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Topics - Sexy Hippo

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1
Gaming / OCCHIO - I love her
« on: February 21, 2016, 05:36:46 PM »


http://steamcommunity.com/sharedfiles/filedetails/?id=628983914

Hey everyone, recently my friend created his own game and put it up on Steam Greenlight. He's been getting support from so many people and he asked me to help spread the news. So anyone who enjoys platform games such as Super Meat Boy then please take a moment to vote yes on this project. Even if you don't enjoy those types of games then please consider hitting yes either way because every game deserves a chance. Thank you for your time.

Features:
+ 125 levels.
+ Tons of tricky puzzles.
+ Beautiful visuals and music.
+ A full 6-track OST composed by Gabriel Hawk.
+ Super Meat Boy-like controls.
+ A love story that is sure to give you the feels.


2
Gaming / Steam Early Access Trend
« on: February 27, 2015, 03:38:00 PM »
So recently it was brought to my attention that currently there is a Early Access trend happening on Steam. If you don't know what I'm talking about, then here is a quick rundown on what is happening.

Since the first few successful Early Access games, such as DayZ, Kerbal Space Program, and tons more, game developers have begun to think that Early Access equals profit. And because the world is greedy for money, developers (but not all developers), have jumped onto a seemingly endless train ride known as the Early Access trend. Now hoping that you understood that, let's talk about it even more...

Before I talk about the cons of the Early Access trend, I will list the pros when it comes to Early Access games from a gamer's point of view.

Pros:
- Open development, the gamers that have chosen to buy an Early Access game, have essentially chosen to help create the game.
- The changes, Early Access games usually have updates every few weeks or so, and one giant update every month or so. Saying that the game is developed based on the community suggestions, means that those updates will more than likely have major changes. Ranging from new game mechanics, new stories, new look, and others. This can make a game continually interesting.
- The gameplay, every once in a while an Early Access game will be completed enough to a point where the game is playable, and on an even more rare occasion, the game will actually be fun!

I can't really think of anymore possible pros to Early Access games from a gamers point of view. With that said, let's take a look at the pros of Early Access games from the developers point of view.

Pros:
- More exposure, because gamers help during the development of the game, they tend to talk about that game more, make videos about how great it is, take PewDiePie for an example; which makes others want to buy and try the game, which then on repeats. If you haven't noticed it already, the Steam frontpage is littered with Early Access games. With that said, your game will more than likely end up on the frontpage, bringing more players to the game.
- Profit now and later, when Early Access games do succeed, they get a massive amount of cash before the game is even close to a beta stage; let alone an actual finished game. Oh! I can't forget to mention the possibilities of DLC's and promotional lore.

There are a lot more pros for the developer's side, but I can't list the many others without sounding completely bias. Now that the pros are done, let's talk about the never ending list of cons... oh how I've waited for this...  :!

Cons:
- The "benefits" or Early Access Packs, you know what I'm talking about. Almost every Early Access game I've seen has had one or usually more rewards for buying the game. This is one of the most overused lore tactics used. Promising to give Early Access players with a hodgepodge mix of benefits that will more than likely be useless or become purchasable in the future.
- Development hell, this is when a game is so terrible that it gets stuck in a never ending cycle of game changes that ultimately create more bugs in the game.
- The time it takes for the game to actually finish, if it ever does, Early Access games have a habit of milking the time they spend in the Early Access stage. Mainly so they have an excuse for the countless issues that are present in their game.

Again, there are countless other cons to this Early Access trend. There are tons of articles out there, so go and do some searching if you want to learn more about the cons and pros.

Now here comes my opinion based thoughts, so no complaining about this part of the post, okay? Alright.

So in my opinion, all this Early Access trend is doing, is creating an excuse to monetize unfinished projects on vague promises of future greatness. Which isn't okay.. It's also teaching a bad game marketing strategy, if you could call it that. I can only think of a few possible outcomes to this. First, the game releases on Early Access, and doesn't do so hot, causing the developers to sink more money into their game then their game will actually payback. Another possible outcome would be that it discourages indie developers from releasing their games, and we would no longer have games like Unturned and others, one of the very few Early Access games that I enjoy. Another thing, a lot of games that started as Early Access, game from as much as 1-3 years ago, are still in Early Access. *cough.. cough* Pointing a finger at DayZ, a game that has been Early Access for a little over 2 years... really? Same thing goes for 7 Days to Die, Grim Dawn, Rust, and countless other. Think about it, would you be as excited to play a game when it's officially released, after playing the game 2+ years before? I sure wouldn't.

Anyway, this topic is very controversial, and everyone is entitled to their opinions. I just thought it would be interesting to see what everyone here has to say about it.

3
Your Art / Seed 0 :: TM Creepypasta
« on: January 28, 2015, 01:09:23 PM »
I was finished with my senior year of high school, relaxing a bit before looking for a suitable college to attend. My life was great, until the dreadful day that ruined everything.

