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Messages - TacitGrunt

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1
Ideas / Re: Stacking Half Slabs
« on: February 24, 2014, 09:12:48 PM »
Craig has said many times that this won't work. A halfslab is a full block in this game just half of it is invisible. two blocks cannot occupy the same space, so you cannot stack halfslabs.

As I expected, it can't simply be added but I'm sure Things could be changed for it to work. How big of a change, I don't know. might not be worth it.

Use a full block when you want a full block.

You misunderstand what I mean. I want 2 slabs to stack with separate textures to create a full block.

2
Ideas / Stacking Half Slabs
« on: February 23, 2014, 10:07:45 PM »
It would be cool if we could stack 2 half slabs to make a full block

Uses: making a block that has two separate textures for trim or ceiling/carpet

Is this conceivable?

3
Ideas / Re: Better rotating components
« on: June 22, 2013, 03:11:13 AM »
The RB/RS doesn't rotate it, just moves it farther or closer away. You rotate by turning your character to different directions which doesn't work all too well. It's very finicky and I've had trouble pasting some  components because I was facing at a bad angle. A button to rotate components 90 degrees, or even a lock rotation button, would be very much appreciated.

4
Questions and Answers / Re: Total Pengo
« on: June 18, 2013, 07:50:18 PM »
Total Pengo is the next arcade block. It's based off of the game "Pengo". It's not known when it will be added.
To answer your questions:
But it didn't work, is this a block that will one day be another arcade block like total invaders? Yes
Is it finished? Unknown
How many arcade blocks are there? 4, 3 currently unused and not in the game

5
Total Miner Discussion / Re: Floods Help
« on: June 18, 2013, 04:04:43 AM »
Was it the creative flood option or a flood with a bucket? If it's the latter, there are only a few options. The fastest is to load your last save or auto save. If that doesn't work try creative clearing, of course your map will have to be creative for that option to work. Failing those, you can fill the area in and mine it out again but it might be better just to start a new map if you have to do that. 

6
Fun House / Re: The Gif Thread >.<
« on: June 18, 2013, 02:49:43 AM »

This dog raised the lion from a cub as a surrogate mother, gotta keep the cubs clean :3

7
Gaming / Re: deadpool
« on: June 17, 2013, 02:07:20 AM »
Deadpool is my favorite Marvel character so I'm gonna need this game. Any idea what style it is? Hard to tell from the trailer, sorta seemed like darksiders which would be epic

8
Sounds cool, looking for builders?

9
Ideas / Re: keep items on death (creative)
« on: June 16, 2013, 06:19:27 PM »
I like. Especially with the instance chests coming, if a player dies he won't be able to get the quest items from the ichest again and he shouldn't have to if he already got them once.

10
Ideas / Re: pressure plates linked to spawn zones
« on: June 16, 2013, 06:08:32 PM »
Actually sounds like a good idea. Maybe he could add check point spawn zones? When you pass through a checkpoint spawn zone, it makes that your next spawn unless you pass through another one.

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