world file to a file hosting website, like google drive.

3. Attach a link to the files in the description of your post.

9
Video / Re: YouTube - Conmaan
« on: July 30, 2017, 04:03:50 PM »
Slightly unrelated, But what was Zeus doing to that /gk at around 1:10?

I thought this game was supposed to be kid friendly barring community content. But that was the trial island, The default map of the game.

I was so confused! I think this warrants an investigation...

10
Total Miner Discussion / [PC] Re: Unknown Amulet
« on: July 30, 2017, 05:38:10 AM »
It's just a placeholder item lol. Nothing secret about it, unfortunately.

11
Video / Re: YouTube - Conmaan
« on: July 29, 2017, 06:22:10 PM »

12
Creative Features / [Scripts] Re: HUD Menu!
« on: July 23, 2017, 06:43:40 PM »
I dont understand the question, could you go into more depth?

For option 1 and option 2 do i put that in the script or fill that out?

HUDText [option1] [option 1]
HUDText [option2] [option 2]

14
Total Miner Discussion / [PC] Re: Total Miner: Forge PC Edition - Discussion
« on: June 30, 2017, 05:23:20 PM »
Hi,

I've been gathering questions from NYC mind the past few days. Hopefully someone can help me out with them :)

Okay so I was worried that with custom avatars trolls would make a really small skin or make a skin out of invisible barriers. Will there be a ban on certain blocks / sizes?

I was also confused about the way multiplayer map selection will work. Will it still be that 'map screen' from Xbox 360?

I'm going to assume that the above question is a yes and also that there will be a lot of people hosting maps during the first few days of PC release. Will there be multiple pages for the map screen or will there be hundreds on the same page?

Will we be able to use keyboard shortcuts such as copy and paste whilst typing in text and scripting?

Thanks in advance,
TheDestinedCrab.

Considering that the custom avatar creation system and multiplayer have not been made yet, it's difficult to say as of yet how they will work.

As for keyboard shortcuts, copy/paste is already implemented in the in-game script editor, and you can also use external text editors like notepad to type out scripts.

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