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Topics - Gary

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1
Ideas / Integrated Party System
« on: January 05, 2017, 07:26:55 PM »
Introduction :

The ability to requisition fellow players on a server into a party would be an awesome feature that would have many facets, and would allow for more dynamic, custom gameplay experiences.

How it Would Work :

There would be different presets for world hosts, so that the mechanic could be used to act like teams for deathmatches, parties for RPGs, etc.

Here are some presets I came up with;

Custom by Player. (Players can invite fellow players to their party, kick players from their party (party creator), assign different prefixes to party members, and manage party-based activities (scripts could check if a player is a party leader, or is a member of a specific party name.)

Custom by Host. (Hosts assign players to parties. There could be a party leader set, or no party leader set, so that only the host can kick/add players to parties.)

Custom by script. (Scripts are the party leader, so they are the only ones that can add players to parties.)

Automatic by world. (The world is set to automatically balance party members based on whatever the host decides. For this option, there could be a slider for what percentage of people should be in each party at any given time and the world would automatically adjust every time a player joins or leaves, or it could be set up so that every Nth player is assigned to a specific party.)

Features of the Party System :

1. Party healthbars/locations/equipped items/names/prefixes could be set to display in the game's UI, so it would be easy to keep track of people in your party.

2. Party based chat, so you could send messages to everyone in your party via the in game text chat.

3. Hosts set whether friendly fire is an enabled feature of parties.

4. A Party tab in the pause menu, to display stats on players in a party and maybe even show things like history values. Could be designed by hosts.

Advantages of the Party System :

For RPGs, it is obvious why this feature would be useful. Players will be able to form alliances among themselves, with hosts unchecking most restrictions, so that players are given free roam to kick and add players.

For deathmatches and other combat based gametypes, tight restrictions on how parties are formed could make gamemodes more easily enjoyed.  The improvements to UI and chat would allow these people to more easily keep track of their teammates.

For softcore gametypes like world building and map creation, players could have access to other player's locations, and see part or all of their party members inventories to take a look at templates or components used.


Example Image of What Party Members Would Look Like w/ UI


The circle would have the player's NPC pictured, or maybe their steam icon.

The hexagons would be equipped items.

Green/red bar is for HP.

Then below that their name with a prefix is listed, and coords.

2
Video / [Tutorial] Creating Videos on PC
« on: November 26, 2016, 07:33:03 PM »
With the PC version of the game coming up, I'm sure there will be an influx of people that would like to become content creators for Total Miner, whether it be on youtube, twitch, or some other media platform. Today I came across a great post on reddit that outlined a couple of websites that are extremely useful when it comes to video creation, and I'd like to share them, along with my process and some important points that I'd like to bring up. Feel free to share your own experiences making youtube videos, or ask any questions that you have (whether you're a creator yourself or someone interested in becoming one).

Your Niche

What is a niche? A niche is "a place or position suitable or appropriate for a person or thing". In terms of content creation, your niche is the kind of audience you are hoping to attract, based on a factor or set of factors that make you or your content suitable for that audience.

Everyone has a unique personality, set of experiences, and viewpoint that they are able to share with others. This is the first aspect of what your niche is. If you are naturally funny, your niche might be for those that are looking for entertainment. If you are naturally book smart, your niche might be for those looking to have someone explain the intricacies of complex features or concepts.

In my case, I'd consider myself well-spoken and passionate, so I like to present informative topics that target people who are looking for help, or looking for someone else's opinion. TM Dude is naturally engaging, so he primarily presents on the entertainment side of the scale, with a lot of commentary-based videos. Craig I would consider more of an analytical type, detailing the ins and outs of new features.

Of course, you aren't necessarily bound by whatever niche you determine for yourself. There are plenty of videos that TM Dude has made that are more informative than entertaining, but as you gain viewership, understand that people will come to your channel initially expecting whatever you brand your niche as. You may happily surprise them with an unexpected video, but in general it is best to keep content generally related.

Software

As a PC content creator, you have access to all sorts of software resources, which covers everything you could ever want. The primary ones you'll need are as follows; Recording, Video Editing, Audio, and Thumbnail Editing.

