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Messages - Scotty2Hotty999

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1
Mods / [Completed] Re: Total Miner Mod Creator
« on: June 05, 2018, 02:46:52 PM »
How would I go about putting the download on the forum? And I believe it is flagged because I haven't given it a proper certificate to tell the anti-virus's that the program means no harm. I'll look at that today.
http://totalminerforums.net/index.php?action=downloads
Selecting the "Add Download" button will allow you to upload your file.
Got it! I totally forgot the forums had their own place to upload files.

2
Mods / [Completed] Re: Total Miner Mod Creator
« on: June 05, 2018, 02:33:21 PM »
I love the idea for this! Making blueprint mods are always a pain, having to copy/paste, then go back because you forgot to set the box for "None" to be a 0 amount, when you had it set to 1.


My only concern is that it's not on the forum page for a download, and when attempting to download it, my computer flagged the file. I'm going to take a pass on this one, even though it looks great.
How would I go about putting the download on the forum? And I believe it is flagged because I haven't given it a proper certificate to tell the anti-virus's that the program means no harm. I'll look at that today.

3
Mods / [Completed] Re: Total Miner Mod Creator
« on: June 05, 2018, 02:31:07 PM »
Good execution, but making XML mods is already easy.
Eh, This really isn't meant for the mod creator who already knows what they are doing granted then can use it if they feel it will help them out. I believe this is directed towards more of the newer audience that isn't exactly familiar with XML or any coding in general so i see a benefit use to this program may not be for you but probably helps a good chunk of players that want to create a mod but just ain't skilled enough to know how.
Yeah, when creating this I had ease of use in mind! When I first started making mods, I realized it took so long just to create just one item, so by putting all of this into one program and allowing the user to simply copy and paste the completed code, it would make it a lot easier to create many items in one sitting!

4
Mods / [Completed] Total Miner Mod Creator
« on: June 04, 2018, 02:34:24 PM »
Total Miner Mod Creator

This is the official mod page for the Total Miner Mod Creator (TMMC)!

What is it?

The Total Miner Mod Creator is an easy to use mod creator for Total Miner! All that you need to do to create a mod is fill out the form with all the data you need such as the ItemData and ItemTypeData. Once you have completed creating an item, press the "Add Item" button and the item is generated in XML code. When finished simply press "Finish and Export" and the Mod file is automatically generated and created right next to the application directory! It's easy!

Screenshots:
https://imgur.com/a/IZTVLsS


Changelog
Spoiler for Hidden Content:
The TOTAL MINER MOD CREATOR by Scotty Venable

Version 3.0
----------------
- Added BlueprintData creation.
- Fixed some minor bugs.

Version 3.1
----------------
- Added ItemTextures creation.
- Added ItemCombatData creation.

Version 3.2
----------------
- Redesigned the BlueprintData Creator.
- Changed layout for creator tabs.
- Added a NPC Creator button.
- Save feature added to export xml files in the application's directory.

Version 3.2.6
----------------
- Fixed critical error where XML exports without "<ArrayOfModItemDataXML>"

Version 3.2.7
----------------
- Fixed a few minor bugs.
- Fixed 2 major bugs.

Version 3.2.8
----------------
- Fixed bug where </ArrayOfModXML> would be placed in the wrong place on Export.

NEXT VERSION
----------------
- Fix minor bugs.
- More orgainization with the Textures Creator/ItemCombatData Creator.
- Add NPC Creator.

Download
http://totalminerforums.net/index.php?action=downloads;sa=view;down=85



NOTE
Your antivirus may flag this file as suspicious.

All you have to do is scan the folder (or file) and it will show that the
program is in fact not a virus.

I'm still unsure how to sign digital certificates to allow antivirus's to
trust the program, but I can assure you the program is virus free!




5
Gaming / Re: Programming - C#
« on: January 13, 2018, 12:09:54 PM »
I used to dev in GameMaker then I learned C# and started coding with Visual Studio. Now I create games on Construct 2, but C# is a very awesome asset to learn!

6
Mods / [WIP] Re: Total Miner Mod Creator - Application Development!
« on: January 12, 2018, 04:56:28 PM »
Justyn and I were thinking of adding an item creator to TMFS, I would love to collaborate out rwo projexts together, please respond if interested! thanks!

Of course! Feel free to DM me on Discord (My username is the same on Discord) We can discuss collaboration.

