« on: April 17, 2013, 06:12:53 AM »
Since it was brought up in the 1.8 development thread, I didn't want that thread to become an 'infinite world' discussion, so I started this one.
My thoughts on the whole "infinite worlds" thing:
* You don't 'need' infinite worlds, you just think you do. It's a mind-set problem, not a real problem.
* Let's say the TM world is expanded to 10,000 by 10,000 (not 'infinite', but quite a bit larger). Even moving at 2 blocks/second in a straight line it would still take you about 1.4 hours to cross from one side to the other. That's a lot of exploring, and a lot of building space!
* 'Infinite' worlds wouldn't work in Dig Deep. The idea is to go down, not up and out, and there can be only so many layers. (What, after the initial 14-16 layers the last rock layer just keeps going on forever?)
* The old "I might run out of resources!" thinking doesn't work, cause it would take you many years of digging before you even begin to run out… and you can't in TM anyway cause you could just buy whatever you need in the shops.
* A larger world would work in creative cause you need the space to go out and up, (you don't need to dig for resources.)
* One of the main draws of infinite worlds is 'infinite exploration' (or as Bob roughy put it, "Wandering around gawking at the scenery.") If that's all you want to do (forget the building or digging part), there's several other games that let you do that. Just remember that each world (of all these games) is made up of biome areas. They repeat, and you just move from biome to biome. Basically, if you've seen one desert, mountain, or forest area, you've seen them all. Sure, each is a little bit different than the last one cause they are randomly generated, but there's really nothing "new" to discover. ("Oh great, another desert….")
Bottom Line: in TM, in the future, we might could do with larger (say 10KX10K) worlds.