Software that I use, that I would personally recommend to others are as follows;

Recording Software: OBS (Free, download required)
Video Editing Software: Movie Maker (Free, download required)
Audio: Audacity (Free, download required)
Thumbnail Editing: https://pixlr.com/ (Free, no download required) ... OR http://imgur.com/ + ms paint (Free, no download required)

OBS is easily customize-able, with the capacity to record on low or high end PCs. If you have a high end PC and would like to record on higher setting than the default, then follow these instructions (and heed the warnings): https://obsproject.com/forum/resources/obs-classic-how-to-make-high-quality-local-recordings.16/
Also, make sure to differentiate between local recordings and twitch streams, depending on what you're doing, and check out the video/audio tab to make sure that you're recording on whichever settings you prefer.


Movie maker is a free program that has simple video trim tools, can include audio separate from the video, and has a small collection of transitions which can be useful. Video in video is not supported, so if that's something you'd like to have, you'll be SOL, but it can do all the basics.

Audacity supports a range of audio editing tools, can be used to easily trim mistakes in the recording process, and is really user-friendly.

https://pixlr.com/ is basically a free version of photoshop (without all the complex tools). I haven't done much with it yet (just discovered it today) but it is extremely powerful when compared to ms paint or other default software.

http://imgur.com/ is leagues below pixlr.com, but when used in conjunction with ms paint can be very useful. It's easy to apply filters, crop pictures, and add text, but you can't combine/blend images (which is why you would use paint).


There are plenty of other software available that others use. If anyone would like to share those, I would be happy to list them here.

Analytics

Your youtube channel is your business. Sometimes businesses make money, and sometimes they don't. Sometimes businesses are well liked, and sometimes they aren't. Throughout the rest of this section I will be drawing comparisons between how a business is run and how a youtube channel is run.

...

Every business utilizes analytics (aka the analysis of data) to make informed decisions on what their strategy will be to maximize effectiveness. It is relatively easy to make a couple of small changes in the way that you do things so that you can maximize the number of viewers you receive, which, in this case, is the primary goal of your channel.

Two ways in which you can do this is through SEO and timing.

SEO stands for search engine optimization. As Common Craft says in his video, SEO is a way for search engines to find content to best suit what viewers are looking for. The best ways to make sure that this happens is by including relevant titles, descriptions, and linking to your videos on related websites (such as the total miner forums).

Total Miner should always be somewhere in the title and the description of all videos talking about or including gameplay of Total Miner. It'll bring in the intended audience of people that play or are interested in the game. Additionally, you should use phrasing that provokes interest in your video, but not phrasing that's "clickbaity" or intentionally vague. Casey Neistat is a popular youtuber whose titles, for the most part, represents this ideal. A good example of his view on the subject can be found here.

Timing video releases is another way in which you can maximize viewers. It kind of goes without saying, but people usually end up browsing the internet at certain points during the day, because they end up getting home from school, work, etc.. If you post your videos around this time, then you will usually end up topping people's subscription feeds so that they can see your posts above everyone else's.

All times listed below are in EST. These are the best times to post, typically, according to Youtube Channel conglomerate Frederator Networks.

Mon/Tues/Wed 2-4pm
Thurs/Fri 12-3pm
Sat/Sun 9-11am

Typically, posting on Thursdays would be ideal. It is just before the weekend, which means that everyone who gets some spare time to browse youtube would have ample time to stumble across your videos.

Another factor related to timing video releases is in consistency. Once you get a system down, people will typically expect you to post on the days that you have historically posted on in the past, typically at the times that you have historically posted them. Doing this makes viewers more likely to subscribe, since they will find that they have something to look forward to.   

...

Description of each item on the youtube analytics page incoming...

My Process

Here I will outline my process on how I make my content in detail.




3
Site Suggestions and Bugs / Tab Titles Incorrect
« on: September 19, 2016, 10:39:53 AM »


As shown here, if there are one of those img labels for the creative features section, then the tab's name is of the link to the image, and not the title of the thread.

4
General Discussion / Video Game Attorney - Game Publishers
« on: May 24, 2016, 05:03:09 AM »
http://morrisonlee.com/2016/05/23/game-publishers-in-2016-how-to-throw-your-lifes-work-away-in-seconds/

^There's an interesting article I found regarding predatory "publishers" on steam, that do just about nothing and end up asking for thousands of dollars in commission.

