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Topics - Cactus_Salad

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Bug Reports [PC Beta] / Bugged Dig Deep Blueprints and Wisdom Scrolls
« on: August 09, 2018, 12:55:10 AM »
So when I play any Dig Deep map, I have this issue where I get a lot of the same blueprint, I seem to always get the Goldpieces blueprint, which is a Gold Block -> Gold Pieces. I also have the same issue with Wisdom Scrolls, I've gotten the same one every time, with it saying, "Myths are clues to the spiritual potentialities of the human life." I haven't gotten a different scroll besides that one, and I have 6 of them so far.

Also, just to point this out, I found the Iron, Steel Pickaxe, and Greenstone Gold Hatchet all on the surface, which I don't really think is supposed to happen.

Here's the map with more proof of the bug. The crate on the right side on the top has all the repeat blueprints, the one of the left has all the scrolls:
http://www.mediafire.com/file/x5fbgk0g2a9av8w/Bugged_Dig_Deep.zip/file

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I was just wondering what coding language this game is written in, mainly for the PC, since once early access comes out I want to be one of the few people to start making mods for the game, since I have some neat ideas for what I'd want to do.

My guess would be C++, but I could be wrong.

3
Your world / [RPG] Spyro 3321's map: Savinera
« on: May 27, 2017, 08:26:17 PM »
     I've recently joined this map for the first time, by a person named Spyro 3321. He has created a really nice, and well done RPG map. Now I'm not him, but this is more of a review to get more people on this map, because he deserves a lot more play time and a lot more rates.
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Spawn:

So to start of, you spawn underground, and you are told to do this parkour/maze course that he has built. Now the first part is easy, until you get to the maze. That part then gets really hard. (If you take it slow though, then it wouldn't be so hard, just make sure to turn on your mini map, because it will make your life a lot easier.)
After you finish that, (or skipped it if it's too hard for you,) you will end up on the surface. The cave you come out of will be right next to Emerald Bay (The players main town) and a boosting area, to help get your skills leveled up.

I forgot to mention, this world has local skills, but your health and defense levels have been increased slightly at the start.
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Quests:

This server has many quests for you to complete, many of which have you kill a boss at the end, or even a mini boss near the middle of completion.
I have so far completed 7 or 8 quests out of the 11-12 quests to complete. After you complete a quest, you will go to the bounty board, where you can get your awards there. These quests progressively get harder and harder as you progress, so it is SUPER important to keep your combat level to the recommended level of the quest you want to complete.
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Skills:

The server is in Local Skill mode, meaning all your skills are reset to the server. Leveling up is actually really easy, as the XP multiplier is at 4.0x so you really don't have to grind as much. Your combat level is what you really need to focus on. The higher the combat level, the easier the quests will be. (Take my advice, go to the boosting area when you're a very low combat level, it will help you significantly!)
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Overall Gameplay:

Whenever a player leaves, it will slightly hail blue hail, but once in a while, harsh green hail will rain down, so watch out for that! The server really does feel like an RPG-esk like game, having to walk around from place to place, everything is spread out nice and even. Basically, the layout is any other layout you would see in any other RPG game. There are mobs will custom health, attack, etc. to make the game a little more interesting.
Keep Inventory is on, so don't worry about losing all your stuff when you die.
I have been told by Sypro that there are some Easter Eggs on the surface, so be on the lookout for those!
Occasionally, a meteor will fall down to earth. These meteors can either be just some plain old rock, or they could have very useful resources on them like Iron, and sulfur. (which does sell nicely)
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Pointers:

This server does have some profanity in it, as well as some sexual content. (But not very much, so don't worry about that.) Like I said before, if you're very low level and need some boost for xp, or some extra cash, then go to the boosting area. It's very close to Emerald Bay, so you don't have to walk very far.
If you die, somewhere out in the wilderness, or anywhere not at the course/quests. You will teleport back to a house near Emerald Bay, where youcould either walk balk to your destination, or go somewhere else you desire.
If you're in a quest and you die, there are plenty of checkpoints that will take you back to where you were. (Well, the closest spot back to where you were.)
So again, don't worry about dying, since you will soon respawn back to where you were with all your stuff, so that's nice.
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My rating on this server:

I think this server is amazing! It's unique style of gameplay in total miner that I'm surprised that no one else has done before. It's pretty challenging, and really fun to play. Yes the course might be hard for some people at the start, but I was able to get through it without breaking to much of a sweat! I really love this map. 5 stars for sure. Go play this map when you get the chance, it truly is amazing!