I was on my Xbox 360 fairly regularly playing Call of Duty, Minecraft, Battlefield, and a ton of other games. I wasn't interested in most of the indie games that were available, but then my best friend Corey suggested that I play a game called Total Miner Forge. He said it was a great game, you could unlock character skins, lots of free texture packs, great community and things like that. He did mention one thing about the game that particularly sparked my interest, special seeds.

I always enjoyed the bizarre landscapes that would form when I used certain seeds in Minecraft. So I was certainly impressed when Corey told me that Total Miner had special seeds that would create whole new worlds! He only knew a few, one being the seed "666" which would also unlock a character skin for me. I was truly amazed with this system, and I was eager to find out what the other seeds were.

I search online for other special seeds, and I came across a lot that I enjoyed very much. I found a seed that would make the entire map the moon! The moon! like c'mon! That HAS to be the most amazing thing you've ever seen in a game!? Anyways, I continued my search for those special seeds. I eventually came across a Reddit post about a crazy seed that would change the entire game! Menu, characters, and all!

That seed, was seed 0...

The Reddit post said that he didn't try the seed himself, that he never would because the number 0 represents the Cosmic Egg, the primordial Androgyny - the Plenum. Zero, as an empty circle, depicts both the nothingness of death and yet the totality of life contained within the circle. As an ellipse, the two sides represent ascent and descent, evolution and involution. He said that the seed was indeed special, but not in a good way. He warned all who tried it to be wary.

Being just an indie game, I shrugged everything other than the seed off. Almost instantaneously I was on my Xbox, ready to start up Total Miner and try out the awesome new seed I had found. I imputed the seed and was about to create the world, but for some strange reason I couldn't bring myself to do it.. like there was some strange voice or instinct that told me don't do it.

At that point in time I had no control over my own thoughts, my palms began to sweat, my body began to shake. Being scared out of my own mind, literally and metaphorically, I just closed my eyes and tried to clear my thoughts. When I opened them, my character was standing on a single block, in a void of black. The block that my character was standing on was one that I had not seen before. I couldn't inspect it either, and whenever I tried I got this nasty hiss like that of a spider.

I tried to get back to the main menu, but he pause menu had one option... "suicide" ... I didn't want to choose it, fearing what will happen. Once again, I thought to myself... "it's just a game, man up and do it." ... so I did. What happened next was absolutely terrifying. My character jumped off the block that it was standing on, falling and falling and falling, endlessly. My character screamed, screamed a blood curtailing, bone breaking, scream.

After about 10 minutes of being hypnotically drawn to watching the screen, my character finally stopped screaming. He began talking to himself, mumbling the same words over and over again. ... "I don't want to die" ... "I don't want to die" ... it began to weep, I felt bad even though it was just a game...

In the matter of maybe 5 seconds, the character screamed at the top of its lungs... "I WANT to die!" ... then the screen went white...

When the white screen died down, I could see through the eyes of my character, it was still alive.. bleeding.. crying and screaming.. You could hear in its voice that it truly wanted to die...

I couldn't bare it anymore, I unplugged my Xbox 360... and just... went away...

The next day, I went to play Total Miner, and whenever I start up the game... even the main menu... it's seeing through the eyes of my character, still lying there... in pain... bleeding... crying...

I don't have an Xbox 360 anymore... I am a PC gamer now, I saw that Total Miner is coming to Steam, I'm going to buy it. I'm going to play it. Hopefully whatever it was that I experienced, won't happen again.

Spoiler for Hidden Content:
Thank you for reading my story. I hope enjoyed it, and please, PLEASE let me know how you feel about it, give me feedback, help me fix mistakes, even suggest things I could add/change. Another thing, don't try Seed 0, ever...

4
Site Suggestions and Bugs / New Thread Drafts
« on: January 28, 2015, 11:39:51 AM »
It's a pretty simple idea, but I feel like the forums should have a system of drafting un-posted/unfinished posts. I don't really know how to explain it, but I'd assume that everyone knows how a draft works, :D

5
Total Miner Discussion / Your Favorite "Special" Seeds
« on: October 25, 2014, 01:48:31 AM »
Okay, as some may and should remember. There were a couple of "special" seeds that you could enter and you would get all sorts of things off the wazo.

Some of the seeds include,

666 (Diablo World, Hellish environment)
2400 (Nighttime world with spiders EVERYWHERE!)
20071969 (The moon map)

there have also been a lot of fake seeds. Which I guess you can include. Anyways, yeah, that's what I want to know, what was your favorite "special" seed and maybe add why if you're feeling expressible?

6
General Discussion / Learn C++ [Beginner]
« on: June 13, 2014, 07:00:40 PM »
Although Python is the proffered first timer language to learn, C++ is also in the beginner list. As I don't have much time to write this myself, I will get most of the lessons from this site here: http://www.cplusplus.com/ This is a very easy, straight forward site to learn from.

Today's lesson is the introduction.

Compilers:

The essential tools needed to follow these tutorials are a computer and a compiler toolchain able to compile C++ code and build the programs to run on it.