5
Video / YouTube - Conmaan
« on: January 12, 2016, 06:33:26 PM »
Conmaan's Youtube - Description/Updates

Hey everyone. So, I recently cleaned out my youtube channel of all its existing content (with the exception of my backpack tutorial). Today (9/20) I just released a new informational vid talking about the PC update and the advantages of Steam over the indie marketplace. Until PC release, most of my Total Miner videos are going to be consisting of informational videos on update notes (all public info), and possibly some more opinion-based video essays (a la kaptainkristian, minus the incredible music and incredible videography). Hope everyone enjoys, and if you have any feedback, criticism, or inquiries, inbox me or comment!

The Good Stuff:

9/20 - Total Miner PC Release Info

6
Gaming / Creativerse [Sandbox] [Steam Early Access]
« on: December 16, 2015, 09:35:48 PM »
"Stranded in a vast, mysterious world. Surrounded by ferocious beasts and remnants of ancient technology. Awash in treasure, treacherous catacombs and breathtaking vistas...

Creativerse is a delightful next-generation sandbox game about adventure, exploration and creativity with your friends. And it is now FREE TO PLAY!!!

Adventure awaits — From the highest peaks to the furthest depths, through jungles, deserts, and swamps, over pools of acid and lakes of lava, there’s something to discover around every corner, whether it’s rare materials, curious terrain or a pack of vicious cave dwellers hellbent on your destruction.
Colossal creativity — Construct powerful tools, discover secret recipes and unlock a vast trove of building materials. Add creature taming, farming and gadgets like teleporters to the mix and you’ve got tremendous world-shaping power at your fingertips.
Your dream team — Invite your friends along for the ride thanks to built in, easy-to-use multiplayer. Together, you can take on the night creatures, hunt down lost recipes and build your own utopia."







-Taken from Steam Page

If Minecraft and an MMO had a baby, it'd be Creativerse.

Gameplay is simple, but fun.

Exploration is exciting, and rewarding.

The game is a little grindy, so its great if you have a group of people to play with, but exploring biomes gives you plenty to do.

7
Gaming / Star Crusade: War for the Expanse [Card Game] [Steam Early Access]
« on: December 16, 2015, 09:22:03 PM »
"The last unclaimed stargate has opened, plunging the galaxy into war. Will you choose the Shan'Ti, who shape genetics into living weapons, the insidious Consortium, focusing on subterfuge and mercenary armies, the rigid, cold order of the cybernetically augmented Hierarchy, the psychically powerful Annunaki and their zealous followers, the battle-hardened Terrans with their massive weapons of war or the brutal, adaptive Hajir-Gog, whose endless tide represents a scourge to the galactic civilization?

Star Crusade: War for the Expanse is a free-to-play, online, digital collectible card game (CCG) based in a richly styled sci-fi universe, where each player takes command of one of the six factions vying for supremacy in an unclaimed exotic sector of space. With 350 beautiful and unique cards available upon release, and many more to come in the form of expansions, Star Crusade will offer deep strategic options for CCG/TCG veterans, while still remaining accessible for newcomers to the genre.

The game focuses on fast paced, accessible strategic combat with countless card and deck combinations as well as unique faction specific tactics. We thought hard about the card game we want to play but most importantly, we want to build a community-centered and powered, ever-evolving game focused around interesting player choices.

War is coming. Build your deck, forge your destiny and shape the fate of the galaxy. Join the Star Crusade."







-Taken from Steam Store Page

The game is very similar to Hearthstone in how it plays.

You generate 1 additional resource (or scrap) every turn and use it to summon creatures and cast spells.

The unique feature that sets it apart, however, is that for each card in your deck you have an additional life point, with a minimum of 25  and a max of 40 (?).

Cards and classes are pretty much copy/pasted from Hearthstone, with just a few different abilities and unique cards.

I enjoy it, and it's worth the download time. Hopefully some of you guys will check it out!

8
Ideas / Menu Interface (Option Under "Game")
« on: November 16, 2015, 04:09:30 AM »
So, here we have the selection "Game" under the pause screen.



My proposition is to have a new interface under "Scripts", titled Menus".

In this new interface you'd be able to do a couple of things.

