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Video / Total Miner in a Famous Youtuber's Video
« on: June 28, 2019, 10:36:37 PM »
Lets Go Miners


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Total Miner: Forge. Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.
System.NullReferenceException: Object reference not set to an instance of an object.
at StudioForge.BlockWorld.Map.GetClearBlockResult(GlobalPoint3D p, Byte blockID, UpdateBlockMethod method, Int16 gamerID, Boolean isRelatedClear)
at StudioForge.BlockWorld.Map.ClearBlock(GlobalPoint3D p, UpdateBlockMethod method, Int16 gamerID, Boolean transmit, Boolean isRelatedClear, Boolean bordersLiquidCheck)
at StudioForge.TotalMiner.CreativeModeHelper.RemoveMarkers(Int16 gamerID, Boolean transmit)
at StudioForge.TotalMiner.CreativeModeHelper.CopyToClipboard(Int16 gamerID, CopyAccess copyAccess)
at StudioForge.TotalMiner.Screens2.MainCreativeMenu.ClickCopyToClipboard(Object sender, WindowEventArgs e)
at StudioForge.Engine.GUI.Window.RaiseClickHandler(WindowEventArgs e)
at StudioForge.Engine.GUI.WindowManager.HandleLeftClick(Window win)
at StudioForge.Engine.GUI.WindowManager.HandleWindowHovered(Window windowHovered, Canvas canvasHovered)
at StudioForge.Engine.GUI.WindowManager.HandleMouseInput()
at StudioForge.Engine.GUI.WindowManager.HandleInput()
at StudioForge.Engine.GameState.GameScreen.HandleInput(InputState input)
at StudioForge.TotalMiner.Screens2.PauseMenuScreen2.HandleInput(InputState input)
at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StudioForge.Engine.Game.BaseGame.Run[T]()