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Topics - Lord Leo

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Your world / [WIP] Wildlands
« on: April 06, 2018, 01:49:35 PM »
Wildlands is (or will be) a battle royale map. Currently only the world has been done (slightly custom made) and the drop script (which will randomly place crates)

5/13/18: Created an effective crate system for speed, removed guns, added swords for more fun, starting on duos and squads (untested), working on automatic game end\start (untestable), working on dropping method, and finally working on an in-game currency.

4/6/18: Finished Map, and Crate system.
Spoiler for Hidden Content:
Have any questions? ask! (sorry for such a small post I will update it soon)

Questions and Answers / [Unanswered] Multiplayer Player Slots
« on: April 03, 2018, 04:48:44 PM »
Xbox 360 player slots were at 24, as we are on pc now, what will they be now?

Ideas / text input
« on: April 02, 2018, 06:56:42 PM »
Currently we have a script to ask for input but only number input, it would pull up the text box like placing a sign,
the script would be textinput [var] simple idea.

Like i said before we have a num input script, this would allow us to have a way to automate clans, even sending things to certain players as you could do something like

textinput [dirplayer]

inventory [player] [goldpieces] [-100]
inventory [dirplayer] [goldpieces] [+100]
this would remove 100 gold pieces from your inventory then add it to the directed player.

Ideas / Key Pressed Events
« on: April 02, 2018, 01:29:47 PM »
SetEventScript [KeyPressed[key]] [script]

SetEventScript [KeyPressedQ] [UsePotion]

Just an idea as people will start to move to keyboards possibly, pretty self explanatory.

Ideas / Zone\history names with vars
« on: March 31, 2018, 06:04:03 PM »
Made a script to create zones on the swing of a staff using a var, didn't work, made a post about it, turns out you cant do it due to ram. I believe you should be able to do it. If it lags, then the person who uses the script shouldnt use the script. this would make zoning homes/plots a lot easier.

More reasons why:
naming histories with vars could add a ton of more things, ie adding a password to a clan:
(cc = 1)
history[[var:cc]] [password]
this would simply add a way to look for vars with ids, sooo you could set a var based on a gamertag ie:

history[Prison\[gamertag]] [1]
history[Prison\[gamertag]] [=] [1]

although player history would be a way to do it, you would be able to see whos in prison even if they're offline
another example:
basically data structures?
(event when join)
history[Players\[gamertag]\joined] [=] [1]
history[Players\[gamertag]\goldpieces] [=] [500]
history[Players\[gamertag]\xp] [=] [1]
//this would allow you to see everyones histories even when they're offline.

Questions and Answers / [Answered] Zone script problem
« on: March 31, 2018, 02:30:47 PM »
var [plotnum] = [history:plots\8x8]
Zone [Plots\8x8\Zone [var:plotnum]] [prel:0,-200,0] [prel:8,200,8]
History [plots\8x8] [+1]

Problem: Names the zone "Zone [var:plotnum]" rather than "Zone " + string(plotnum)

Sadly what i wanted to do is now abandoned.

Your Projects / [WIP] LordLeo's Downloads
« on: December 27, 2017, 06:30:46 PM »

Version: 1.0
Download Link:;sa=view;down=22
Mod Reviews:
Spoiler for Hidden Content:
Video by: MinnesotaMarine
To do list:
Spoiler for Hidden Content:
Keys, Food, More Weapons, Possible change of recipes, fix rapiers swing, and fix a few recipes.
About: Tinker plus adds about 58 new items and complicates crafting more, It is recommended you play on normal on survival or use it on an RPG map.


Version: 1.0
Download Link:;sa=view;down=20
About: Crazy Worlds add 5 new worlds that are INSANE from extreme mountains to wierd grasslands you will certainly have a challenge moving around or building in this map pack!

~Future Plans~

New mod coming soon. ;)

Ideas / Adding Sounds to mods
« on: December 25, 2017, 02:56:09 AM »
Although a lot of bugs probably need to be fixed I figured id do this now, The idea is simply being able to add sounds with the modding API

<?xml version="1.0"?>
<ArrayOfModItemSoundDataXML xmlns:xsi="" xmlns:xsd="">

inside of folder "ItemSoundData"

(I used text files for examples)

Questions and Answers / Mod question
« on: December 25, 2017, 02:39:39 AM »
I wasn't able to figure out how to add things like axes and pickaxes, The most I could do it make a weapon with fast swing speed but that's it, Is there a way to create pickaxes with mods?

Your world / [RPG] SANCTUARY (PC)
« on: December 07, 2017, 12:12:10 AM »
SANCTUARY is a pc RPG map, it's a place where EVERY players choices count, if you stay in the sanctuary the sanctuary gets money, the sanctuary expands, the more money it gains and the bigger the sanctuary gets.

How will Economics work if its survival you may ask? It will work simply
through chests and scripts, jobs will be easy to find around the sanctuary aswell, like the following,
miner, lumberjack, amd farmer. (soon to be more)

~Living Quarters~
Living spaces will be found through out the sanctuary, you can either buy a room or
an entire sector. (soon to be more choices)

~PC World Status~
Current progress:
Need to do:
Current Stats:

Total Man Hours Played: 32
Blocks Cleared: 738
Blocks Placed: 1258

Side note:
Spoiler for Hidden Content:
If you have any suggestions or ideas tell me them, please remember this post isn't finished
yet more to come soon.

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