1. Name and Create Menus
        A. Name and Create Options for those Menus
                a. Set scripts to activate after an option is selected
                b. Set "Display Option" settings, so that you could define when you want an option to be displayed. The Display Options I
                can think of right now are; time of day, ifplayerhashistoryX, and any other conditionals.
2. Delete Pre-existing Menus

This idea would also involve the removal of the current menu script command, and replace it with OpenMenu [Name]




Benefits;
Less cluttered scripts.
Menus made easy.
More powerful menus (more options to do more things with them, such as the examples I will provide).


Applications;
I was discussing the possibility of a text based adventure in total miner possible through menu scripts with Zoidberg. Then I realized that for an inventory to be created within those menus (view Exhibit A), you'd have to create thousands of possible combinations depending on what "items" the player has. The same thing for abilities in text based combat. Having the DisplayOption setting would solve this issue.

Exhibit A:


Shoutout to Zoidberg for brainstorming with me on this.

Feel free to leave some more suggestions for what the interface could include, or leave feedback.

9
Ideas / The ability to name a world when first creating it
« on: November 14, 2015, 06:50:47 PM »
Pretty self explanatory. It'd be nice to be able to name a world when you're still in the creation screen, as opposed to having to name it after you save&exit.

If not, then perhaps a way to name a world while inside of a game? This way, you could even give updates on the world status to players who haven't joined yet.

For example, if my world's name is Mario Kart then I could have it listed as:

Mario Kart [Available to Join for Next Race]
or
Mario Kart [Race in Session]

10
Ideas / Herd Mechanic
« on: October 20, 2015, 12:53:51 PM »
My idea is to have the spawns of some animal mobs (namely cows) greatly reduced during the daytime, and to have them instead travel in herds across the world.

It would open up a new challenge for players, which is to locate the herd in order to get large amounts of leather/meat, and it would add to the fun of exploring the surface of new worlds.

11
Ideas / Spectate-able Permission
« on: August 08, 2015, 08:16:32 PM »
With today's live streamed hunger games, it became apparent that recording games while other non-participators are in the lobby can be frustrating, because you have to flip through them in order to get to the actual players.

I propose that there be a permission added that, when enabled, allows admins to spectate players, and when disabled, makes it so that players can not be spectated by admins.

This would, entirely, be a quality of life change for recording purposes, and doesn't really serve any purpose other than that.

12
Writers Corner / Offshore: Interactive Story
« on: July 31, 2015, 01:16:07 PM »



Introduction to Offshore:

Offshore is an interactive story written and produced by Conmaan. The main character wakes up one day to find himself stranded on an island in the middle of the ocean. He has sustained amnesia as a result of the crash, and is therefore unable to recall who he is, where he came from, and where he was headed.
Join your fellow forum members in guiding this mysterious man through this epic story, and help get him… Offshore!


How it Works:

Every day that a new chapter for Offshore is published (a chapter often consists of both pictures and text); there will be a list of options that members of the forum may vote for. The highest voted item will determine what the main character does in the next chapter. Whether the decision is simple or complex, the outcome could drastically change the story. Think carefully, and feel free to leave comments about that day’s decision!


Chapter 1:
Spoiler for Hidden Content:


He woke to the sounds of the ocean, and waves slapping the side of a wooden vessel.

“Where am I?” he spoke aloud.

He was sore.

Looking over himself, he could identify dozens of small bruises and scrapes.

“What happened?”

After standing up, he could now see that he was indeed standing on a small boat. The mast was nothing more than shredded wood, and the remains of it lay strewn across the deck, but other than that the ship was in decent condition.

With some work, it could be fixed.

After searching through the limited cargo, he came across a familiar book titled “The Legend of Captain Michael.” With a bit of skimming, he could determine that this was an unfinished biography about some famous pirate captain.

“Interesting.”

Looking at the setting sun in the distance, however, he determined it best to put off reading the book, and try to figure out a plan of action to take before nightfall. He put the journal in the adventurer’s satchel that hung over his back.

“Now, what to do next?”

13
Writers Corner / An Unnamed Story set in the Future
« on: July 24, 2015, 03:51:05 PM »
The psychologist’s neutral colored office smelled of hand sanitizer and dying flowers. A woman in a peach colored outfit sat at a small antique desk in the far end of the room.

As Lewis entered, the woman stood up.

“Are you here for an appointment?” she asked. Her tone was sweet, but she talked somewhat slowly.
 
“Yes, ma’am. My name’s Lewis.”

