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Questions and Answers / My HUD texts/ shapes aren't appearing for some
« on: September 11, 2016, 06:13:52 PM »
So I have some hud texts and shapes that aren't appearing for some people but appear for others. What is going on? Any help would be much appreciated thanks!

Creative Features / [Help Needed] HUD Counter Question
« on: September 10, 2016, 03:27:24 PM »
So I'm making my first HUD Counter in my game and I've run acrossed an issue. The HUD counter is suppose to tell you how many quests you have completed with a simple count on the top right hand of screen. But it's not working properly I think I know why but I do not know how to fix. Here's two of the HUD counters on two seperate quests.

HUDCounter [Quests] [player] [history:agameofspiescompleted] [1280,35] [.8] [255,0,0,255]

HUDCounter [Quests] [player] [history:horvickshelper] [1280,35] [.8] [255,0,0,255]

All I want it to do is add to the counter the more quests you do but I think since there different history's they are different counters? Any help would be much appreciated thanks!

Creative Features / [Help Needed] Hud bar question
« on: September 07, 2016, 08:53:59 PM »
So I just got back into this game and I'm working with HUD scripts and I'm trying to figure out how to make it so that the HUD shape and text is on everyone's screen instead of running script on others. How do I omit? When I try an remove the [player] section of the scripts I get syntax error saying [x,y] coordinates can't been found or something like that. But when I put the [player] back in its fine. Any help would be much Appreciated.

Creative Features / [Skills] Skills local question
« on: April 22, 2016, 08:43:32 PM »
So I have this world an I'm having an issue on it. It's local skills and certain people on my world sometimes lose some of there stats they just got when joining back. I was wondering if this will be fixed at all thanks!

Questions and Answers / History Question
« on: April 18, 2016, 12:24:19 PM »
So I have this 2 part script, where the first one gives you a random task to kill mobs which gives you histories. The second part of the script is on the mob spawner which subtracts 1 each kill. But I'm having trouble with the kill script when you finish the kills. Here's an example.

HasHistory [Sheepkills] [player] [=]

Notify [task done]
Else if
HasHistory [Sheepkills] [player] [true]
History [Sheepkills] [player] [-1]

so it works all the way to the end when you hit 0 sheep left to kill. But when that happens it keeps notifying task done. So I'm not understanding I don't know what I did wrong. Any help would be much appreciated. Thanks!

Creative Features / Player death money script
« on: April 04, 2016, 04:27:43 AM »
So I have a basic script of when a player dies they drop a red block which is blood money and they can exchange it later for items, but I have an issue. Players can just duplicate it, by jumping off somewhere and collecting that blood money from there bodies. I made it so it's a little harder with an isRandom script of 1,4. But is there a better or more permanent solution? Thanks!

Questions and Answers / Pc Total Miner Question
« on: April 04, 2016, 01:46:02 AM »
        Ya so I was just a little curious about something. So I was playing on someones world, fighting some goblins, than I got to the point where I could fight the Goblin King and when I got there it didn't spawn. So I asked host if maybe his script was messed up or something, but he told me the script was fine it was just that there were so many other mobs spawned on the map at the same time I went to the Goblin King, and he told me just to wait a bit. My question is when Total Miner goes public to peeps on Steam, will the mob count be different? Cause I think the most you can have on a world, spawn at one time is like 25 or something around there. Would be cool if we could get more on the world say like 50? Thanks!

Questions and Answers / Shop Blocks not opening?
« on: April 01, 2016, 03:58:22 AM »
When I get like idk maybe 6 people or more on my world who use my custom shop blocks a lot, it says someone has the block open please wait or whatever. Can this be fixed? Because this gets annoying when I have to restart the server to have them work properly. Any suggestions would be much appreciated thanks!

Ideas / Clear Changelog Script Idea
« on: March 28, 2016, 02:19:09 AM »
Would be cool to have a script where you could clear changelogs of everyone on your world after a certain amount of time for laggy issues. You could do something like this...

PlayerChangeLog [Clear] [All] [30]

So every 30 minutes it would clear everyones changelog on your world creating a less laggy environment. Thanks!


Creative Features / Loot Chests
« on: March 25, 2016, 01:50:46 AM »
So I have these Secret Chests people can find through out my map, and when I first made em they worked fine. But I had like 6 people on my world the other day and when people found em the notify of finding one and getting the loot didn't show up. They would have to open it a 2nd time to get the notification + loot. Idk why this is happening now but ya was just wondering if you guys could help. Heres the script of what I can remember.

HasHistory [SecretChest1] [player] [true]
Notify [You have already Looted this chest.] [local] [r,g,b]
HasHistory [SecretChest1] [player] [false]
InventoryPlayer [Add] [1000] [Goldpieces]
History [SecretChest1] [player]
Notify [You found a secret chest!] [local] [r,g,b]

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