(Pictures coming soon.)

4
Your world / [Challenge] Cookie Clicker (Not necessarily a challenge, but whatever.)
« on: May 27, 2017, 07:51:26 PM »
     So I have decided to create a completely digital, no item version of Cookie Clicker inside of Total Miner, and I'll tell you, re-doing the scripts are very tedious, but I want to see what you guys think of the map so far. (By the time I post this, the server will be up and running for about a couple hours.)

I've made this server about 6 days ago and already it has over 70 scripts, more being quickly added in the future. Some scripts include the Main Script (when you click a button, (the cookie.)), the Golden Cookie, which boosts everything by a long shot, and the click and auto click upgrades ranging from the classic cursor all the way up to time machine. I'm planning on adding the anti-matter and prism upgrades soon.

I will say these scripts are pretty lengthy and quite confusing to some people, but below I will show the Main clicker script.

Cookie script 2: (Below) I had to make a second script just in case someone has bought the cookie doubler chip upgrade.

Code: [Select]
Var [Chipcookie] = [History:rainchipamount] / [100] //rainchipamount is the Heavenly Chip amount, the big currency.
If
  HasHistory [Heaven\cookie2] [player] [false]
Then
  Script [Cookie Clicker Main Script] //the script that makes the magic happen, the first clicking script.
  Exit
EndIf
  HasHistory [upgrade0] [player] [true] //you get this upgrade when you first join.
  HasHistory [upgrade1] [player] [false]
Then
  Var [Chipcookie] = [History:rainchipamount] / [50]
  History [cookieamount] [player] [+2]
  History [cookieamount] [player] [+Chipcookie]
  //the var part of this script helps with this. This depends on how many Heavenly Chips you haves, and adds a certain part of that amount to your cookie total.
EndIf
If
  HasHistory [upgrade5] [player] [true]
Then
  Var [Chipcookie] = [History:rainchipamount] / [1] //You get 100% amount of Heavenly Chips added to your cookie amount every click.
  History [cookieamount] [player] [+Chipcookie]
  History [cookieamount] [player] [+100]
ElseIf
  HasHistory [upgrade4] [player] [true]
Then
  Var [Chipcookie] = [History:rainchipamount] / [1]
  History [cookieamount] [player] [+Chipcookie]
  History [cookieamount] [player] [+50]
ElseIf
  HasHistory [upgrade3] [player] [true]
Then
  Var [Chipcookie] = [History:rainchipamount] / [1]
  History [cookieamount] [player] [+Chipcookie]
  History [cookieamount] [player] [+20]
ElseIf
  HasHistory [upgrade2] [player] [true]
Then
  Var [Chipcookie] = [History:rainchipamount] / [1]
  History [cookieamount] [player] [+Chipcookie]
  History [cookieamount] [player] [+10]
ElseIf
  HasHistory [upgrade1] [player] [true]
Then
  Var [Chipcookie] = [History:rainchipamount] / [1]
  History [cookieamount] [player] [+Chipcookie]
  History [cookieamount] [player] [+4]
EndIf

This ONE script is the one that allows the click upgrades to interact with the clicker, so If you have a certain upgrade, and you click, it'll give you a different amount of cookies than another player who has a different upgrade, or no upgrade at all. Oh and if you don't have the doubler, then it'll just run the main script. The layout of the map is pretty basic too. Nothing special yet, it's very small and compact, put the gameplay is all in the player history, upgrades, scripts, and that dang button that you click over and over and over again.

Hope you guys check it out. If you do, let me know what you thought about it, and tell me what I should add to it.  ^-^

(Pictures coming soon.)

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