“Oh, Lewis! I remember reading your message just earlier today. Please, take a seat.” She motioned to a red sofa that lay next to a neatly organized bookshelf.

Lewis took a seat, his hands gripping his knees.

The woman pulled up a chair, and sat down. “My name’s Anne. I have a bachelor’s degree in cultural anthropology and a master’s in psychology. I’ve been a clinical psychologist for 13 years now. In your message you went into a lot of detail about what was concerning you, but not a lot about who you are. I’d like to get to know you a little better. Do you mind telling me some things about yourself?”

“Well, I already told you my name. I’m 17, and in my senior year of high school. I’ve got no idea what I want to study in college. I work at grocery shop downtown, as a cashier.”

“How long have you had your job?”

“About 7 months now. I first applied there at the beginning of summer.”

“Do you like it there?”

“It pays alright. Sometimes I’m a little creeped out by the way everything is run. So much of the behind the scenes stuff is taken care of by the company’s artificial intelligence; Dory. I feel like I’m mostly just there for show.”

Anne looked down for a second, at the neatly folded hands that lay in her lap.

“When you say that you’re there for show, how does that make you feel?”

“I don’t know. I don’t really mind. The AI is nice and all. It’s just an observation, I guess.”

Another glance downwards. What exactly was she looking at?

“Well then, I’d like to cover some things about what therapy is, and how the sessions we have, for the most part, are going to work.”

“Alright.”

---------------------------------------------------------------------------------------------------------------------

“Hey, how’s it going with you and Marissa?”

“She dumped me. Something about not spending enough time with her, which was bullavocado. I texted her every day!”

“Wow, that blows, dude! Screw her.”

Lewis passed by the two students silently.

Of course, they didn’t know who he was. They probably didn’t even know that they went to school with Lewis. But he knew them fairly well. Knew what they liked, where they hung out, and what they did.

Lewis walked inside of the grocery store, backpack in hand. The threaded steel speaker next to the doorway spoke “Hello, Lewis” in Dory’s soft, computerized voice.

The cold air sunk into his skin as he entered.

The air conditioner was always cranked down too low.

Lewis went to the back of the store, in between the deli area and the frozen foods section. Along the wall was a plain grey door that read, “Employees Only”. Lewis pressed his hand to the cold metal door.

“Come in, Lewis,” Dory spoke, this time through a threaded speaker above the doorway.

Lewis entered the office. To his left were the employee lockers, lined up against intricate wood paneling. In front of him was the terminal, where employees could speak directly to Dory. To the right was the employee restroom.

“Hey, Lewis. Working cashier today?” Next to the terminal a 20 something year old man with dark hair and a smoke stained smile laid down in a reclined position on a sectional couch.

“Oh, hey Josh! I didn’t realize you were here.”

Josh nodded. “Just so you know, man, register 8 still isn’t working. Supposedly Dory’s working on a fix for it, but I doubt it.”

“Josh, I am currently running diagnostics on what the problem could be. The register should be up and running in the next few hours.”

“That’s exactly what you said yesterday, Dory. Nothing’s changed.”

“Please be patient with me. These things take time.”

“Sometimes it’s like I’m talking to a wall. These AI’s just aren’t all they’re cracked up to be, eh, Lewis?”



“Lewis?”



“Lewis, you still alive?”

“Oh, sorry Josh. I was just thinking about something from earlier today.”

“You’re head’s always in the clouds, dude. Come down to earth every once in a while.”

“Right. Will do, Josh.”

“Sarcastic prick.” Josh was always pretty harsh. He had this sort of dark sense of reality. Like the world was going to avocado, and he was the only person who had a clear head.


“Clock me in, Dory,” Josh mumbled. “I’ll take register 4.”

It was just Lewis and Dory now.

It was strange to think of Dory as another person. She was a computer. A collection of programs. Artificially created.

And yet, at times, it felt like she was organic. Another person, just without a body.

“Clock me in, Dory,” Lewis said. “Register 7.”

---------------------------------------------------------------------------------------------------------------------


This is an incomplete draft. Criticism is encouraged.

14
Pretty much what the title said.

It'd be neat if the health script could have an additional parameter that determines whether or not it deals reduced damage based on a player's defense. It would be useful for boss fights and group raids.

