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Topics - PWRBTTN

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1
Bug Reports [Retail] / Sphere Tool / Exclude Marker
« on: January 10, 2017, 03:12:52 AM »
It appears as though the sphere tool counts exclude markers as normal markers, and places spheres where the exclude markers are. It also doesn't prevent the sphere tool from not putting sphere somewhere.

2
General Discussion / Drones
« on: December 25, 2016, 04:20:25 PM »
DRONES

____________________


This is the drone topic.

Here you may discuss your drones.

Feel free to talk about a drone you have, want, or recommend. Post videos or pictures taken of or by your drone. Share tales of your adventures with a drone. Lend tips or request advice regarding flight, repair, or purchase of drones. However, most of all, have fun.

3
Questions and Answers / Berry Bush Question
« on: December 06, 2016, 11:14:04 PM »
If I disabled things like oranges, cherries, bananas, apples, plums, lemons, limes, olives, and gooseberries... would I be more likely to get a strawberry, or less likely to get anything?

4
Creative Features / [Scripts] HUDShape Menu
« on: November 28, 2016, 02:46:56 AM »
PICTURES IN SPOILER AT BOTTOM!

This menu is a persistent, semi-transparent, blade-based that occupies the far-right 12th of the screen. It's inspired by sci-fi themes. Particularly more Cyberpunk in style, but is a good HUD for, say, cybernetic enhancements.

Y navigated the menu, and B confirms the option. All the options are pretty obvious as to what they do. Except for maybe home. Home basically teleports you to a pre-determined (by you) location. Another side note, inventory opens up a chest. So while you lose functionality of the B and Y button, you gain access to all your necessary tools, and get a bigger inventory. You... also lose the ability to use armour and jewellery, but I found a workaround to negate all negatives of this. By swing the controller (renamed shield badge) you disable the functionality of the menu. You can enable it back by simply swinging the shield badge again.

I can share the script to anyone, but make it soon because at the time of this post, I have a few days left of gold, and may not have gold for another month or so.

Any questions, feel free to ask. Any suggestions, feel free to give them so long as you don't come off as a condescending snob.

WARNING! A BUNCH OF 8 MEGAPIXEL IMAGES IN THIS SPOILER! DON'T OPEN ON A LOW-POWER DEVICE!
Spoiler for Hidden Content:

White


Red


Orange


Yellow


Green


Cyan


Blue


Purple


Pink


Displaying the blade


Displaying the blade

5
Site Suggestions and Bugs / Code to Stop BBCode
« on: November 10, 2016, 07:15:39 AM »
If I want to type out certain scripts, BBCode can occasionally screw things up. Like scripts that declare S as a variable, just as an example. There are other parameters BBCode messes with, too. That one is just fresh on my mind. I'm fairly positive there's a way to do this.

6
Fun House / This Little Dummy
« on: October 06, 2016, 03:39:55 PM »
This Little Dummy has been living over my porch for 10 days. It's too dumb and slow to catch any bugs. I've watched it lose over 20 bugs that have landed in its web. It thinks it's pretty with its red and brown legs and big ol' bottom. I'll continue to update you all on This Little Dummy's progress. I'm not sure if This Little Dummy is female or not. If so, I'll take pictures of its offspring. I'm not even sure if it'll ever catch enough food to live that long.


7
Creative Features / [Help Needed] MobState [Move]
« on: September 28, 2016, 03:46:47 PM »
I'm really unsure how to use this. Please help.

8
Questions and Answers / Slippy Ice
« on: September 27, 2016, 01:44:45 AM »
You can slip when no-clipped into ice... but not when standing on it. Why? I don't understand the point of sliding in no-clip only.

9
Site Suggestions and Bugs / Max Width On Img For BBC
« on: September 26, 2016, 04:53:29 PM »
You can... um... set the width of an image to... a lot. There should be a limit, if possible...

10
Ideas / Open/Close Menu Events
« on: September 22, 2016, 10:53:14 PM »
Script events activated upon the opening or closing of a specific menu.
Example...

SetEventScript [Menu] [name] [open|close] [blockshop|itemshop|player|furnace|chest|crate|safe|lockedchest|prospect|start|workbench]

Given the time, I could probably think of a use for each combination of parameters.

11
Ideas / Open Player Inventory Command
« on: September 22, 2016, 10:40:37 PM »
Ideally, you would open the inventory of the player of the relevant context. Be that your target OR yourself. It may sound ridiculous to have a command to access your own inventory, but woth the introduction of ButtonB events, you can't open your own inventory if the event is occupied by a script. There may be a situation where one wants to set it to open their inventory and do something else.

12
Creative Features / [Help Needed] HUD Animation Efficiency Problem
« on: September 19, 2016, 08:18:38 PM »
The following script lacks efficiency. It is a partial animation using HUDShapes. I need assistance in making it more efficient. Currently, it takes about 80 lines per frame. Everything after 78 is practically a repeat, except for lines 80 and 81. Please help. There are too many lines needed to do what I need at the moment.


WARNING: 8 LARGE IMAGES
Spoiler for Script:








13
Questions and Answers / Lines With HUDShapes?
« on: September 18, 2016, 08:48:25 PM »
How does one make lines with HUDShapes?

I need to make an X that sits in a 30x30 square. I cannot, for the life of me, figute out these lines.

14
Questions and Answers / F3 on Retail
« on: September 17, 2016, 09:47:52 AM »
I'm playing Total Miner. On 360, of course. I dropped my keyboard and F3 was pressed. It brought up a weird border around the edges of the screen. What is that?

15
Questions and Answers / Terrain Manipulator: Island
« on: September 06, 2016, 07:12:17 AM »
I get dumb not-islands. I can't figure out how to get islands. If anyone can give me the numbers or can show me how to get the numbers for a naturally generated island, I'd be ecstatic.

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