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Topics - The Map Cartographer

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<a href="https://imgur.com/29VLpB0"><img src="https://i.imgur.com/29VLpB0.png" title="source: imgur.com" /></a>

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Your world / [Exploration] Survival Mode Expansion
« on: February 04, 2019, 10:28:46 PM »
I created a revamped version of TMs survival mode, it is a experiement to innovate what Survival mode could be like in TM. This map is heavily inspired by the diverse design Terraria and the scary vibe that Minecraft gives.

Biomes and new terrains added
-Lava Caves
-Cassiterite Cave
-Snow cave
-Zombie Caves
- And a s*** ton more stuff I can't keep track of due to game crashes.

Speed and skills unite
Player speed is at 1.200 for faster gameplay and coping with mobs that can gain advantages over the player like Werewolves and Troll Chiefs.

Players can lvl up their skills faster to add a feeling of completion and fun value.

The New Checkpoint System (Experimental)
As the traditional Survival Mode would have, there are only one way to save your location, making zones.

However in this new revamp, you are given scripts to start out with four different optional areas you can freely quick travel to. This will help players


-Survive at night by picking a different location before being overtaken by mobs.
-Helps travel fast and keep the pace going.
-Saves time getting back to the surface.
-A safe house can be built nearby.

                                                                            Shops

In this New Survival they cannot be mined and can only can be found underground with shopkeepers, selling and buying is all the same, to add familarity to both old school and new players they were left untouched.

                                                                             Spiders Return
Even though I cannot restore their 1.8 version, the spiders are more frequent in caves and dog pile players adding more destructive power and more hostility to anyone, keeping their spirit as scary as they were in 1.5 or 1.6 I dunno ._.


                                                           Simple starter guide for a new audience
The game will automaticality teach the player about Skills, attack, defence and building skills and the newly introduced Quicktravel guide.

                                                          Death will be hell on your wallet
You will not lose any of the items or weapons upon death.
Decided to do something different and very punishing to players who think they can go commando. Upon death you will lose 6k of gold you have earned along with my horrible taste in jokes, see what i did there? :)


                                                                              The Problem
The map does not last long evertime i add something new it crashes and blue screens everywhere, if you download this SAVE ALOT..ALOT........AAAALOOOOOOT.

Ok good luck tell me what you think of this crazy map i created, i broke my back for real making this. Still i want to see survival mode get more attention hope you enjoy!

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Total Miner Discussion / [Game] What can TM do to improve its seperate Survival Mode?
« on: January 28, 2019, 10:21:39 AM »
Anything new to possibly add?

Any ideas?

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Your world / [Adventure] Legends: Sage Awakening
« on: January 25, 2019, 10:21:28 AM »
Hello fellow Total Miner players I would like to introduce the first Legends map I made.

This was a map on 360, it was very small but thanks to PC I can add the expansion that changes the game completely.


What was added

More detail to areas but still has a simple design from the original.

The HD texture pack is now rupture instead of Original.

Sub optional areas
-Sky Temple added
-Ice Temple added
-Lava cavern

Items added
-Ten League boots added
-Hammer can be used now
-Ice Arrows added

Finite resources are ON for more dynamic gameplay.

Changes

-Small extra puzzles are added for pacing and challenge.


Might add more if requested.


 

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Ideas / Can the Ice Block be made slippery again?
« on: January 25, 2019, 08:29:13 AM »
2.0 it was slippery then it was made into a non slippery block, can it brought back to its original state again?



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Your world / [Adventure] The Legend of Zelda Triforce Gathering (Zelda 1 NES remake)
« on: January 18, 2019, 04:07:04 PM »
While I was working on Legends I did some tests on a open style version, as it was being built I tested many new things but began to deviate from it.

What it became gave a new form...something that changed my idea...something that changed my destiny.

It was the beginning of the 3rd Zelda Project plan.  :)

After staying up since 5am, portions of the map has been very successfully built but i will require help with one feature.


I will update you guys with pictures after passing out, I need sleep.

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Your world / [Challenge] Cyclone: Beginning Grounds WIP
« on: January 13, 2019, 03:01:28 AM »
Where it all started and where it ends, move jump and fight your way through challenging odds and save the world from the evil Diablo Demond!


This parkour map will experiment with its newest addition daytime and boss fights and a darker theme than the rest of the series.

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Ideas / This is old but wanted to share anyway. Mob Ideas!
« on: January 10, 2019, 01:24:27 AM »

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Questions and Answers / [Unanswered] How do you make playable characters and texture packs?
« on: January 03, 2019, 01:28:42 PM »
I created characters but how do I put them into the game?

I also would like to know you create texture packs?

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Creative Features / [Components] Halo Spartans Download! all armor from Halo 3!
« on: January 02, 2019, 07:46:16 PM »
This contains the Spartans from the halo series with their iconic Armor feel free to use for you own worlds!

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General Discussion / What is your favourite video game music?
« on: January 02, 2019, 02:23:04 PM »
My favourite is Zelda Ocarina of Time 3DS ending ost

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Questions and Answers / Publishing Question
« on: December 26, 2018, 01:53:36 PM »
When players play my map i have published why do they have all permissions despite the fact they are visitors? i gave them my own perms for the map, it does not work.

How can i fix it?

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Bug Reports [Retail] / CCTV bug with controllers.
« on: December 26, 2018, 08:56:11 AM »
My sensitivity goes very low when I exit cctv, anyone having this problem? I have both Xbox one and 360 controllers and the same bug happens.

Want a video with this?

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Your world / [Adventure] Legends: A Kingdoms Aspiration
« on: December 19, 2018, 02:09:59 PM »
This is another Legends map, with darker theme and experiments with a Dark World concept from

The Legend of Zelda: A Link to the Past

The map has been under work since February along side Legends Tarria Kingdom and Cyclone.

My controller is currently broke I will be putting a video out soon as its fixed.

The main idea of the map and its concepts.

- Letting players build houses and strongholds in levels.
- More open areas
- Maybe staffs if I learn how to script that stuff.
- Putting two huge worlds together (did it once on 360 I can do it again with no need of infinite space)
- Telling a simple but fun story
- Need more Pepsi (wait ignore that)
- The idea of dynamic bosses
- Need dialogue trees, not sure how I will get this done without them.
- Update the main World hub world, Legends: TK worked but needs improving.

I'm not sure when it can be released, I release a map when its fully tested and fun to play.

 

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Ideas / More immersion and realism in TM
« on: December 12, 2018, 11:50:48 PM »
TM has one of the most immersive gameplay but what more can be added to make you feel like your part of this world?

My ideas

-When looking down you can see your legs.

-You have hands holding your weapons.

-Instead of swinging the sword or weapons at a fixed pace, you can mash as fast as you want for extra swing speed.

-When it rains you can see rain drops go down your screen, to not get on peoples nerves it is subtle.


Fall Damage Redone, this sounds complex explaining but heres my idea.

If your looking where you are jumping and its a far down place, damage is reduced because you know where you going to land and prepare for a hard fall. If you jumping carelessly and do not look where you are jumping you will take traditional fall damage.


-When dead you fall on your side and the screen fades to black.

What do you think?


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