15
What are the block and item shops?



The block and item shops are objects that can be placed by the player. When placed, interacting with them will bring up a shop menu, in which the player can purchase various items (depending on the shop).


When I prospect the block, it gives me the option to "Economize." What does that mean?



Economizing a shop will allow you to lock all the normally purchasable items. Players will then only be able to buy things if you stock the shop yourself, by transferring items from your inventory into the shop. You can set the price that the items will be sold at, and collect the sales by interacting with the shop.




List of all Block and Item Prices


Item Shop Prices


Spoiler for Item Shop Images:












Spoiler for Price Listing:
1. Stick -7  gold ea to Buy.
2. Torch - 21 gold ea to Buy.
3. Wood Pickaxe - 88 gold ea to Buy.
4. Wood Hatchet - 91 gold ea to Buy.
5. Wood Shovel - 91 gold ea to Buy.
6. Wood Spear - 40 gold ea to Buy.
7. Wood Sword - 57 gold ea to Buy.
8. Wood Bow - 117 gold ea to Buy.
9. Wood Shield - 122 gold ea to Buy.
10. Coif - 75 gold ea to Buy.
11. Leather Gauntlets - 156 gold ea to Buy.
12. Leather Helmet - 156 gold ea to Buy.
13. Leather Boots - 153 gold ea to Buy.
14. Leather Leggings - 380 gold ea to Buy.
15. Leather Body - 457 gold ea to Buy.
16. Tin Ingot - 27 gold ea to Buy.
17. Copper Ingot - 31 gold ea to Buy.
18. Bronze Ingot - 74 gold ea to Buy.
19. Bronze Hoe - 202 gold ea to Buy.
20. Bronze Scythe - 295 gold ea to Buy.
21. Bronze Spear - 110 gold ea to Buy.
22. Bronze Sword - 198 gold ea to Buy.
23. Iron Ingot - 122 gold ea to Buy.
24. Iron Pickaxe - 490 gold ea to Buy.
25. Iron Hatchet - 488 gold ea to Buy.
26. Iron Shovel - 490 gold ea to Buy.
27. Iron Hoe - 324 gold ea to Buy.
28. Iron Scythe - 468 gold ea to Buy.
29. Iron Spear - 172 gold ea to Buy.
30. Iron Sword- 316 gold ea to Buy.
31. Iron  Battle Axe - 782 gold ea to Buy.
32. Iron Boots - 309 gold ea to Buy.
33. Iron Leggings - 770 gold ea to Buy.
34. Iron Body - 938 gold ea to Buy.
35. Iron Shield - 638 gold ea to Buy.
36. Iron Gauntlets - 313 gold ea to Buy.
37. Iron Helmet - 309 gold ea to Buy.
38. Steel Ingot - 301 gold ea to Buy.
39. Steel Pickaxe - 1166 gold ea to Buy.
40. Steel Hatchet - 1160 gold ea to Buy.
41. Steel Shovel - 1144 gold ea to Buy.
42. Steel Hoe - 786 gold ea to Buy.
43. Steel Scythe - 1171 gold ea to Buy.
44. Steel Spear - 403 gold ea to Buy.
45. Steel Sword - 759 gold ea to Buy.
46. Steel Scimitar - 774 gold ea to Buy.
47. Steel Shield - 1540 gold ea to Buy.
48. Steel Gauntlets - 771 gold ea to Buy.
49. Steel Helmet - 753 gold ea to Buy.
50. Steel Boots - 762 gold ea to Buy.
51. Steel Leggings - 1900 gold ea to Buy.
52. Steel Body - 2271 gold ea to Buy.
53. Steel Pike - 776 gold ea to Buy.
54. Titanium Arrow - 7221 gold ea to Buy.
55. Boom Arrow - 5344 gold ea to Buy.
56. Ice Arrow - 117 gold ea to Buy.
57. Fire Arrow - 699 gold ea to Buy.
58. Spider Bow - 3090 gold ea to Buy.
59. Troll Bow - 20667 gold ea to Buy.
60. Titanium Bow - 84916 gold ea to Buy.
