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Messages - Nefty

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Video / Re: YouTube - Conmaan
« on: September 24, 2018, 09:18:23 AM »

Contests / Re: 4th of July Giveaway
« on: July 06, 2018, 10:11:36 PM »
Count me IN!

Movies, TV, Music, Sports, Etc. / [Music] Friends Record Company
« on: July 02, 2018, 11:12:11 AM »
Hey Everyone!

My brother and I have been working with our friend Dave as he has made his own record company. He's in artist that does anything from country to rock and now to rap. Ive been helping him with managing his social media so I figured I would share his music with you all and see if anyone is interested. His most recent album is "Light" and his first one doing rap/hip hop.

Here's a preview of one of his songs. This one is my favorite.

I'd appreciate it if you checked him out, its definitely worth a listen to.

Gaming / Re: E3 2018 (New trailers and game announcements)
« on: June 10, 2018, 10:31:35 PM »
Really excited for Dying Light 2. Loved the first game and it looks like you'll be able to shape the environment, which I am extremely excited for!

Creative Features / [Components] Arabic Component Pack
« on: May 30, 2018, 08:42:34 PM »
Ill be working on a Arabic component pack as its my favorite style of building. I kind of suck so here's my first house to get back into it.

Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: May 30, 2018, 02:16:17 PM »
Anybody have any ideas?

Be patient and wait for a legitimate multiplayer addition instead of a mod.

Video / Re: Farming Basics
« on: May 28, 2018, 12:08:23 PM »
I'm a farming FREAK, and I love that this video exists. I'm glad you're showcasing the dying art of Land making Food. Also, Craig is a Potato Pie. /tater

Valid Point :)

Just wanted to say thank you for this video Nefty, really helpful and i enjoyed watching it!

I try my best ;)

Gaming / Re: Bioshock General Discussion
« on: May 16, 2018, 06:56:06 PM »
Idk, I couldn't get into Bioshock 2 honestly. Just felt like Bioshock 1 but more clunky due to being a big daddy.

The only clunkiness i felt was your hands working independently of one another. Im probably just bad at the game but that still feels really weird to me.

Gaming / Re: Bioshock General Discussion
« on: May 16, 2018, 03:58:35 PM »
Weird timing. I'm playing through Bioshock 2 for the first time right now. Yes my backlog is actually that bad. I just finished Infinite for the first time a few days ago, though I've played that before, I didn't go far into it, I got to about the part where you first meet Elizabeth and then never got back to it.

Either way, nice video @Nefty . It's an interesting what-if take on what the next game would be like if/when it ever actually happens.

Thanks bob. Personally Bioshock 2 is my favorite of all three and I think it was criminally underrated. Infinite is a really great story but i didnt like how you can only carry two guns at once. My favorite part about the first two games was the multitude of weapons to choose from. IF/When another game is made, I hope this feature returns.

Gaming / Re: Bioshock General Discussion
« on: May 15, 2018, 09:10:27 PM »
Hey Guys, I tried making a new style of video where I talk about Bioshock. Its more theory based. I wanted to try something with a voice over and heavy editing and see how it panned out, and i figured it would be easier talking about the game i enjoy most. If you like Bioshock tell me what you think of the video, and I encourage everyone to leave some constructive feedback for me. Thanks everyone!

P.S. I have a full playthrough of every single game on my channel so make sure to check that out!

Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: May 12, 2018, 04:27:10 PM »
Wow i am really excited to see this!!

Gaming / Re: Fortnite
« on: May 11, 2018, 12:15:21 AM »
Tried playing tonight. Solos didnt work well. i know i was new but the entire game's controls felt clunky. Whenever i would open a chest, i would slightly move and it wouldnt open so id have to restart. Same with healing and shields. The control bar switching between guns but not your pickaxe was also very confusing. I got a hang on building but switching between building and combat is ridiculous. I can see where people like the game but not me. I bet I could get the hang of it but the learning curve for beginners is insane. Especially without any kind of tutorial. Not a big fan. I will probably come back to it later.

Video / Farming Basics
« on: May 10, 2018, 12:48:09 AM »

Bug Reports [Retail] / Bug Report
« on: May 09, 2018, 09:24:47 PM »
--> Ive been having issues with the sound. I dont think this is related but thought id mention it.

Total Miner.  Please take a photo of this screen and post it on, so that we can fix it. Thank you.

System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at StudioForge.TotalMiner.Screens.GameplayScreen.SetupRenderTargets()
   at StudioForge.TotalMiner.Screens.GameplayScreen.LoadContent()
   at StudioForge.Engine.GameState.ScreenManager.LoadContent()
   at Microsoft.Xna.Framework.DrawableGameComponent.DeviceCreated(Object sender, EventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceCreated(Object sender, EventArgs args)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.EnsureDevicePlatform()
   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.BeginDraw()
   at Microsoft.Xna.Framework.Game.BeginDraw()
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameWindow.OnPaint()
   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

Your world / [Other] Re: TOTALPIXEL - The Universe at Your Fingertips
« on: May 09, 2018, 04:36:39 PM »

Id recommend shrinking the size of your pictures, I made the width 800 in this, but I would even go as low as width 500. If people need to zoom in they will click on it and it will enlarge.

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