Hey Guys, Jeff here and it's time for me to finally upgrade (Ik took forever right) and I need to choose between a PS4 and an Xbox One. Im not really sure which one I want. None of the games Im a fan are exclusives so its not that easy of a choice. Price is not a factor. I know many people on the forums have each console and if you could give me some advice on which one to get i'd greatly appreciate it! A pros and cons list would help if you want! Please no "PC is better" or any of that. I'd like to keep this a simple as possible! Thanks all!
In a time of global crisis, an international task force of heroes banded together to restore peace to a war-torn world: OVERWATCH.
Overwatch ended the crisis, and helped maintain peace in the decades that followed, inspiring an era of exploration, innovation, and discovery. But, after many years, Overwatch’s influence waned, and it was eventually disbanded.
Now, conflict is rising across the world again, and the call has gone out to heroes old and new. Are you with us?
I need loads of help with this map, from scripting, to terraforming, to particles, and just arabian building, please message me! I'd love to get a community feel for the map going! And no, I will not give you permissions for them.
Intro: The original plan for this map was to be an economy RPG, but as the city developed I realized I was making a faction based map with economy elements so here we are. The map takes place within the Arabic city of Kisru, an outpost turned industrial empire built around an oasis and some rivers-turned canals. You choose between 4 different factions to join, each with their own benefits and shortcomings.
Factions: The Sentinels: Spawn Inventory: Steel Battleaxe / Iron Picaxe / 100gp Bonus: Melee Weapons Cheaper Industry: Mining Strength Bonus
This is a simple but neat idea in my opinion. We have many forms of concrete brick that goes well with building medieval. But i recently fallen in love with an arabic style of building, and have found the severe lack a sandstone style blocks. Choosing from one or two sand variants makes building in this style harder than it needs to be, so i have some suggestions!
Sand Tile! :: Simple yet excellent design for floors!
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Sand Cobble ? n:: Im not sure how to term that, but basically cobblestone textures made more in a sandy environment
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Sand Pathways! :: Because having sand everywhere makes it hard to distinguish pathways!
I don't know why, but once I upgraded to Windows 10 and started Windows Edge, the interface that directly appears above your reply that has the bold italics underline and other options don't work. I click them but nothing comes up in my reply box. When I manually type something in like Yellow Color it works perfectly. Just would like some help.
Alright everyone take 2! I tried to do one of these before but lost the time because of Rugby. I'm going to try again before it starts up in the spring and see how it works out! If you want to be in the story comment below in the following format!
Name In Story: Main Character/Side Character: Gender:
*Please do not make your name long, first name & last name max. If you want to do a non linear name like "Nefty" feel free, but keep it short!
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January 4th, 1871
"Henry Vallandigham von Kauffman, Colonel of the Fifth Cavalry and now Acting Commander of all troops deployed at Fort Bowie"
The words rang in my head like a shotgun blast. 4 years of service in the Great Rebellion, 147 confirmed Confederate Kills, a medal from Andrew E. Burnside himself after Cumberland, and a missing finger have finally given me everything I sought as a child. At only 29 years of age, the son of a poor Dutch Immigrant had become a Lt. Colonel in the United States Military, and control of almost every U.S. soldier this side of the Colorado River. I had finally made a name for myself. I shall begin to keep a journal of all daily events around the Fort, and all incursions with enemy apache forces. Major General Buchanan suffered a heart attack at age 65, and died peacefully in his bed last Monday. I have assumed his position under the order of President Ulysses S Grant. My duty is to pacify the natives to make peaceful expansion in the Arizona and Colorado Territories as smooth as possible. And I will stop at nothing to achieve this.
Henry Vallandigham von Kauffman Colonel of the Fifth Cavalry
-Alright its going to take me awhile to get my argument across, but id ask you read it completely before you comment. Obviously not everyone is going to agree with this idea/opinion, and i'd love feedback. Please don't fill the thread with +1 -1's cause they aren't helpful. I will also be comparing Survival and Dig Deep to Minecraft, a lot. I know a lot of members of the forums don't like having TM compared to Minecraft, but its one of the few games that is the same if not better than TM in a direct comparison. I'd also like to apologize for any spelling/grammar mistakes in advance. With that said, lets get into this.
Alright, so from the title you can tell I am petitioning (if you can call it that) for a complete and utter overhaul of the survival and dig deep game modes of the game. Yes I know those are major changes, but I will tell you why in just a moment.
