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Messages - Stoneart

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1
When people are able to purchase the game to play with their friends, the forums will most certainly pick up.

2
Total Miner Discussion / [Game] Re: Been A Few Months..
« on: November 20, 2018, 03:48:39 AM »
Craig will be back from his holiday shortly and will surely let everyone know his plans asap.

3
Your Projects / [C#] Re: TM crash report/message. [Need Help]
« on: November 13, 2018, 01:12:33 AM »
Please post the code for XML for further help. I can't check for errors without it.

4
Questions and Answers / Re: 360 Bug
« on: August 27, 2018, 01:46:55 AM »
You could always try porting it to the pc edition of Total Miner some day. No guarantee though, sorry.

5
Questions and Answers / Re: Lag and Underground
« on: August 27, 2018, 01:43:27 AM »
Also the amount of Sun Blocks being used could be causing this. Not sure How many you have placed in total.

6
Questions and Answers / [Unanswered] Re: Questions About Multiplayer Servers
« on: August 27, 2018, 01:36:46 AM »
Most of the game's restrictions in the past had been caused by the game being run on the 360. The player cap will most definitely be increased. Also, yes there will be a public server list of games being hosted for players to choose to join.

7
Bug Reports [Retail] / Re: Going from beta to retail
« on: July 25, 2018, 04:09:08 PM »
I've used the beta and switched back to retail without any problems. This may have been before the most recent update. I'm not sure. Seems another player has reported a similar issue so maybe it's to do with the newest update. Strange that a reinstall didnt work. Are you trying to play on the same world files? Because retail and beta worlds aren't backwards compatible.

8
Bug Reports [Retail] / Re: My Total Miner Won't Start
« on: July 25, 2018, 03:59:08 PM »
First thing I would suggest is to completely remove all total miner files and restart the computer. Then reinstall the game to see if it works properly without any mods or using the beta edition. Then report here again.

9
Bug Reports [Retail] / Invisible "Wall" close to the map edge.
« on: April 13, 2018, 11:18:08 PM »
I've played a few creative maps. Both Beta and Retail. Sometimes when flying towards the edge of the map, say 20 blocks from the boundaries in certain spots, I'll run into an invisible wall or maybe unrendered sky chunks? Visually everything there is fine however it will stop my actor from moving forward for a moment.

10
Bug Reports [Processed] / Re: Re-textured blocks
« on: April 13, 2018, 11:08:24 PM »
I believe it's as Craig has said in his first post. However I can't tell without the file. Do you have both texture sizes included in the .png file? The game uses 16x16 for a long distance render. Normally if you don't have this it would just revert back to the original texture pack you are using when viewed from a distance.

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