61. Elven Bow - unknown gold ea to Buy.
62. Flint Arrow - 48 gold ea to Buy.
63. Bronze Arrow - 66 gold ea to Buy.
64. Iron Arrow - 94 gold ea to Buy.
65. Steel Arrow - 210 gold ea to Buy.
66. Diamond Arrow - 3622 gold ea to Buy.
67. Ruby Arrow - 4118 gold ea to Buy.
68. Golden Bow - 1171 gold ea to Buy.
69. Bottle - 8 gold ea to Buy.
70. Bottle of Water - 114 gold ea to Buy.
71. Bottle of Milk - 118 gold ea to Buy.
72. Lock - 1126 gold ea to Buy.
73. Camera - 2554 gold ea to Buy.
74. Binoculars - 7898 gold ea to Buy.
75. Lighter - 828 gold ea to Buy.
76. Gold Bar - 300 gold ea to Buy.
78. Sapphire Gem Stone - 8902 gold ea to Buy.
79. Ruby Gem Stone - 9525 gold ea to Buy.
80. Diamond Gem Stone - 11650 gold ea to Buy.
81. Grenade - 1514 gold ea to Buy.
82. Bucket - 468 gold ea to Buy.
83. Bucket of Milk - 504 gold ea to Buy.
84. Bucket of Water - 480 gold ea to Buy.
85. Bucket of Lava - 516 gold ea to Buy.
86. Ruby Pickaxe - 74424 gold ea to Buy.
87. Ruby Sword - 45662 gold ea to Buy.
88. Ruby Warhammer - 45901 gold ea to Buy.
89. Ruby Battleaxe - 108614 gold ea to Buy.
90. Titanium Ingot - 23306 gold ea to Buy.
91. Titanium Pickaxe - 107247 gold ea to Buy.
92. Titanium Sword - 56313 gold ea to Buy.
93. Titanium Katana - 84548 gold ea to Buy.
94. Titanium Warhammer - 113226 gold ea to Buy.
95. Titanium Battle Axe - 141504  gold ea to Buy.
96. Titanium Shield - 112429 gold ea to Buy.
97. Titanium Gauntlets - 56089 gold ea to Buy.
98. Titanium Helmet - 56053 gold ea to Buy.
99. Titanium Boots - 56139 gold ea to Buy.
100. Titanium Leggings - 141202 gold ea to Buy.
101. Titanium Body - 169543 gold ea to Buy.
102. Grenade Launcher - 58513 gold ea to Buy.
103. Diamond Shovel - 42202 gold ea to Buy.
104. Diamond Hoe - 28299 gold ea to Buy.
105. Diamond Scythe - 42399 gold ea to Buy.
106. Diamond Spear - 14149 gold ea to Buy.
107. Diamond Sword - 28282 gold ea to Buy.
108. Diamond Battle Axe - 70408 gold ea to Buy.
109. Diamond Pickaxe - 42240 gold ea to Buy.
111. Diamond Hatchet - 42050 gold ea to Buy.
112. Platinum Sword - 5922 gold ea to Buy.
113. Diamantium Ingot - 14416 gold ea to Buy.
114. Diamantium Sword - 34808 gold ea to Buy.
115. Diamantium Leggings - 87337 gold ea to Buy.
116. Diamantium Body - 104236 gold ea to Buy.
117. Diamantium Shield - 69835 gold ea to Buy.
118. Diamantium Gauntlets - 34905 gold ea to Buy.
119. Diamantium Helmet - 34669 gold ea to Buy.
120. Diamantium Boots - 34947 gold ea to Buy.
121. Steel Claymore - 1550 gold ea to Buy.
122. Steel Katana - 1135 gold ea to Buy.
123. Steel Battle Axe - 1936 gold ea to Buy.
124. Greenstone Gold Pickaxe - 2196 gold ea to Buy.
125. Greenstone Gold Hatchet - 2193 gold ea to Buy.
126. Greenstone Gold Shovel - 2211 gold ea to Buy.
127. Greenstone Gold Sword - 1297 gold ea to Buy.
128. Greenstone Gold Battleaxe - 3510 gold ea to Buy.
129. Greenstone Gold Shield - 3930 gold ea to Buy.
130. Necklace of Knowledge - 5186 gold ea to Buy.
131. Ring of Ice - 14919 gold ea to Buy.
132. Unknown Amulet - 14878 gold ea to Buy.
133. Unknown Necklace - 14830 gold ea to Buy.