#1) For me survival is way way way too easy. #1 reason being the economy, the block shops, the item shops. The ability to mine X amounts of a certain block to buy a picaxe/tool. The point is that the economy of TM destroys the entire aspect of crafting/smelting. Minecrafts survival mode is based of of leveling up though tiers of tools (wood mines stone, stone mines iron, iron mines diamond, etc...) and causes you to immerse yourself into the gameplay. Total Miner however does no such thing. At some point, you build a square wooden house, mine a bunch of trees, and start making ladders, selling them, making more, and then repeat. After 30 minutes of doing nothing in game but pressing 5 buttons, you have amassed enough coin to purchase a picaxe or other high tool that would've taken hours to get through actual gameplay. Just Youtube it, there are so many exploits on the economic system in TM. Now before you go off saying "but Nefty, the gold pieces are important to TM, they make it unique" Absolutely. My counter argument is that prices should be jacked way way up. Make it so that actually playing the game you payed $3 for is faster and easier than standing behind a single block for half an hour. Look at deathmatches (yes im using a deathmatch to make my point). You cant stand by the block/item shops and sell your way to the top like it was the NASDAQ, you have to play the map. While most make you mindlessly mine blocks, the vanilla version of TM could improve on that. Adventure for treasure chests is already a large part of it. By making ores and other precious blocks easier to be obtained when going caving, it gives the player the need, no, the want to go caving.
#2) Biome generation is flawed. I don't know much about the hardware or technology behind it, but choosing one biome to play your map in is a complete disappointment. Biome generation is iffy, with the exception of Desert which I love, but when you're stuck in one biome your entire experience it dulls down the excitement. Imagine playing CoD multiplayer on one map! Once again where Minecraft flourish, the ability to make villages and other structures to exclusive to certain biomes when playing was awesome! I always had a desert and snow castle when I played. Anyway, point is, multiple Biomes per map would make Survival/DD experience so much more enjoyable.
#3) Those pesky pesky blue prints. Now I actually love blue prints, very interesting take on the game mode. My problem comes with their spawn. When you spend most of your gameplay experience running around looking for blue prints, it takes away from the overall fun. Its rather annoying when you are trying to craft/build and then you don't have the blue print, so you spend endless amount of time looking for that one blueprint, only to find a "steel claymore." I get it that its part of the experience, but how many players actually want to roam around looking for them? They're the only reason I would ever go down in caves in DD, because like I said in #1, and I will talking about caves soon. I would counter with a different idea for researching items. Almost like a blue print, however you have to have a set of items crafted. For instance to craft an Iron Pc, you need to have made a Wood Pic, Wood Axe, maybe like a Wood Bow? Basically so its not just wham bam thank you ma'am now I know how to make a.... "iron hoe?" Well that's not useful.
#4) Caves. Minecrafts caves are glorious. Caves upon caves running into more caves dropping into ravines with lava. TM, well not so much. Caves are most often one giant pathway, very rarely running into each other. Not to mention the ugly pools of water and lava that still dot the caverns, they make no sense now that there is water physics. Ores are few and far between, and without your Map HUD on good luck find a substantial amount. And they also end abruptly, oh you were getting interested? Getting to Diorite level? Congrats, for all that time you spent moving forward, you have achieved nothing. Caverns need to have more ores, more diversity, more excitement. The game is called Total Miner yet has very few amounts of mining going on.
#5) Skills. What was once the Titanic on paper, turned into well, the titanic in game. Skills went from a great way to introduce RPG maps in a more effective way, and to add another challenge to Survival based game modes, turned into hours of grinding. When they came out I taped my controller down in various locations and went to chipotle with my friends, came back and I was a level 5 miner. Point in case, Skill revamp. I know they're not mandatory, and if you don't want to grind for hours don't play with it on. Except, I like the extra challenge of having to had mined a certain amount to get the next series of tools. This could even tie into what I said in step 3 with researching, maybe need a certain skill level to research new tools. Anyway, I fell as if things are too spaced out in skills, too far of jumps between tools and blocks. Skills should challenge, yet compliment the player. Not force them into hours of grinding away.
#6) Biome Generation: The Sequel. This portion I will be discussing individual biomes. I have no problems with Desert, if anyone does please feel free to post them. Semi-Alpine is an average biome. The beaches surrounding the lakes are just ugly, they're usually 1-2 blocks wide and just fit right. And they land mass always falls the water level perfectly, no ledges, no cliffs, nothing. The landscape if very smooth, and I really don't like it. Another thing I cant stand is in grasslands, the landscape of pure grass is just ugly as well. I guess with multiple biomes per map it could look better, but it looks awful. "But Nefty, its grasslands, shouldn't it all be grass." You're absolutely right! But even the great plains have variations. The lakes/ponds especially are ugly, 1-3 blocks deep and always small just bugs me. The point Im making is to add more variation to Biome Generation.
