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Messages - Father Dryymas

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General Discussion / [Other] Re: GIVEAWAY
« on: March 27, 2017, 11:09:52 PM »
I am not entering, I am just asking why and how this has a prefix.

Fun House / Re: Bob!! You tryna tell me something?
« on: March 24, 2017, 03:11:23 PM »
He's trying to P6 ban u bro! That's 5 levels above a P1 ban! You're done ~

He also wants 2 Narnia queens 4 his variable voice acting.

Fun House / Re: I hope Craig sees this
« on: March 23, 2017, 11:27:18 PM »
To be fair, He's only meant to be watching for dragons. Not wyverns.

Creative Features / [Scripts] Re: Gun Script Help
« on: March 19, 2017, 09:14:52 PM »
You could also add an ammo history to make it more realistic, and particles, this is very basic and could be improved a lot.

NO! No history. History is global among all items.

Contests / Re: Xbox Cash Giveaway
« on: March 02, 2017, 07:58:01 PM »

Maybe being first will somehow tip the universe in my favour.

So much for that logic...

Questions and Answers / Re: question about custom blocks
« on: March 01, 2017, 02:09:08 PM »
I'm sure it will one of two options.

1.) You build a component of the block (I would assume 16x16 - 32x32 -OR- 64x64) and then do like you would paste it, but it converts into a 1x1 area.

2.) You have to make a model of it from exterior sources (GIMP, PAINT.NET) and import your design.

I would assume that 32x32 would be the size used, since each custom block would probably have as much data as each block it's made from.

16x16 isn't nearly enough room to make something look good, while 64x64 is way too much data.

I've heard so many diffrrerent rumors about this, I'm just holding off to see it before I make tons of blocks. Same for NPCs.

How would you model something with Paint.NET or GIMP? Lol

Also, The statement that nothing good would be possible at 16 is completely false. FortressCraft had 8 custom blocks which worked well enough. And that was with only full blocks available in custom blocks. We will likely have the ability to use the detail blocks in custom blocks.

Ideas / Re: Allow momentum to be maintained when exiting fly mode
« on: February 24, 2017, 06:04:38 PM »
You know, I would just like there to be momentum period. Derfen will disagree with me, But I dislike the lack of momentum.

Your world / [Deathmatch] Re: Quasi
« on: February 24, 2017, 01:53:50 PM »
Instead of limiting what weapons are available, Why not use the "Item" command to balance them all the way you want them?
Whilst that is a nice idea, I feel like that is one of the issues with many games these days, where they just have too many of the same weapons, and too many weapons in general.
Now I'm not saying that's completely a bad thing, (Diablo, Destiny, Borderlands, etc.), however I don't feel like their really needs to be everything up to Diamond or higher.

Iron is the gonna be the highest with few exceptions, such as maybe the Battleaxe or Claymore. (Which I will tweak)
I will also incorporate some form of check system to stop people from hoarding weapons and armor so that it is fair for all.

Thanks for the input though, stop by if you want to help or chat.

I was talking more about the vast assortment of steel weapons there are. It would make things a little more interesting.

For reference, In my map the weapon tiers go as follows.
Rusted Iron (Bronze), Black Iron, Steel, Light Energy (Diamond), Dark Energy (Ruby), Depleted Uranium (Greenstone Gold), Titanite (Titanium).

More variety in powerful weapons gives certain areas more value, Making them contested hot spots in the map.

Your world / [Deathmatch] Re: Quasi
« on: February 24, 2017, 07:45:06 AM »
Instead of limiting what weapons are available, Why not use the "Item" command to balance them all the way you want them?

Contests / Re: Xbox Cash Giveaway
« on: February 23, 2017, 09:30:01 PM »

Maybe being first will somehow tip the universe in my favour.

Your world / [Deathmatch] Re: Quasi
« on: February 23, 2017, 07:58:53 AM »
Sounds decent. I'm really not a fan of deathmines but it's always cool to see what new and different ideas people come up with for a DM. I'll join and check it out sometime.

Did you not see the thing saying "Old School Videogame styled Deathmatch"?

Ideas / Re: French translating ?
« on: February 22, 2017, 01:05:07 PM »
This is a section for site ideas, Not game ideas.
Game ideas belong here.

As for this idea, It has been suggested many times before. The most recent response from Craig is that it is too difficult to program into the game to be worth it.

There might be a possibility of people modding different languages in, But I don't know enough about the API to tell you if it is possible.

Ideas / Re: people to have their 360 demis unlocked for pc
« on: February 21, 2017, 05:34:08 PM »
It just occurred to me that as of now, Provided that Craig doesn't change the data for unlockable to be incompatible, You could just move your save data to PC and transfer your demi unlocks.

Even if Craig does change the unlock method, I believe it would keep your current stats towards demis.

Ideas / Re: people to have their 360 demis unlocked for pc
« on: February 21, 2017, 04:44:04 PM »
I think that demis should have an unlock that requires real dedication on PC. It should be more of a lifetime achievement award.

If Demis got an unlock like this when they were first added, I have no doubt that they would be orders of magnitude harder than they are now.

As for people getting Robo for them.
plus there is a possible chance of getting robo
There is no chance. I'm not interested in who can no life it.

General Discussion / Re: P.I - Private investigator award
« on: February 21, 2017, 10:22:23 AM »
No you know what makes sense for PI people who have helped Bob with updating the award list. ;)
I have been here more then 3 years and still no 2 year award ! Thanks person who helped Bob with updating the awards!!!!!!!

Lol ::) /mooning
m8 we stopped awhile ago. You got to ask yourself now. :)

So, Basically you asked Bob for an award for slacking off?

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