Exponents would be nice for making variables that need to scale.
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You are offered a million dollars but you only get 10% of it once every two years.
you seem to not get it, a modder can make a multiplayer mod before actual multiplayer comes out. it could be faster than waiting for it to come out.So your plan is for some modder to make a multiplayer mod faster than the guy who actually made the game and has been working on it for at least 7 years at this point? Yeah... Good luck with that.
Actually, I may be wrong if this mod got through!
IsVar [Ran:3] [0,1,2]?
To answer your question, this is way better for drop chances. Say you have wood swords and iron swords. You will roll a random number between 1-5, upon pressing the button. Wood sword has the values of 1,3,5 and iron sword has 2,4. Rolling 1,3,5 will give a wood sword, and rolling 2 or 4 will give iron sword. Now, let's say iron sword has a value of 3. Rolling a 3 will give you both the iron and wood sword.how would you write that in the script? [rand:1,3,5] is a completely random guess