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Messages - The Gold Knight

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1
General Discussion / Re: Question time with Kitty
« on: February 17, 2018, 04:25:32 PM »
Have you ever had a dream that you, um, you had, your, you- you could, you’ll do, you- you wants, you, you could do so, you- you’ll do, you could- you, you want, you want them to do you so much you could do anything?

2
Your world / [WIP] Re: Forgeplex reboot!
« on: February 15, 2018, 07:30:47 PM »
In this topic: No descriptions of what Foreplex is or what it's about

3
General Discussion / Re: Question Time with Jesse
« on: February 12, 2018, 03:20:30 PM »
The other names you mentioned I've never had so can't really give a answer.
Those were other questions, not names.

4
Mods / [Discussion] Re: GK's Mod Discussion/Support Topic
« on: February 06, 2018, 11:50:29 PM »

5
Total Miner Discussion / [PC] Re: What are you going to do on TM PC?
« on: January 31, 2018, 02:32:26 PM »
There hasn't been any new mods, components or worlds uploaded to Downloads recently, what's up guys n girls?
/gkhd is lazy my good sir. I've done mostly what I've intended to do from the start.

6
Questions and Answers / Re: Multiplayer Question
« on: January 21, 2018, 01:01:12 PM »
I don't believe a single game I've played has used someone's login name in multiplayer on steam. Safe to say it'll use your display name.

7
My custom block mod can serve as a good example for adding custom textures. Just download that and look at all the files

8
Mods / [Discussion] Re: GK's Mod Discussion/Support Topic
« on: January 19, 2018, 12:25:14 AM »
Thanks! If you'd like we could do an interview type thing but if not I will still do the review.
If it involves me needed to speak verbally, nah
No, DMs is fine.
Like I said. As long as I don't gotta talk I'm cool with it

9
Mods / [Discussion] Re: GK's Mod Discussion/Support Topic
« on: January 17, 2018, 02:21:41 PM »
Thanks! If you'd like we could do an interview type thing but if not I will still do the review.
If it involves me needed to speak verbally, nah

10
Mods / [Discussion] Re: GK's Mod Discussion/Support Topic
« on: January 17, 2018, 12:57:55 PM »
Very interesting and unique mods! I really enjoy them and I will do a video on them, unless you don't want me too.
Thanks mate, I try to only release quality mods!
Free promotion? Go for it! ;)

11
Mods / [Discussion] Re: GK's Mod Discussion/Support Topic
« on: January 17, 2018, 05:08:17 AM »
The Toy Soldiers now have a walking animation! I believe this makes this the first released player made mod to include animated NPCs! Go check it out and be one of the cool kids!

12
Ideas / Custom Avatar Handling on Multiplayer
« on: January 17, 2018, 04:34:13 AM »
As I mentioned in your stream...
"In the event you haven't already thought of it, I think the best way to handle custom skins in multiplayer would be to have the server/client or whatever query for the players selected skin, and if it can't find it to default to boy or something."

13
Questions and Answers / [Unanswered] In regards to custom avatars/skins
« on: January 17, 2018, 03:34:14 AM »
Will we be seeing the addition of custom avatars to mods before or after multiplayer is released?

14
Mods / [Discussion] Re: GK's Mod Discussion/Support Topic
« on: January 16, 2018, 10:05:01 PM »
If you turn on No Clip and peek inside the spawner block, are they trapped inside it? xD

Can I get a copy of the mod to find out whats wrong?
I've tried that too, to no avail. I sent you a copy of it.

15
Mods / [Discussion] Re: GK's Mod Discussion/Support Topic
« on: January 16, 2018, 08:46:04 PM »
Have you checked they're not just falling through the ground?
I just checked again, to make sure. I believe I saw one spawn for a second far below the spawn block before it fell through the world. Every other attempt after that one, they didn't spawn.
If you create a Sky World do they fall through the bottom of the world?
I figured seeing is better than describing.

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