7
Mods / [WIP] Total Miner Mod Creator - Application Development!
« on: January 11, 2018, 04:58:29 PM »
Total Miner Mod Creator
I am in the process of creating an application for those feeling overwhelmed by editing the XML files directly. This application will transfer the form filled out into an XML file to be put in your mod folder, making creating mods MUCH easier!

I'm hoping to finish the baseline Item Creator by the end of the week and then add NPC creation!

Screenshot of Development: https://imgur.com/a/CGZRF

8
Mods / [WIP] Ultimate Gourmet Foods
« on: January 06, 2018, 11:58:43 PM »
Ultimate Gourmet Foods Mod
This is a work in progress mod containing a huge assortment of foods, spices, recipes and tools for all you culinary artists out there!

The mod will contain the following in the version (0.1):
  • 12+ Assorted Spices
  • 15+ New Foods
  • 50+ New Recipes
  • Steak "done" levels
  • 15+ Kitchen Tools
More to come soon! Stay updated!

Comment any suggestions or questions you have!

9
Questions and Answers / Custom Avatars - How Will It Work?
« on: January 04, 2017, 09:24:08 PM »
I wasn't sure if there was a topic already made for this but:

I was curious on how we would be creating our custom avatars. Will they be made in-game, or will they be edited textures outside of the game itself? Would we be able to build a giant model of our avatar in-game and then select it with marker blocks and choose "Use as Avatar" or something along those lines?

Thanks!

10
Gaming / Re: Programming - C#
« on: January 03, 2017, 06:53:29 AM »
There are a few pages under search results for the whole forum that speak of programming or talk of it in some light.
http://totalminerforums.net/index.php?topic=17378.msg181725#msg181725

http://totalminerforums.net/index.php?topic=11953.msg134527#msg134527

http://totalminerforums.net/index.php?topic=15715.msg165554#msg165554

Most haven't been used in a while. Anyway, best of luck on your C# journey.
Hmm strange, I tried searching for "Programming" to make sure no other topics came up and I couldn't find any! But thank you for your best wishes!

11
Mods / [Other] Re: TM PC Modding API
« on: January 03, 2017, 01:10:04 AM »
So these are some of the weapons I've created for my "Galactic Miner" mod! All I need to do is make and apply textures to the objects, and then test it once the game comes out! So excited for this! (These are all folders by the way, with the necessary files inside!

12
Gaming / Programming - C#
« on: January 02, 2017, 11:49:15 PM »
So, I haven't been able to find a topic for programming; so I decided to create one!

I first dove into C# coding a few years ago. I started by creating small little things like a button that when pressed adds a number to a variable and displays it on the screen. I then started getting deeper, wanting to create actual games with the language. I found myself obsessed with creating games in using Windows Forms. I then decided, "I want to create a Zombie Survival RPG game on Windows Forms" which turned into my current project: ZAS-RPG (Zombie Apocalypse Survival  RPG) I started slow, but then started developing many features.

I had Items that you could eat and regain hunger, a travel menu to travel to locations that randomly generate items inside of a list box. I then developed a system to loot houses that would generate items. Then onto crafting, then NPCs and on and on!

So far, it has been going great for me! I just finished learning how to create Console games using C#

I'm very interested to see what other stories people have with programming!!

13
Questions and Answers / Re: 3 questions for sounds on pc
« on: January 02, 2017, 11:08:11 PM »
1:would it be possible to raise the limit or to remove how many sounds are allowed in a certian radious?this will be really useful,especially when we can add our own sounds and/or songs even(if this is added)

Don't quote me on this, but I think there are options in a sound block that can limit the amount of sounds heard? Its either there, or in the settings.
did you even read the op lol
Oh woops....I misread your question...nevermind...   :P

14
Questions and Answers / Re: 3 questions for sounds on pc
« on: January 02, 2017, 07:17:25 PM »
1:would it be possible to raise the limit or to remove how many sounds are allowed in a certian radious?this will be really useful,especially when we can add our own sounds and/or songs even(if this is added)

Don't quote me on this, but I think there are options in a sound block that can limit the amount of sounds heard? Its either there, or in the settings.

15
Questions and Answers / Walking Animation Setup Inquiry
« on: January 02, 2017, 07:14:58 PM »
So, I was curious on how a player would be able to make their own animations in game for their avatars. When watching the video, I saw that behind the first NPC animation video, there were several models of the avatar used to walk. Would a player create these as "frames" and use them to create animations, or were the animations created without the game itself?

Thanks!

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