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Messages - Mystic_ReloadzZ

Pages: [1]
1
Your Projects / [C#] Re: TM crash report/message. [Fixed]
« on: November 13, 2018, 03:39:08 AM »
[Issue Solved]

2
Your Projects / [C#] TM crash report/message. [Need Help]
« on: November 12, 2018, 05:13:27 PM »
Hello!
I have been trying to add in a new item into the game, you may know of the "sonic screwdriver" from Doctor Who, and i have only just finished the code (for it to open locked doors and locked chests) and all the XML files. I have loaded the game to test it... and all the problems showed XD

1) The textures didn't load but the item was still in the shop/creative menu.
2) when i "bought" the item and it was in my inventory, when I exited out of the creative/shop menu the game crashed and gave me this message.
Spoiler for Hidden Content:
Total Miner.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.ArgumentOutOfRangeException: Resource size must be greater than zero.
Parameter name: vertexCount
   at Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 vertexCount, BufferUsage usage)
   at StudioForge.TotalMiner.Graphics.ItemModelManager.BuildModel(Item itemID)
   at StudioForge.TotalMiner.Graphics.ItemModel.BuildMesh()
   at StudioForge.TotalMiner.Hand.SetItem(Item newItemID, Boolean overrideOtherHand)
   at StudioForge.TotalMiner.Player.CheckHotBarButtons()
   at StudioForge.TotalMiner.Player.HandlePlayInput()
   at StudioForge.TotalMiner.Player.HandleInput(GamePadState pad, GamePadState lastpad)
   at StudioForge.TotalMiner.GameInstance.HandleInput(InputState input)
   at StudioForge.TotalMiner.Screens.GameplayScreen.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()
I'm not sure if it's my code (probably, i'm pretty bad XD) or if it was something else...


**just for reference i did use one of Craig's Sample mods (https://github.com/cmartin99/TotalMinerMods/tree/develop/Lockpick) as a guide/help.

3
Creative Features / Re: Killstreak script need help!
« on: June 12, 2016, 05:02:13 PM »
until they die really.

4
Creative Features / Killstreak script need help!
« on: June 11, 2016, 10:37:36 PM »
Hello,
I am making an adventure map and i want to make a kill streak script for it, however i dont know how. If anyone can help please message me.

5
Ideas / Re: HasStat Script
« on: July 11, 2015, 06:54:28 PM »
I think that would be a really good script because it can be used for so many different stuff

6
Ideas / Re: HasRate [player] [5] [true]
« on: July 11, 2015, 06:30:57 PM »
i know what you mean but if you rate 5 you should get a reward also if you dont say you get a reward then players wont just rate as they dont know if they get a reward

7
Ideas / HasRate [player] [5] [true]
« on: July 11, 2015, 06:22:00 PM »
I would like this script in the game because it would help to give rewards to people who have rated 5
If
Has Rate [player] [5] [true]
Then
Inventory [player] [add] [gold pieces] [5000]

8
This script would be brilliant for a world like Hunger games because it could be used like this;
If
IsPlayer [x,y,z] [x,y,z] [true]
Then
Teleport [player] [x,y,z]

It would also help with "private mines" to stop players getting in.
The Second script i would like to see would help again for "private mines" becasue it could be used like this
If
IsZone [Builder] [true]
Then
Teleport [player] [x,y,z]
Or
IsZone [builder] [false]
Then
SetBuilder [zone name] [player]

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