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Ideas / Total Craft Mod
« on: June 06, 2019, 11:17:24 PM »
Someone should take Total Miners texture pack and add a few mods to feel similar even more over to Minercraft.
Whoever does should name Total Craft

Total Miner Discussion / [PC] Steam on Xbox One
« on: March 18, 2019, 07:37:05 AM »
So now that Steam games can be enjoyed on the Xbox One console with the new app "Wireless Display" (I believe that's the correct app)...

What can we expect of Total Miners compatibility with Xbox One?

Questions and Answers / Are there game testers for the PC VERSION?
« on: February 25, 2019, 09:50:28 PM »
Like the question asks... Who is testing the PC version of Total Miner Forge when updates come out?

If not, who has been playing for years and would help Craig out if he needed them?
I would partake on my days off to help.

Questions and Answers / Mobile limbs with multiplayer update
« on: March 10, 2018, 10:29:53 PM »
Is it possible to create mobile limbs with the multiplayer update or is that an overwhelming task?
I suggest working on the two at once and make a collaborative update for shortening time frames (1 week into 1 day tasks). I'm not asking for the impossible. Take your time as it's required.

Ideas / Multiplatform Servers?
« on: April 08, 2017, 02:47:46 PM »
I believe a good IDEA would be to create a server built into the game, so, that other platforms can connect through servers together.
If all of the platforms run at the same consistency on Total Miner: Forge, then, maybe there could be a way to develop a server that feeds every platforms code through it.

Ideas / Locked Trap Doors
« on: June 10, 2015, 01:23:32 AM »
"Locked Trap Doors", similar to a locked door, but as a Trap Door.
I believe this would satisfy both creative builders, and people who want the regular function of a trap door.
I thought I'd suggest this, because I was discussing this in another post.
I think Total Miner players would find this useful.

Also, Craig. I know you're aware of this, just a reminder, incase you were planning to add this or implement your own idea to it.

I'm not sure if it's a bug or if it's how it was meant to be, but trap doors do NOT open on any other players screen, only yours.

Nothing significant. It has probably already been reported, but I didn't see it. So I posted it.

Bug Reports [Processed] / Water not flowing after "MoveRegion" script.
« on: December 02, 2014, 08:53:35 PM »
Hello, I'm having an issue getting water to flow after using a script to move blocks with water behind them, as well as moving a region containing flowing water.
The water becomes stationary after doing the both of these.

An example:
I build a dam with a release gate in the center. The gate door is 3x3, and when I lower the gate (all at once), the water behind the gate thinks the blocks are still there.

I've tried using "MoveRegion" to place blocks under the water as the gate is lowered, but they still don't make the water flow.

Possible reason:
I think this has to do with "Air blocks" (not invisible barriers) switching positions with the "solid blocks", thus tricking the system of thinking that "there is suppose to be a block here" when the region is moved.

If you're having a tough time understanding this, let me know.
It's just an in game bug I'd like to report.

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