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Messages - Auroras Calling

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Total Miner Discussion / [Game] Re: [Game] Make total miner open source
« on: June 26, 2019, 12:03:09 AM »
Anyone have anything to update?

Kinda pointless because what about the others?

Can't believe you'd even say that.  :!

Bug Reports [Processed] / Re: No edit zones
« on: April 12, 2014, 10:18:56 PM »
I made a map-wide 1 high no edit zone, Everyone was still able to edit in them. I made several others and they also didn't work. It was in a survival map converted to creative, Sorry for the delay in response YS, I don't like the notification system and forget about it CX

Bug Reports [Processed] / New map danglers
« on: April 12, 2014, 10:09:12 PM »
When I started up a NEW MAP, I had a few surprises right on start-up. I remember this happening before, Just thought I would report

Image URL

Bug Reports [Processed] / No edit zones
« on: April 09, 2014, 01:17:52 AM »
They are not functioning correctly,

Bug Reports [Processed] / Mob spawner block
« on: April 08, 2014, 04:22:41 AM »
I have found a few things wrong with the mob spawners,
-Editing the mobs health level does increase the level of the monster but does not actually affects its helth
-After a while your edited monsters will no longer be edited and will start to spawn out default versions of that monster.

Total Miner Discussion / Re: Total Miner 2.0 Peer Review Discussion
« on: April 07, 2014, 03:47:36 PM »
I'm speaking to steve right now, he did have a code 4, he thinks it was his console or the servers because he can't replicate the issue, He does not believe there are any bugs he can find. Just to clear up any rumors lol.

Total Miner Discussion / Re: Total Miner 2.0 Peer Review Discussion
« on: April 07, 2014, 03:36:18 PM »
I hope we don't get 2 more passes before agy completes her full assessment, I was in the party when steve complained of a code 4. I agree he needs to fail it. I think we can handle waiting another week or so. I would love for them to put an honest input in rather than having is biased to wanting the retail out.

Creative Features / Re: Simple script ideas
« on: April 06, 2014, 11:55:25 PM »
Not quite. This thread seems to be intended for sharing actual script sequences and their purpose, particularly more simple, malleable ones. Your thread has beckoned speculation and forethought as to people's usage of the feature in its entirety.
Thank you!

Total Miner Discussion / [Game] Re: Tips for reducing lag on large builds
« on: April 06, 2014, 10:47:35 PM »
Well since way over half of my map consists of trees I have not seen any issues with severe lag or frame rate the only time I even see a slight shudder is when I place down a few dozen saplings and they grow simultaneously. I would be able to tell you after my entire map is filled but after a few hundred trees with no lag, I doubt that it causes it.

I've found that trees create quite some lag, Placing them and allowing them to grow seems to be the cause of that tho

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