#7) Those damned Trees. Trees look great, especially from the new update. But when you mine all the woods blocks, the leaves remain in the same spot! It looks awful seeing flying leaves everywhere! Then the shaded grass....? You cut down a tree, and remove its leaves, yet the grass remains shaded? The texture on all 4 main textures look awful, and just doesn't fit. And saplings could actually fall from trees without them being cut down? Oddly enough trees reproduce while alive.
#8) Generated Structures! Not absolutely necessary, but a wide open landscape can be rather dull if not done right. A few buildings, villages, castles, towers, etc... mixed in would really spice up a lot of the game!
#9) Better Ranged Mechanics (From Dryym)
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I think that TM's ranged mechanics need to be worked on, As currently the arrows feel like they are floating in space when you shoot them. It isn't really that fun because it's ridiculous to try to hit someone.
I also think that the different bow types should be completely different from the others, Thus not making the lower level bows obsolete, Let's leave progression to the arrows.
First off, All bows would have a draw weight, This would determine the power, And speed of the arrow, But also determines the time it takes to pull the bow string back, And how long the bow can be held back.
Second off, Specialty arrows (Boom, Fire, And Ice) should be heavier, And thus have less range then conventional arrows.
Finally, The higher your strength level, The faster you can pull the bow string back, And the longer you can hold it back.
Ok, Let's get on to the different types of bows.
Wood Bow: This is your starting bow, It looks like a simple longbow, So it would have an average draw weight. Meaning that it would have decent draw speed, And holding time for beginners. A good, Cheap all around bow.
Gold Bow: I'm not entirely sure what the gold bow looks like, So I'm guessing it's stats. It would have a light draw weight, Not having much power or range, But being able to fire faster then all other bows.
Spider Bow: The Spider bow looks like a (Very crazy) Recurve bow, So it would probably have a lighter draw weight then the longbow, But due to it's design it would transfer it's energy more efficiently, Resulting in range and damage more than the gold bow, But less then the longing.
Troll Bow: The Troll Bow looks like a really beefy longbow, So it would have a really heavy draw weight, Meaning that it would have much greater power and range then all of the other bows, But at the cost of a really slow draw speed which can't be held for very long at all.
Titanium Bow: The Titanium Bow looks like a modern compound bow. So it would have a draw weight slightly heavier then the longbow, Meaning more power and range with a slower draw speed, But it can be held at full draw for longer due to it's modern design.
Elven Bow: The Elven Bow looks similar to a longbow, But has the special infinite ammo bonus. As such, I think it should have a draw weight in between the compound, And Troll bows. Favouring power over speed.
Many of us know there are really great video games out there, some worthy of achieving a movie out of them! However most of the movie's flop and overall are just pretty pathetic. But maybe its just the video games! I mean honestly, how well can you make a Mortal Kombat movie? (Looking at you Mortal Kombat: Annhilation) Anyways, what video games do you think could make a great movie adaptation?
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Alright obviously im going to be biased with my favorite game, but cmon! Bioshock would easily be a great movie adaptation! After the movie ideas were squashed back in 2013 I cant help but wonder how great it could've been! Who cant Leonardo DiCaprio as a great Frank Fontaine!
Hey Guys, ive been working on and off on a Hunger Games map for a few months and since the broken update ive revisited it. I could make this easily playable soon with the help of some people. But before I ask for help, I was wondering who all would be interested in participating. I'd stream it and then upload to my channel later, and its my first go around at hosting a HG since the one I did with Gary (Gary did most of the work, I just recorded). Anyway this is just general interest and no commitment whatsoever. I don't expect everyone who says they're interested to sign up or even participate, but I'd want to know beforehand if anyone was interested.
The theme is post-apocalyptic. I have the map setup around an airport after a zombie apocalypse so there are mobs of zombies all around, and other human participants are not your only danger. Chests aren't always filled with weapons and armor, but rather the supplies needed to craft them, meaning you need to find a crafting table to advance in the game. Dying from a mob is still a death, meaning you're eliminated. Last man standing as always.
Well if any of this gets your attention and interests let me know so I can expect what will happen. Thanks!