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Topics - File Pepsi.chr not found

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1
Creative Features / [Scripts] Help Needed: a script that can detect a specified block
« on: February 28, 2018, 07:04:17 PM »
I made a mod request topic about this (a mod that would sort of do what this script I am requesting would do) and someone did respond to that topic with a link for learning CS which is nice and if it comes down to it, I'll turn to that link.  Before I do that I wanted to see if there was an easier way first.  I wanted to know if I could make a script in-game that detects for every "NPC spawn block" in my world and for each NPC spawn block is detects it'll place a particle emitter underneath the NPC spawn block which will make a large particle that beams into the sky so I can find my NPC spawn blocks.

Anyone know how to do this?

2
Mods / [Other] Mod Request: Can someone make a mod that highlights NPC Spawn blocks...
« on: February 27, 2018, 03:03:49 PM »
Mod Request:  Can someone make a mod that highlights NPC Spawn blocks whenever the player no clips?  I have a bunch of NPC Spawn blocks all over my map but can't find them all.  Also, whenever the behavior is changed from default behavior I'd like the highlight color to change.

You know what?  Don't make the mod.  I'll make it.

3
Ideas / Default NPC Behavior
« on: December 29, 2017, 04:38:16 PM »
My idea is to have a new option in the creative menu called "Default NPC Behavior: Classic Behavior (New NPC Spawns Only)."  Enabling this option would change the default behavior of all npcs (only for NPC Spawns placed after this option is enabled). Here's an example: All zombie npcs will default to the zombie behavior, and all diablo npcs will default to the diablo behavior...same goes for spiders, orcs, trolls, and etc.  Also, any npcs that doesn't naturally spawn (aka NOT mobs) would default to the stationary behavior if this option is enabled (like Xbox TM).

My other idea is to have another option which would do the exact same thing as stated above except enabling this option would change all existing NPC Spawns in the map (like giving diablos the diablo behavior, etc.) instead of changing NPC Spawns placed after the option is enabled. This option would be called: Change All NPC Behaviors: Classic Behavior.

4
I've been loving the new update for NPC's but I have one question:  How do I prevent items that I put in an enemy's inventory slot from dropping?  I want enemies to hold items but I don't want those enemies to drop their items.

5
Bug Reports [Retail] / Blue Screen (PC)
« on: December 25, 2017, 03:01:20 PM »
Total Miner: Forge.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.NullReferenceException: Object reference not set to an instance of an object.
   at StudioForge.Engine.GameState.MenuScreen.UnloadContent()
   at StudioForge.TotalMiner.Screens.BlockMenuScreen.UnloadContent()
   at StudioForge.Engine.GameState.ScreenManager.UnloadContent()
   at Microsoft.Xna.Framework.DrawableGameComponent.Dispose(Boolean disposing)
   at Microsoft.Xna.Framework.GameComponent.Dispose()
   at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
   at Microsoft.Xna.Framework.Game.Dispose()
   at StudioForge.Engine.Game.BaseGame.Run[T]()

6
Creative Features / [Scripts] I need a script that detects when the player is standing still
« on: December 17, 2017, 09:12:37 PM »
I have a challenge map and I want a script that teleports the player out of the challenge area if they stop moving.  How can I do this?

7
Fun House / What level is your hype meter at for TM PC?
« on: November 30, 2017, 03:06:47 PM »
This is my hype meter right now:

-----------------------------------------------

If you're not hyped this is what a non-hype hype meter looks like:

-----------------------------------------------

If you're mixed in your hypeness you'll have a hype meter that looks like this:

-----------------------------------------------

What is your hype meter at?

8
Fun House / About deathmines.....
« on: August 24, 2017, 03:08:02 AM »
deathmines = fidget spinner..a fad...theywill die out soon

9
General Discussion / 4th of July
« on: July 04, 2017, 03:21:10 PM »
Happy 4th of July, people!

What are you going to be doing today?  Post down below!

10
Questions and Answers / Code 4 Error?
« on: July 01, 2017, 11:47:14 PM »
I was on my world making my map, I was about to leave so I told my friend that I'll be on later (NOT in-game messages, Xbox Live messages) as soon as the messaged never finished sending and I could not quit out of the message using the home button (Xbox logo button) and a few seconds of waiting afterwards...A "CODE 4 ERROR, PLEASE CONTACT DEVELOPER." thing popped up on my screen and I had to shut off my Xbox because I could not hit the "Ok" button.

So, I must ask: are my worlds corrupted, should I wait before playing TM, ..and as a general question: what are the damages from this?  Is this a blue screen error or something, I'm unsure because I was in the Xbox Live message screen so I couldn't see anything in-game.  Someone please let me know.

EDIT:  Maybe it was the modders, but I doubt it, if someone got a Code 4 from a modder, please let me know.

11
Questions and Answers / Ranged Stat
« on: June 25, 2017, 12:46:55 AM »
What does the ranged stat do? 

12
Fun House / mincraf [vides]
« on: June 13, 2017, 07:00:53 PM »

14
Creative Features / [Scripts] How do I make a run script?
« on: June 10, 2017, 03:49:29 PM »
I want to make a script that allows the player to walk faster when they press a specified button.  How do I do that?

15
Fun House / lemon
« on: May 30, 2017, 06:15:36 PM »
do you lemon?

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