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Creative Features / [Help Needed] menu script question
« on: April 10, 2018, 06:44:43 PM »
Lets say there are 3 potions.( Po1, po2, and po3.)
Is there a way to make option of the menu script change based on the history you have?

Ex: player1 has po1 and po2. Player 2 has po 3.
can player1 see po1 and po2 as option 1 and 2 while player 2 sees
 po3 as option 1? Can there be a system where the
options change based on what potions the player has? Can there be
an efficent way to add more potions into that script?

Sorry if its confusing, im making turn based combat and i
want an option to use items from the menu.

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