« on: May 19, 2015, 07:09:41 PM »
Quote from: Craig
For Animated Avatars we have decided to keep the existing voxel based models. We will split the models into head, torso and limbs, so that these can be separately animated.Sounds gravy
We will also be providing a cutdown creative mode where you guys will be able to build your own avatars, it will even support multiplayer so that you can collaborate on a single avatar.
It will allow you to build the model and define what part is the head, torso and limbs, so that the game can apply the correct animation to each part. It will probably also include a preview feature so that you can see what it might look like in game as you build it.
As pretty much everyone is going to make their own characters, & probably already want to get some prepared, there are some things we need to know..
Below is a list of questions which, when answered, will give us (well, me at least) a better idea of how to build our blokes.
Feel free to post any other questions here regarding animated avatars too
i'll edit this post to include the answers & any relevant info as it goes
Questions are in orange. Answers in white
Can ramps, half blocks or cylinders be used to build avatars?
Can water, lava, fire, ropes or ladders be used?
At least initially, no, I'll only be supporting standard blocks that do not have special function or rendering. That may change later.
Will we see the animated avatars wearing their armour?
Yes, this is a goal. How it's going to be done, I don't yet know.
Will Avatars be included in the share menu, or will we be saving/sharing the component model?
Avatars will have their own share menu item.
Will players go into a avatar making lobby / small world type of thing to build them, or will it be done in existing worlds using markers?
Avatar making lobby, basically a cut down version of the current lobby.
From what i've seen, avatars are made by building a large model then having it shrunknstuff..
If there is some kind of 'shrink mechanism for making avatars, Can that also be used for making static, placeable, custom blocks?
Yes custom blocks will basically be shrunken components.
What are the dimensions of the Boy (i'll consider the Boy as the base model)
Height of Leg, Body, Arm, Head?
Width of Leg, Body, Arm, Head?
Depth of Leg, Body, Arm, Head?
What will be the maximum usable height, width & depth?
What will be the minimum?
What will be allowed for the dimensions of each piece, And do they have to be proportionate to each other?
Will we be able to chose from preset animations with certain pieces, Or even remove all animation if we wish?
Will we be able to design the arms and legs seperate from each other to make things like shields, Tattered Clothing, Etc.
Will there be a Cape/Wing section, Or would things like that have to be part of the body?