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Topics - Jaz

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Questions and Answers / [Unanswered] NPC Check Player History
« on: October 21, 2018, 11:05:58 AM »
I'm trying to make an NPC check the player's history in the text nodes, however I can only seem to get it to work with the system history and not the player history.
Can someone help me with how to have the NPC check the player history and if true continue to further text?

Cheers :)

Questions and Answers / [Unanswered] Renaming Worlds
« on: October 21, 2018, 09:34:18 AM »
Does anyone have a tutorial on how to change the name of your world on PC?
When trying to change it the traditional way that it used to be done on 360 the option is greyed out.

Thanks. :)

General Discussion / Have a nice day
« on: October 04, 2018, 10:36:48 PM »
I've had a pretty nice day today, and I'm making this topic just to tell YOU to have a nice day too :)

Have a nice day!

Questions and Answers / [Unanswered] Hacking In Multiplayer
« on: February 21, 2018, 04:23:27 AM »
So I have noticed that it is extremely easy to modify the quantity of items that you are holding, your health, stats etc through the use of third party programs. I was wondering if there is a plan on how to counter this for when multiplayer releases.

Reasons are obvious - I don't exactly like the idea of people joining my game and spawning in boat loads of money, ruining fragile economies in my worlds.


Ideas / Zone Script Naming
« on: December 26, 2017, 03:13:12 PM »
With the zone script we are limited to one zone being created per line of code.
For example, if I wrote;

Code: [Select]
Zone [Player Zones\Player Zone [VARIABLE/History:]] [prel:8,10,8] [prel:-8,-10,-8] [Builder=Player]

The zone would be created litterally under the name "Player Zones\Player Zone [VARIABLE/History:]"

The idea here is to make it possible for player A to activate this script to make a zone, then have player B come along and activate the script themselves to create their own zone.
However, as we cannot use [history:] or [variables] within the name of the zone, it will instead edit Player A's zone when Player B activates the script.

I hope I explained this in enough detail to be understood clearly...


Total Miner Discussion / [PC] Updates?
« on: May 03, 2017, 01:20:36 PM »
We've not had any updates since January, sooo, can we get an update on what's going on right now? ^.^

General Discussion / P.I - Private investigator award
« on: February 19, 2017, 06:33:00 AM »

So I decided to be a great detective earlier and privately investigate the awards. I privately noticed whilst I was investigating that no one has the P.I award!

Is there any plans for this award? Is it still admin only? Is there any possibilities for some sort of investigation, pirates treasure map contest in order to unlock the award?

I need to know!!

Questions and Answers / Old stats
« on: September 05, 2016, 07:35:28 PM »
Why does this page say TM was last updated in 2014? According to MS:Support it is the official XBLIG website.

Total Miner Discussion / Bug Microsoft
« on: September 05, 2016, 07:02:21 PM »
We only have 4 days left until TM 2.5 can never be released to Xbox, and possibly risking the game from even being able to be downloaded anymore.

I think it is more than necessary that we start bugging Microsoft as much as we can, to help make this a priority for them.

Not only for us, the players - But it would also be shameful for Craig to see the project that he is ever so proud of either break or die out because of problems on someone else's side.

You can make a ticket here; Harass them as much as you like, you have my permission.  ;) ^-^ ::)


Ideas / Blow Block
« on: September 04, 2016, 05:28:55 PM »
A block that acts like leaves - It blows in the wind, but it is retexturable.
I can imagine some pretty trippy looking interiors from something like this.

Reason I want it is to make a bridge that shimmies in the wind.

Questions and Answers / Input coin amount script
« on: September 04, 2016, 03:03:45 PM »
How can I make a script where it prompts the player with a calculator, they type how many coins they want to deposit, then it checks if they have that amount of coins, then takes them and does something with them?

Ideas / Deathmine attribute
« on: August 26, 2016, 09:16:49 AM »
For the last TM update on xbox... Can we please get a 'Deathmine' attribute to help us avoid these maps at all cost?

Or to join them... If that's your thing... Every second map is a deathmine now, and 'Deathmine' is what these kinds of maps are well known as now.

Questions and Answers / How does TM perform on PC?
« on: August 25, 2016, 07:07:32 PM »
How does TM perform on a pc?
Do you need to fly right up to a chunk in order for it to load much like xbox 360? Does the entire map instant load?
Curious on any and all performance informations about TM on PC.

Site Suggestions and Bugs / Star Posters go orange 2k16!
« on: August 24, 2016, 12:13:21 PM »
Star posters are people who are sort of credited within the community, trusted members as such.
They should have orange names with a star posters only section on the forum, because why not?

This is totally not a biased opinion and it is definitely 100% not just because I want an orange name to look just a tiny bit cooler.

If not orange, then white/gold/light brown/grey!

In all seriousness, the point was to kind of have star posters put into some sort of "helpers" group - They'd be people who new forum members could PM for any questions needed, or if they need help and such, a helper could PM them. Volunteer of course.

General Discussion / Finally got TM back, add meh!
« on: August 24, 2016, 11:13:32 AM »
So I've had an old xbox sitting around for a while, I decided to fix it, and boot it up.

Long story short, I have TM again :) So excited! I'd love to add as many of you guys as possible, I'll literally only be playing TM when using the console.

Add me!
GT: 'Jaz is the MAN'

Spoiler for Hidden Content:
So annoying that the robotic contest just finished!

I'd love to join a party with some of you, get chatting and such. Would be very nostalgic.

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