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1
Your world / Re: AEther Fleet 2
« on: March 28, 2017, 11:11:54 PM »
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2
Gaming / Re: In-Dev Sandbox Indie Game Crevis
« on: March 23, 2017, 01:50:11 AM »
Nice to see you're still working on the game

3
Total Miner Discussion / [Other] Congrats fergs on global moderator
« on: March 07, 2017, 03:58:42 AM »
Ik you were a mod before and took time from the forums due to personal business but now I see that you've been given global moderator,and you're active again

So congrats and welcome back  :D

4
Creative Features / [Sharing] Re: public particle component pack
« on: March 07, 2017, 03:55:33 AM »
The newest item has 223 sepperate emitters to make it,which now has the most after my mule kick perk machine that took 168 emitters to makes

5
Contests / Re: Title Screen Shots for 2.0
« on: February 28, 2017, 04:55:20 AM »
Zephs Prime, his builds are absolutely insane!
He has more maps that are older that were gna look on this week so hopefully he has more stuff

6
Contests / Re: Title Screen Shots for 2.0
« on: February 28, 2017, 04:34:22 AM »
zephs prime
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7
Your world / [WIP] Re: MineZ on TotalMiner
« on: February 28, 2017, 02:17:59 AM »
i forgot to mention to you

if you ever need more pictures for your maps for any of them or any future maps then let me know

8
Bug Reports [Retail] / mini map problem
« on: February 27, 2017, 12:34:06 PM »
i went to do a cctv script,and once i toggled my mini map,i got this


this was the script


also it disabled all the particles that i had active on my map
also when i saved/exited my map,once i did,the screen turned black and i had to dashboard

9
Ideas / 2 ideas
« on: February 27, 2017, 04:20:29 AM »
just 2 quick idea i thought would be neat

1:allow the player to either apply a cctv to a mob,or take control of their player view(see what they're seeing as if that was you)but not control it

2:allow a player to take control of the nearest mob or be able to select a mob in your area or the map.
i got this idea off of a video i saw off of a gta5 mod (mild language in the video just a heads up)

basically, allowing the player to take control of a nearby mob or npc

its a small idea but i thought it would be cool to use

10
Questions and Answers / question about custom blocks
« on: February 27, 2017, 04:02:03 AM »
just 2 questions i have for now...even though its not getting added for a long time,im still curious on these 2 things

1:will the items be defined by in game textured blocks,or would we have access to a custom rgb setting/option?

2:will each block be limited to a single block size,or would the custom items/blocks pass a single block size(idk how to explain that question exactly so sorry on that)

11
Total Miner Discussion / Re: DARK SOULS WORLD REMAKE
« on: February 27, 2017, 01:55:33 AM »
let me know when you'll be on again and ill swing by and take a look :)

12
Your world / [Deathmatch] Re: Quasi
« on: February 26, 2017, 11:06:24 AM »
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Lookin' good, thanks for the pics.
Will ask for more in the future when more is done.
just dont make this deathmatch dark/hard to see is all i ask xD

13
Contests / Re: Xbox Cash Giveaway
« on: February 26, 2017, 11:05:25 AM »
top of the morning

14
Contests / Re: Title Screen Shots for 2.0
« on: February 26, 2017, 11:04:00 AM »
unfinished
maybe could make this into an asylum or outlast type/themed map/build but not until pc
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15
Your world / [Deathmatch] Re: Quasi
« on: February 26, 2017, 10:45:21 AM »
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