134. Spider Ring - 15669 gold ea to Buy.
135. Predator Amulet - 15602 gold ea to Buy.
136. Necklace of Hypocrisy - 15613 gold ea to Buy.
137. Ring of Exemption - 18231 gold ea to Buy.
138. Amulet of Starlight - 18207 gold ea to Buy.
139. Necklace of Farsight - 18271 gold ea to Buy.
140. Obsidian Gemstone - 3030 gold ea to Buy.
141. Ring Mould - 615 gold ea to Buy.
142. Amulet Mould - 781 gold ea to Buy.
143. Necklace Mould - 613 gold ea to Buy.
144. Gold Ring - 391 gold ea to Buy.
145. Gold Necklace - 392 gold ea to Buy.
146. Gold Amulet - 399 gold ea to Buy.
147. Ring Of Bob - 5102 gold ea to Buy.
148. Amulet Of Fury - 5192 gold ea to Buy.
149. Tomato Seed - 342 gold ea to Buy.
150. Wheat - 24 gold ea to Buy.
151. Sugar - 30 gold ea to Buy.
152. Tomato - 36 gold ea to Buy.
153. Flour - 30 gold ea to Buy.
154. Butter - 218 gold ea to Buy.
155. Cheese - 150 gold ea to Buy.
156. Dough - 344 gold ea to Buy.
157. Bread - 436 gold ea to Buy.
158. Cake - 724 gold ea to Buy.
159. Pizza - 667 gold ea to Buy.
160. Raw Fish - 300 gold ea to Buy.
161. Cooked Duck Meat - 304  gold ea to Buy.
162. Raw Duck Meat - 240 gold ea to Buy.
163. Cooked Lamb Chops - 344 gold ea to Buy.
164. Raw Lamb Chops - 270 gold ea to Buy.
165. Egg - 36 gold ea to Buy.
166. Salt - 54 gold ea to Buy.
167. Bone Meal - 612 gold ea to Buy.
168. Wheat Seed - 96 gold ea to Buy.
169. Sugar Cane Seed - 228  gold ea to Buy.
160. Flint Flake - 45 gold ea to Buy.
171. Feather - 24 gold ea to Buy.
172. Troll Hide - 8469 gold ea to Buy.
173. Cow Hide - 48 gold ea to Buy.
174. Leather - 61 gold ea to Buy.
175. Cooked Beef - 451  gold ea to Buy.
176. Raw Beef - 360 gold ea to Buy.
177. Cooked Fish - 385 gold ea to Buy.
178. Silk Key - 240 gold ea to Buy.
179. Diamond Key - 240 gold ea to Buy.
170. Titanium Key - 240 gold ea to Buy.
181. Gold Key - 240 gold ea to Buy.
182. Shadow Key - 240 gold ea to Buy.
183. Dwarf Key - 240 gold ea to Buy.
184. Dark Key - 240 gold ea to Buy.
185. Key Of Light - 240 gold ea to Buy.
186. Bob Key - 240 gold ea to Buy.
187. Stone Key - 240 gold ea to Buy.
188. Skeleton Key - 600 gold ea to Buy.
189. Skull Key - 240 gold ea to Buy.
190. Troll Hide Gauntlets - 20528 gold ea to Buy.
191. Troll Hide Helmet - 20562 gold ea to Buy.
192. Troll Hide Boots - 20551 gold ea to Buy.
193. Troll Hide Leggings - 51106 gold ea to Buy.
194. Troll Hide Body - 61600 gold ea to Buy.
195. Diamond Shield - 56451 gold ea to Buy.
196. Spider Key - 240 gold ea to Buy.
197. Fish Key - 240 gold ea to Buy.
198. Ruby Key - 240 gold ea to Buy.
199. Nauticul Key - 240 gold ea to Buy.
200. Teleport Key - 240 gold ea to Buy.
201. Ghost Key - 240 gold ea to Buy.
202. Titan Key - 240 gold ea to Buy.
203. Hero Key - 240 gold ea to Buy.
204. Lightning Key - 240 gold ea to Buy.
205. Luna Key - 240 gold ea to Buy.
206. Solar Key - 240 gold ea to Buy.
207. Celestial  Key - 240 gold ea to Buy.
208. Slime Key - 240 gold ea to Buy.
209. Nature Key - 240 gold ea to Buy.
210. Undead Key - 240 gold ea to Buy.


Block Shop Prices


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