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Topics - Rorthic

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Gaming / FoxHole
« on: March 20, 2018, 05:37:26 PM »
Anyone else play this game? I'm a bit obsessed with it right now.

Mods / [Completed] QuickGather Mod
« on: March 06, 2018, 11:45:45 PM »
Description: Adds the ability to quickly gather materials when using the proper tool, use an ax to chop down whole trees, a pick ax for entire veins of ore and scythe for fields full of crops. All the tools and blocks are customizable through the config files that will be generated the first time the mod is ran. Should support custom blocks from other mods as well.;sa=view;down=66

After you start a world with the mod the first time it will create 5 different config files in your mods/quickgather folder "C:\Users\user\Documents\My Games\TotalMiner\Mods\QuickGather\config"
Harvest.cfg edit to determine which tools can harvest fields of fully grown crops
LumberJack.cfg edit to determine which tools can be used to chop down whole trees.
LumberJackBlocks.cfg edit to determine which blocks are classified as trees.
VeinMine.cfg edit to determine which tools work for mining whole veins of ore.
VeinMineBlocks.cfg edit to determine which blocks are classified as ore.

Mods / [WIP] Random Bricks Arcade Game
« on: February 11, 2018, 10:20:16 PM »
Just uploaded Random Bricks it adds a new game to the arcade block based on the game Brick Breaker. Let me know what you think.;sa=downfile&id=65

Bug Reports [Retail] / Blue Screen: index out of bound on furnace
« on: January 08, 2018, 12:17:02 AM »
Repeatable: open the furnace, open easy craft, choose a tab with no blueprints and click in the main area where blue prints should be.

Spoiler for Hidden Content:
Total Miner: Forge.  Please take a photo of this screen and post it on, so that we can fix it. Thank you.

System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at StudioForge.TotalMiner.Screens.CraftSelectBlueprintScreen.HandleInputCore(InputState input)
   at StudioForge.TotalMiner.Screens.CraftSelectBlueprintScreen.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

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