I think the best addition to be in a HUD would be to add pictures to HUDShapes, or make a new command (HUDPicture) so players can add pictures to their screen like they do in books, this would be AMAZING for a custom UI for maps and it would be amazing for menus/heavily script based maps.
This map is a tycoon based single player map, where you start off learning the basics, then go up the ranks as you earn more money, buy better additions and get upgrades to existing features. Not much information can be disclosed right now because the main point of the map hasn't been decided, whether or not it will be upgrading a bakery, pizza parlor, gaming company, and so on. However, you can vote in the poll to be a part of the choice of which style it will be!
If you are wearing a Spider Ring and you are standing on top of a block thats not full height, (half block, stack), then you hover over the block and you cant jump, and the movement is really weird. It basically thinks you are on the side of a block
System.OutOfMemoryException: OutOfMemoryException at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Helpers.ThrowExceptionFromErrorCode(ErrorCodes error) at Microsoft.Xna.Framework.Audio.SoundBank.GetCue(String name) at Craig.TotalMiner.AudioManagerXACT.PlaySound(String asset, Cue& cue) at Craig.TotalMiner.AudioManagerXACT.PlaySound(String asset) at Craig.TotalMiner.Screens.NumberEntryScreen.HandleInput(InputState input) at Craig.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus) at Craig.Engine.GameState.ScreenManager.Update(Gametime donotuse) at Microsoft.Xna.Framework.Game.Update(GameTime gameTime) at Craig.Engine.Game.BaseGame.Update(GameTime gameTime) at Craig.TotalMiner.TotalMinerGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.XboxGameHost.RuneOneFrame() at Microsoft.Xna.Framework.XboxGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Run() at Craig.Engine.Game.BaseGame.Run[T]() at Craig.TotalMiner.Program.Main(String args)
I was stuck in a loop that constantly opens a new input screen everytime it loops, then like 5 minutes my admin comes in to cancel it, he cancels it, i try to hit OK to get it off, it wouldnt work, so i kep pressing OK, my HUD turned off then went black, then to this blue screen.
Unnamed Challenge, by the way I am open to any name suggestions, is a mostly scripted challenge map. It uses more complex scripts to give players an amazing experience. This map has so much unique features and is worth checking out. It was started about a month ago at of randomness, after I loved the look of the spawn I built, I made it into the stellar challenge map it is today!
Spoiler for Updates:
Updates Before v1.34
- Added PvP Area - Added Weapon Shop - Added Omega Rank - Added an Omega Member Raffle - Added 4 Types of Crates: Common, Rare, Ultra, Mythical - Added 4 Particle Trails: Rain, Blood Rain, Snowflakes, Angelic - Added Omega Options: Wand, Particle Trail, and Storage - Added 9 Parkour Levels - Added Reviews Room - New Reviews: Holden, killer cody99, Value Outbreak, Northe, and DonkyKon553 - Added Puzzle Menu - New Puzzle: Doorways
Update v1.34 (Current)
- Added New Minigame: Water Fall - Added New Way of Making Money: Drugs - Added of the Secret Expansion: Tester Build - New Review: sora1kg - Added New Omega Wand Upgrades: Triple and Quadruple
Spoiler for Coming Soon:
Coming Soon: - Secret Expansion going Public - HUD Menu
Welcome to Total Clash, a new age of Idle Maps on Total Miner: Forge! This map was inspired by a game on PC called Elvenar, it is a City Builder game where you can choose between the Elf or Human race. After that, you can set out on a journey in one of the 5 available worlds. In these worlds, you have a Main Hall, where you are known as what we call, the Mayor of your town. There, you control what you spend Gold, Wood, Stone, Marble, and much more materials on. With these materials, you can buy Residences, the most basic building. Residences allow you to take in citizens who pay taxes, these taxes are a big part of your income. The map Total Clash is similar with the idea of Residences, materials, and also, you can attack other players, and if you come out a winner, you get 10% of the losers gold. The attacking system will be further explained later in the topic. This map is still under construction, as it is still very small in the fact that there is so much more I will add.
Spoiler for Building:
Building in Total Clash is a simple, yet expandable idea. With current building options, you can build a Residence, which gives you money that is the tax of your citizens. A Stone Mine will get you the stone material, and this has no use currently, but is good to stock up on. Lastly, the Wood Farm, this gives you the wood material, which as the stone is, is not of any use currently, but will be later.
Spoiler for Upgrading:
The upgrade system of Total Clash is more of a concept for the players who have bought so much buildings to the point where it is too costly to buy more. That is where upgrades come in play, they are cheaper for a short time, and can help out. They work like this, if a player owns 5 residences, they will get 5 gold every time they produce, if the player were to have 5 residences, and upgraded he/she's residences 5 times, the player will get 20 Gold a second, in a math form, it is the amount of residences plus the amount of upgrades, multiplied by 2. This applies to all building upgrades. Main Hall upgrades are different, if you are Main Hall 1, you produce materials every 2.5 seconds, if you are Main Hall 2, every 2.25 seconds. It works that every time you upgrade your Main Hall, it takes 250 milliseconds off of the initial 2.5 seconds, and Main Hall 10 being the max, you would produce every 250 milliseconds if you are there.
Spoiler for Attacking:
Attacking is quite simple in Total Clash. If you have more troops than the opponent, you win, earning you 10% of the opponent's gold. However, if you lose, all your troops die in battle and you lose 10% of your gold. Now, there is upgrading your troops, so it doubles the amount of troops. More in depth, if one player has 10 upgraded troops, and the other has 20 regular troops, the person with the 10 upgraded troops would win the battle.
Spoiler for Updates:
Current Update: 1.1.6
Update 1.1.6 - Attacking has been improved - The password animation on the console has been removed - Guilds have been added - Started planning the new expansion - A leaderboard of the top 3 players with the most gold has been added - You can now swing your hand at a player to see there stats
Hello! I will be doing a tournament, it will consist of 8 people. I got the idea from TheDestinedCrab, but didn't want to wait a week. So here I am, I will be doing this as soon as we get 8 people. So sign up quick before the slots fill up. As soon as we get all the necessary people, I will upload a bracket, an hour after the bracket is up, I will begin hosting the map in the Construction attribute. You will then join, either as a spectator, or a participant.
To enter simply say something along the lines of, "I'd like to enter." and you can also give a good time of when you are on mainly (must include time zone).