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Messages - Marianek9

Pages: [1] 2 3 ... 9
1
Ideas / Re: New signs options
« on: November 13, 2014, 11:31:47 PM »
This is impractical. I mean fast text editing for typos etc without removing a sign.

2
Ideas / Re: New signs options
« on: November 13, 2014, 12:09:11 PM »
colored text agreed and changing wording on a sign is possible already with the script command
go into a script
hit left on the d pad
blocks
settext
you are prompted with two options 1 for signs 1 for NPC and 1 for Books.
settext [x,y,z] [text[gamertag]]

This isn't it.

3
Ideas / New signs options
« on: November 08, 2014, 05:24:57 AM »
1. Possible to edit the text without erasing the sign.
2. Colorful text

4
Questions and Answers / SetText comand question
« on: November 08, 2014, 05:16:27 AM »
Code: [Select]
SetText [x,y,z] [text]
Why we can't use in  "[text]" symbols like "#,@" etc.?

5
Creative Features / Re: New scripts - Integers
« on: November 07, 2014, 04:33:53 PM »
I understand how it works. However, I don't know how to use it in practice :D

6
Creative Features / Re: Binary calculator
« on: November 07, 2014, 04:13:21 PM »
But sometimes there is a problem (bug) with text on signs, in the video you can see "_" (next line symbol) in few moments on large digits.
One time it looks good (is invisible) , sometimes visible...

7
Creative Features / Re: Binary calculator
« on: November 07, 2014, 03:51:19 PM »
Honestly it works very easy - below of each the digits (below half block) are powered light (However, there could be something else, does not matter), and when you use a switch to choose "1" or "0", then light is powered, when "1" is selected.
Here is five scripts, one for each digit.

Second part is a calculator script, it looks like that: (original script has more than 260 lines of code)

Code: [Select]
If
IsPowered [x,y,z(light of first digits)] [true]
IsPowered [x,y,z(light of 2st digit)] [true]
IsPowered [x,y,z(light of 3th digit)] [true]
IsPowered [x,y,z(light of 4th digit)] [true]
IsPowered [x,y,z(light of 5th digit)] [true]
Then
SetText [x,y,z (position of the sign with the result)] [31]
ElseIf
IsPowered [x,y,z(light of first digit)] [false]
IsPowered [x,y,z(light of 2st digit)] [false]
IsPowered [x,y,z(light of 3th digit)] [false]
IsPowered [x,y,z(light of 4th digit)] [false]
IsPowered [x,y,z(5th digit)] [false]
Then
SetText [x,y,z (position of the sign with the result)] [0]
ElseIf
IsPowered [x,y,z(light of first digit)] [true]
IsPowered [x,y,z(light of 2st digit)] [false]
IsPowered [x,y,z(light of 3th digit)] [false]
IsPowered [x,y,z(light of 4th digit)] [false]
IsPowered [x,y,z(light of 5th digit)] [false]
Then
SetText [x,y,z (position of the sign with the result)] [16]
Else
SetText [x,y,z (position of the sign with the result)] [Error]

=======================================

If
IsPowered [x,y,z(light of first digit)] [true]
IsPowered [x,y,z(light of 2st digit)] [true]
IsPowered [x,y,z(light of 3th digit)] [true]
IsPowered [x,y,z(light of 4th digit)] [true]
IsPowered [x,y,z(light of 5th digit)] [true]
Then
SetText [x,y,z (position of the sign with the result)] [31]


In other words:
If
1
1
1
1
1
Then
 [31]

8
Creative Features / Re: Binary calculator
« on: November 07, 2014, 11:50:26 AM »
However, instead of receiving the result, we can induce any script. For pentagonal digital binary number we have 32 combinations, so we can run 32 unique scripts by typing the appropriate sequence of digits.

9
Creative Features / Re: Binary calculator
« on: November 07, 2014, 11:46:27 AM »
This is unique, But if i may ask, Why is it a 5 Bit calculator instead of an 8 bit one, Or a 4 bit one?

Little I didn't understand the question. As you mean why is it so big? Becouse this is a little easier do it and it looks fine too ;)

10
Creative Features / Binary calculator
« on: November 07, 2014, 10:53:42 AM »
Here is my binary calculator in total Miner:


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