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Topics - Hayden

Pages: [1] 2 3 ... 16
1
Fun House / 15,010'th post!
« on: November 24, 2017, 03:03:11 PM »
I can count! I think...

2
Ideas / teleportation orientation
« on: November 23, 2017, 12:56:19 AM »
The simplest way I can explain it is you can use a script to choose which way the player is facing. What I mean by this is in the Teleport script you can tell the game to change the orientation of the player either by NSWE options and or degree numbers.
EX
Teleport [xyz,xyz|player] [absolute|Relative] [x,y]


Teleport [player] [10,10] [absolute] [90,-45]
this would teleport the player near the corner of the map facing east, and half way down.

3
Ideas / Custom commands
« on: April 08, 2017, 05:26:32 PM »
I first requested this when I requested the in game messages, but now that the in game console is going to be a thing, maybe we can do it that way.
SetEventScript [command] [Example] [script]


And when someone types -Example in the console then the script named script is ran

4
Questions and Answers / Strings and vars
« on: March 29, 2017, 05:23:04 PM »
Can a Variable equal a string?
Example


Var (killer) =((gamertag))
Context (target)
Notify [[killer] killed ((gamertag))


And it would possibly say something like
KillerDude6000 killed WaffleMaster26
Or would it be a failure...

5
Fun House / I hope Craig sees this
« on: March 23, 2017, 11:48:43 AM »

6
Ideas / Health option
« on: March 22, 2017, 12:17:37 AM »
Ability to simply turn on and off the health amount over the health bar

7
Questions and Answers / Would this work?
« on: March 21, 2017, 11:36:12 PM »
Would this debug script work properly how I want it to?


Code: [Select]
History [Debug/page] [+1]
Input [ItemAmount]
Var [GoldAmount] = [5] * [ItemAmount]
Var [DebugTicket] = [syshistory:Debug/page]
If
HasInventory [Player] [clay] [>=] [ItemAmount]
Then
Inventory [Player] [take] [clay] [ItemAmount]
Inventory [Player] [add] [goldpieces] [GoldAmount]
Notify [Ticket Number [DebugTicket] : Save this for proof of purchase]
SetText [100,202,100] [Type : Transaction_Info : Success_Player : [gamertag]_Desc : Player transacted "[ItemAmount]" Clay for "[GoldAmount]" Gold] [DebugTicket]
elseif
HasInventory [Player] [clay] [<] [ItemAmount]
SetText [100,202,100] [Type : Transaction_Info : Fail_Player : [gamertag]_Desc : Not enough Clay "[ItemAmount]" Player not given "[GoldAmount]" Gold] [DebugTicket]
else
SetText [100,202,100] [Type : Transaction_Info : Fail_Player : [gamertag]_Desc : Null_Other info: Clay "[ItemAmount]" into Gold"[GoldAmount]"] [DebugTicket]
EndIf

8
Fun House / Forums LOGO
« on: March 17, 2017, 01:09:19 AM »
http://imgur.com/5wD4JJL
Spoiler for Hidden Content:
just to let you all know this is a joke towards a very early Total Miner name

9
Site Suggestions and Bugs / Ideas prefix
« on: March 15, 2017, 09:55:10 PM »
In the Ideas section there should be a prefix for in-game ideas and mod ideas.

10
Movies, TV, Music, Sports, Etc. / [Movies] Shazaam
« on: March 14, 2017, 11:43:31 PM »
In my opinion the movie Shazaam, staring Sinbad is a great movie, and you should all watch it!

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