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Messages - Coolo9000

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Questions and Answers / Re: Has Total Miner died?
« on: November 06, 2017, 09:15:29 PM »
As soon as the PC version is released, I'm buying. This community won't die for a while, and when the PC version releases it will have a lot more players.

Introductions / Re: New Here.
« on: February 29, 2016, 05:55:06 PM »
Hallo! Enjoy your stay!

Your Art / Re: Some photoshop images.
« on: February 29, 2016, 04:33:12 PM »
oooooooooo. Nice.

These are perfect for skroobz like me. XD. Thanks for your work mate.  :D

Creative Features / Re: Spawning items in others inventory
« on: February 21, 2016, 05:50:48 AM »

Quote from: Rev Elevenclaw on February 12, 2016, 20:22:38<blockquote>Yep the notify is correct.</blockquote>

Sweet, thats surprising though....

Creative Features / Re: crazytater94's scripts.
« on: February 12, 2016, 06:18:54 PM »
These seem insane, I like that.

But in all seriousness, I hope these are good Ex: actually work, are effective, and practical Which, they do seem so.

If they are I can definitely see the use of these in all map types.

Creative Features / Re: Spawning items in others inventory
« on: February 12, 2016, 06:01:49 PM »
HasHistory [level x] [false]
History [player] [level x]
Teleport [away from end of level]
Inventory [player|x,y,z] [add] [item] [qty]
Then you could add something like

notify [You have already completed this challenge!] [local] [r,g,b]

Is that how the notify command goes? I am going off memory.

Your Projects / [Other] Re: TM PC Modding API
« on: January 31, 2016, 06:20:46 PM »
I am so excited for this. I got on the forums today and spat water all over my monitor seeing this post. I can't wait to get into modding this game.

Creative Features / Re: Mine with two blocks.
« on: October 28, 2015, 08:51:33 AM »
Thanks man. Really appreciate it.

Creative Features / Mine with two blocks.
« on: October 27, 2015, 10:09:38 PM »
How do you make a mine refill script that contains two or more blocks? I have tried but failed.

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