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Topics - Geneo

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Ideas / Inventory screen arrangement
« on: May 06, 2013, 10:14:03 AM »
Why can't we arrange our inventory in the Inventory screen?  Seems curious that of all places that's the one place that ability is omitted.  Why do we have to open a chest, furnace, workbench, etc. to do that?  Surely there must be some key combination we can use to select and shuffle around items in the inventory screen- maybe sticks/bumpers to select/equip like it is now, but A to select/move items like the other screens?

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Bug Reports [Processed] / Sapling dropping too rare?
« on: April 21, 2013, 12:02:31 PM »
I think sapling dropping rate needs to be increased.


I'm in DD, and I've cut a lot of trees down.  For an example, I cut a clump of 4 trees down and patiently waited for saplings to fall.  I got 2.  At this rate I can't not only replenish the trees I've cut down, I don't have enough saplings to make a tree farm next to my base.  It wouldn't be so bad, but (at this point anyway) I can't buy saplings in either shop (am I missing a blueprint or something?)

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Bug Reports [Processed] / Blueprint in a tree?
« on: April 20, 2013, 05:39:52 PM »
After playing a bit the only bug I've noticed so far is my blueprint finder kept pointing to a blueprint- up in a tree!  I took down the tree, but it still points up in the sky towards one.  Man, I hope it isn't one of those that you really need (like a diamond or steel pickaxe).  (It pointed to the others on the ground fine.)

[size=78%]If it helps, this was a random seed, DD, peaceful.  I had started another world, different random seed, before this one and the same thing happened- a blueprint in a tree.[/size]

BTW:
Nice touch: being able to mark points on the map(!)… and that the map and sun views correctly NSEW.
Bad touch: not being able to adjust the gamma so you can see at night, even if only a little.


EDIT:  I chopped down the wrong tree.  I decided to follow the arrow anyway and found the blueprint up in the tree sitting on some leaves about 15 blocks up.  You couldn't see it from the ground.  So there's not a blueprint finder bug per se- but "hiding" a blueprint up in the tree?  Pretty sneaky!

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Total Miner Discussion / Infinite worlds
« on: April 17, 2013, 06:12:53 AM »

Since it was brought up in the 1.8 development thread, I didn't want that thread to become an 'infinite world' discussion, so I started this one.


My thoughts on the whole "infinite worlds" thing:


* You don't 'need' infinite worlds, you just think you do.  It's a mind-set problem, not a real problem.
* Let's say the TM world is expanded to 10,000 by 10,000 (not 'infinite', but quite a bit larger).  Even moving at 2 blocks/second in a straight line it would still take you about 1.4 hours to cross from one side to the other.  That's a lot of exploring, and a lot of building space!
* 'Infinite' worlds wouldn't work in Dig Deep.  The idea is to go down, not up and out, and there can be only so many layers.  (What, after the initial 14-16 layers the last rock layer just keeps going on forever?) 
* The old "I might run out of resources!" thinking doesn't work, cause it would take you many years of digging before you even begin to run out… and you can't in TM anyway cause you could just buy whatever you need in the shops.
* A larger world would work in creative cause you need the space to go out and up, (you don't need to dig for resources.)
* One of the main draws of infinite worlds is 'infinite exploration' (or as Bob roughy put it, "Wandering around gawking at the scenery.")  If that's all you want to do (forget the building or digging part), there's several other games that let you do that.  Just remember that each world (of all these games) is made up of biome areas.  They repeat, and you just move from biome to biome.  Basically, if you've seen one desert, mountain, or forest area, you've seen them all.  Sure, each is a little bit different than the last one cause they are randomly generated, but there's really nothing "new" to discover.  ("Oh great, another desert….")


Bottom Line: in TM, in the future, we might could do with larger (say 10KX10K) worlds.
But 'infinite'?
Phuuttt.

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Site Suggestions and Bugs / Sig options
« on: April 14, 2013, 04:26:01 PM »
One of the things I liked about the old forum was the customization available, specifically the ability to turn off sigs display.  I realize some of you really like your sigs, but to me a 4 line response and 150 line sig is a lot of wasted space.  To those that want to see them, great!  I'm certainly not saying to get rid of them!!!
But on the other hand I'm sure some of us would like the option to turn them off to reduce scrolling and make the forum easier to read.

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