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Messages - TacitGrunt

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Ideas / Re: Stacking Half Slabs
« on: February 24, 2014, 09:12:48 PM »
Craig has said many times that this won't work. A halfslab is a full block in this game just half of it is invisible. two blocks cannot occupy the same space, so you cannot stack halfslabs.

As I expected, it can't simply be added but I'm sure Things could be changed for it to work. How big of a change, I don't know. might not be worth it.

Use a full block when you want a full block.

You misunderstand what I mean. I want 2 slabs to stack with separate textures to create a full block.

Ideas / Stacking Half Slabs
« on: February 23, 2014, 10:07:45 PM »
It would be cool if we could stack 2 half slabs to make a full block

Uses: making a block that has two separate textures for trim or ceiling/carpet

Is this conceivable?

Ideas / Re: Better rotating components
« on: June 22, 2013, 03:11:13 AM »
The RB/RS doesn't rotate it, just moves it farther or closer away. You rotate by turning your character to different directions which doesn't work all too well. It's very finicky and I've had trouble pasting some  components because I was facing at a bad angle. A button to rotate components 90 degrees, or even a lock rotation button, would be very much appreciated.

Questions and Answers / Re: Total Pengo
« on: June 18, 2013, 07:50:18 PM »
Total Pengo is the next arcade block. It's based off of the game "Pengo". It's not known when it will be added.
To answer your questions:
But it didn't work, is this a block that will one day be another arcade block like total invaders? Yes
Is it finished? Unknown
How many arcade blocks are there? 4, 3 currently unused and not in the game

Total Miner Discussion / Re: Floods Help
« on: June 18, 2013, 04:04:43 AM »
Was it the creative flood option or a flood with a bucket? If it's the latter, there are only a few options. The fastest is to load your last save or auto save. If that doesn't work try creative clearing, of course your map will have to be creative for that option to work. Failing those, you can fill the area in and mine it out again but it might be better just to start a new map if you have to do that. 

Fun House / Re: The Gif Thread >.<
« on: June 18, 2013, 02:49:43 AM »

This dog raised the lion from a cub as a surrogate mother, gotta keep the cubs clean :3

Gaming / Re: deadpool
« on: June 17, 2013, 02:07:20 AM »
Deadpool is my favorite Marvel character so I'm gonna need this game. Any idea what style it is? Hard to tell from the trailer, sorta seemed like darksiders which would be epic

Sounds cool, looking for builders?

Ideas / Re: keep items on death (creative)
« on: June 16, 2013, 06:19:27 PM »
I like. Especially with the instance chests coming, if a player dies he won't be able to get the quest items from the ichest again and he shouldn't have to if he already got them once.

Ideas / Re: pressure plates linked to spawn zones
« on: June 16, 2013, 06:08:32 PM »
Actually sounds like a good idea. Maybe he could add check point spawn zones? When you pass through a checkpoint spawn zone, it makes that your next spawn unless you pass through another one.

Gaming / Favorite Gameboy/Gameboy Advance games?
« on: June 16, 2013, 05:10:09 AM »
Kickin' it oldschool 8), wanna know what GB/GBA games you guys loved as kids or still loved. For me Monster Rancher Battle Card was and is one of my favs, I really liked the legacy of goku games and, of course, Pokemon. What are yours?

Ideas / Re: Doors and decorative
« on: June 16, 2013, 04:44:29 AM »
All cool ideas. I've often made houses an odd number of blocks to find 1 door doesn't fit the size of the house, so maybe a door that is 1.5w x 2h so you can make a double door that is 3w x 2h.

More ideas:
Bar tap
Boat steering wheel
Plates with food
NPCs that sit in chairs and lie in beds
Closet doors
Cups, mugs, and glasses
Placing buckets down and attaching them to ropes to make wells

PS before anyone says anything, I know some of these things can be crudely made using current blocks

Ideas / Re: Old fly option
« on: June 16, 2013, 04:30:26 AM »
Not sure how do-able it is. I honestly don't mind the new control scheme. If you use it enough, you'll get used to it.

Ideas / Re: Clocks
« on: June 16, 2013, 04:29:10 AM »
I would like to see clocks added but I would rather keep it at 12 hours. Also, what kind of clock are you talking? Digital, Analog?

Ideas / Re: pressure plates linked to spawn zones
« on: June 16, 2013, 04:25:32 AM »
Can be done with Obsidian. And maybe, when teams are added, he'll add an option so red team can't use blue team's teleporters; and team based spawn zones would be cool. Also, a one-way option for Obsidian would be nice for team based things so people can't escape by retreating to where the enemy can't come

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