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Messages - Lunar

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1
I took it off, Ill put it back on

2
Creative Features / [Sharing] Re: public particle compoment pack
« on: January 15, 2017, 08:01:59 PM »
That sounds awesome, good job on the pack!

3
I added a purple tint to the red borders, as seen on my profile, but I had to take out the very top one, for some reason it was only working for about half of the header, any fixes?

4
Creative Features / [Sharing] Re: public particle compoment pack
« on: January 15, 2017, 06:05:39 PM »
Nazty, after you believe you have completed this pack, and you think it is basically done, your next project should be to make a map that uses every single one of the particles, it would look so gooood.

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Creative Features / [Sharing] Re: public particle compoment pack
« on: January 15, 2017, 06:00:46 PM »
That looks amazing! It's kind of funny how bob requested it, yet he doesn't even have the game. He might play PC, bob, will you play PC TM?

6
Your world / [Deathmatch] Re: ~Perdition~ Welcome to Hell.
« on: January 12, 2017, 06:09:07 PM »
Crab, that's very true.. I might.

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Video / Re: YouTube - Total Modder
« on: January 11, 2017, 10:31:17 PM »
If you'd like to use these, as I saw your channel was quite bland, I've made a profile picture, and a banner, here you go!



Profile Picture | Link





Banner | Link





If you would like a better banner, I can make one, that one was rushed because I'm tired and have to go to bed.

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Your world / [Deathmatch] Re: ~Perdition~ Welcome to Hell.
« on: January 11, 2017, 09:19:06 PM »
I have a good idea for a deathmine, it's going to be a one of a kind, should I tell you guys, I don't want anyone to copy it...

I'll say it, you only mine by hand, but you can get to such a high level, where that hand of yours will break blocks like a sledgehammer. Now I bet you're wondering, how will this work?! Well, i remembered, there were decals that were all the stages of a block being broken. So what i will do is take the amount of those, make variables on what mining level you are in the map, and then make it faster compared to that. Then it sets the decals every certain amount of time, and when its done, it clears whatever block you just mined, and spawns a pickup. There you go, i'll probably call it something like "A Handy Map", because im just that punny. It will not be started until PC, because i dont have gold to host.

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Creative Features / [Scripts] Re: Advanced Gun Script
« on: January 11, 2017, 09:09:55 PM »
*clap.... clap.... clap.. clap clap clap CLAP CLAP CLAP CLAPCLAPCLAP* Very amazing, I always try to make more damage dealt when it hits the head, amazing work on this! You should probably add what the vars stand for, to explain a bit more

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Site News and Information / Re: Personal emotes
« on: January 10, 2017, 07:03:47 PM »
I hope you can size it down to whatever you need.

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Ideas / Re: support for special characters on script+folder names
« on: January 10, 2017, 06:36:22 PM »
I've always wanted this, good suggestion, it will be much more organized if we have the freedom to name it in a variety of ways.

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Site News and Information / Re: Personal emotes
« on: January 10, 2017, 06:29:54 PM »
Even though I am not at 1000 posts (but very close), I'd really like an exception, I've almost reached my 2 year award, and that's something right.

If you find the heart in you, I've taken time to make this emote.


I hope you can size it down to whatever you need.

13
Fun House / Re: EXTREME SNAIL RACING
« on: January 10, 2017, 06:01:40 PM »
AHHHhhh!1111!!!1!!1!1!

*bows down*

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General Discussion / Re: What games would you like to see?
« on: January 10, 2017, 04:45:07 PM »
I'd love to see you get better at using GM and the GML language, it's always nice to see someone making games and doing this kind of stuff on the forums, good luck in the future!

15
Graphics / Re: Graphics to use in Forum Posts
« on: January 08, 2017, 07:12:50 PM »
OP Updated with slight color changes and a new 'Basic Layout'

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