C++ is a language that has evolved much over the years, and these tutorials explain many features added recently to the language. Therefore, in order to properly follow the tutorials, a recent compiler is needed.

Many compiler vendors support the new features at different degrees. See the bottom of this page for some compilers that are known to support the features needed. Some of them are free!

What is a compiler?

Computers understand only one language and that language consists of sets of instructions made of ones and zeros. This computer language is appropriately called machine language.

A single instruction to a computer could look like this:

Code: [Select]
00000  10011110
A particular computer's machine language program that allows a user to input two numbers, adds the two numbers together, and displays the total could include these machine code instructions:

Code: [Select]
00000 10011110
00001 11110100
00010 10011110
00011 11010100
00100 10111111
00101 00000000

As you can imagine, programming a computer directly in machine language using only ones and zeros is very tedious and error prone. To make programming easier, high level languages have been developed. High level programs also make it easier for programmers to inspect and understand each other's programs easier.

This is a portion of code written in C++ that accomplishes the exact same purpose:

Code: [Select]
1  int a, b, sum;
2
3  cin >> a;
4  cin >> b;

6  sum = a + b;
7  cout << sum << endl;

Even if you cannot really understand the code above, you should be able to appreciate how much easier it will be to program in the C++ language as opposed to machine language.

Because a computer can only understand machine language and humans wish to write in high level languages high level languages have to be re-written (translated) into machine language at some point. This is done by special programs called compilers, interpreters, or assemblers that are built into the various programming applications.

C++ is designed to be a compiled language, meaning that it is generally translated into machine language that can be understood directly by the system, making the generated program highly efficient. For that, a set of tools are needed, known as the development toolchain, whose core are a compiler and its linker.

Console programs:
Console programs are programs that use text to communicate with the user and the environment, such as printing text to the screen or reading input from a keyboard.

Console programs are easy to interact with, and generally have a predictable behavior that is identical across all platforms. They are also simple to implement and thus are very useful to learn the basics of a programming language: The examples in these tutorials are all console programs.

The way to compile console programs depends on the particular tool you are using.

The easiest way for beginners to compile C++ programs is by using an Integrated Development Environment (IDE). An IDE generally integrates several development tools, including a text editor and tools to compile programs directly from it.

Here you have instructions on how to compile and run console programs using different free Integrated Development Interfaces (IDEs):

IDE                        
1.) Code::blocks
2.) Visual Studio Express
3.) Dev-C++

Platform
1.) Windows/Linux/MacOS
2.) Windows
3.) Windows

Console programs
1.) Compile console programs using Code::blocks
2.) Compile console programs using VS Express 2013
3.) Compile console programs using Dev-C++

If you happen to have a Linux or Mac environment with development features, you should be able to compile any of the examples directly from a terminal just by including C++11 flags in the command for the compiler:

Compiler
1.) GCC
2.) Clang

Platforms
1.) Linux, among others...
2.) OS X, among others...

Command
1.) g++ -std=c++0x example.cpp -o example_program
2.) clang++ -std=c++11 -stdlib=libc++ example.cpp -o example_program

As of now, this is all of the lesson, see you next time. :D

Also:

Make sure you stay on topic and ask question that pertain only the topic explained above, thanks.

7
Site Suggestions and Bugs / Tech Forums Section
« on: June 13, 2014, 04:59:06 PM »
Okay, so I can't be the only one that is interested in electronics and tech related things? So why not have a forum section devoted to the discussion of future, current, etc. electronics and what not? It would give people the ability to see what epic tech is going to be released in the years ahead or current years. It could also be used to talk about old tech as well. So, I hope you get the gist of what I'm trying to say, if you'd like more info on what I mean, then by all means, ask :D

8
Gaming / The Atari
« on: June 13, 2014, 04:55:16 PM »
Okay, as I am not very informed on what it was like to have an Atari, I have seen and heard so many great things about it. Like what it was like, the games, how even though the graphics aren't nearly has good as they are today, it was still one of the most interesting things to have and play. I want to know if this is true for you guys and what games you've heard, played, or encountered.

9
Gaming / The Crew
« on: June 13, 2014, 04:39:49 PM »
The Crew:

Release Date:   November 11, 2014

Platforms:    PC, Xbox One, PS4

Developer: Ubisoft Reflections, Ivory Tower

Publisher: Ubisoft

The Crew is an open world racing game that takes place across the United States. Players are trying to work their way through a criminal organization, competing in events and taking down rival drivers in a bid to be the best driver in each city. Players can tune cars with extreme detail and care, setting up the perfect ride for the task at hand. Multiplayer works seamlessly with singleplayer, allowing friends to help, or hinder each other in a quick jump in/out system.






10
Gaming / Crackdown (2014-2015 Version)
« on: June 12, 2014, 06:38:00 PM »
Crackdown, the new 2014-2015 version. What are your thoughts?



*MORE THINGS TOO BE ADDED, ONCE THEY RELEASE MORE GAMEPLAY/IMAGES/ETC.*

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