Total Miner Discussion / [Creative] Re: can you change the maxinum of blocks for marker blocks infinate« on: January 30, 2018, 04:06:34 PM »
if you call Xbox one port sooner "not the priority" the game have to be re-written from C# to C++ in order for the game to be on Xbox one which will take a really long time considering a simple pc port is really different from re-writing the game in a new code format.As far as whats been said thats the planYou couldn't pressure me anyway.
The limit is there for a technical reason. Once the game is ported to monogame which will enable a 64bit version, the limit can be relaxed.
If the game is being ported to Monogame does that make an Xbox One version theoretically possible?
Thanks for the response, I've been away from Total Miner for quite a while now so wasn't sure of the current plans for it, I have just bought the game on Steam so looking forward to getting to know the new layout/functions etc. But I remembered, probably a long while ago now, that Monogame was mentioned as a possible solution to porting to the Xbox One if Craig ever got around to converting it. Also I am guessing that would make it also available on the Windows 10 store in addition to Steam.
So keeping my fingers crossed for an Xbox One port sooner rather than later after all! Great work.