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Topics - 1_byte_of_6_gigs

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Ideas / NPC's that store Items.
« on: May 15, 2013, 03:30:06 PM »
Ok so I don't recall seeing this Idea posted before, but if it was please forgive me. With Total miner continuing to expand, many people are building RPG and story based maps. I would like to see the ability to have NPC's store Items. Example: I build a RPG map, and I wish the player to progress through the story by reading books, scrolls, and NPC chat. When the player reaches a certain NPC, they press interact button, receive dialogue and read it. After closing the dialogue the NPC drops a sword, pickaxe, or other desired item which the player will then use to complete part of the story. The other alternative is, instead of the NPC dropping the item, maybe the last page of dialogue would be similar to a chest/crate/bookshelf  allowing the player to remove the stored item/items.

When the map creator places an NPC, they get a menu choice, to select the NPC options they wish to enable or disable, such as: Text Dialogue, Drop item(opens new menu to select the desired drop item), Stationary NPC, Passive movement NPC, Aggressive movement NPC, they then pick which NPC they want to place.

I know this isn't groundbreaking in the idea department, but it would improve the immersive experience to story/RPG based maps. Instead of having to use chests/crates or other storage items, the NPCs would deliver the necessary items to progress through the story.

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