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Messages - TM Charles

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Gaming / Re: Minecraft
« on: February 06, 2017, 04:18:12 PM »
I haven't played Minecraft in well over a year but from what I can remember, they brought out some battle mode thingy which can have up to 8 players per battle.

However I remember it was awful as it was so damn laggy that it was basically unplayable. If you have played on a friends map with a maximum of 3 players, it lags extremely badly, mobs can hit you from like 10 blocks away and if you were to mine stuff, the drops wouldn't show up half the time.

So try taking 8 players and have them fight each other is so incredibly laggy.
Never had the issue you had, you probably were connecting to someone far away or your host is bad. I never have had an issue with lag.

On another note 1.12 is on its way and looks good for builders wool is more vibrant and there are 2 new block types which all use the color pallet that the wool does.

Also as said in a tweet from dinnerbone they only have 4 more block ID's left but they have been working on a solution.

General Discussion / GIVE AWAY Inside.
« on: January 29, 2017, 08:04:30 PM »
Steam: totalminergiveaway
Password: Giveaway2017

Gmail Password: Giveaway2016

This account has the game Inside on it, I posted the code in the shoutbox by accident so I had to put it on an account so no one took it. I have provided the steam and the email so that they can switch the email and all that when they get it.

Goodbye guys.

General Discussion / Re: What games would you like to see?
« on: January 25, 2017, 07:17:01 PM »
Rapids development has been going on for about a week. I've put at least 12 hours into it. I haven't gone mad with the time programming it, because as long as it works and looks good who cares about time? I am, however going to be releasing super-early updates for the game so keep an out-out for them. Also, I'll try and speed up development so long as the school doesn't get in the way - the main reason for the current slow development.

Thanks for reading, have a good day!

Don't worry about time carefully craft it into what you want it to be if not, later on, you will assume you can build Rome in a day.(If that makes sense.)Set small goals each day and work on them. The best thing for me starting out was every day trying something new whether it's how i do maths or how something is being drawn to the screen if you try something new and learn how to use more functions and such you will grow in a way you will be happy with.

Graphics / Re: My Art(Pixel Art, Images, and maybe some suggestion)
« on: January 25, 2017, 11:20:02 AM »
Added: Isometric Beach

Did enjoy making this was just doing it for learning how to make these types of tiles to get the best shape and made that.

Graphics / Re: My Art(Pixel Art, Images, and maybe some suggestion)
« on: January 18, 2017, 05:22:16 PM »
I am not much of an artist, But I do have a healthy ability to know when something looks just wrong.

Your duck tree just looks wrong. The tree itself is fine for a cartoony style (Aside from the nonsensical shading at the bottom of the roots.)

However, The other stuff looks like it's just pasted on top of it. If that's an intentional aesthetic then fine, But you should make it known that it's intentional and not just you not making things look right.
Yea, it was so that it stuck out more as on twitter its a black background if its transparent making anything black look likes its transparent so i made it pixelated so it stuck out.

Also, The duckbill doesn't look as good as the rest of the tree. The lines are pixelated and the nostril is in the wrong place (The nostrils of ducks are further back, On the raised bit of the bill.)

Overall, It's not terrible, The tree itself is fine for a certain aesthetic, But the additions bring it down.

You could immediately do a bit better just by turning anti-aliasing on to reduce some of the pixelation.
The guy requested what he did I just made it happen :D

Creative Features / [Components] Re: Monetizing Component Packs
« on: January 18, 2017, 12:41:41 AM »
Well considering a piece of art would be a 1-time thing and you can't reuse the canvas persa then yeah that's true but since your using Total Miner more than once.

You can reuse canvases, though.

Graphics / My Art(Pixel Art, Images, and maybe some suggestion)
« on: January 18, 2017, 12:39:35 AM »
Charles's Artwork

Here I will show off any pixel art or general art I do here.
Over the last few days, I have had a sudden spark in wanting to do art so I thought while I do I shall share my adventures as well get advice on what I'm doing wrong or could do better.

I am open to suggestions on what I should do like general things, if you want personal art done PM me and ill get back to you on If I will do it or not.

Any artwork here besides the ones marked with "Not For Use!" can be used in your TM profile or anywhere as long as you credit me.

On TM Forums: Made By: TM Charles
Anywhere Else: Made By: @ieyfo

Pixel Art

Made for Pixel Dailes 1/16/17

Made for twitter user.

Made 1/25/16 was trying out some isometric stuff. I do enjoy this style.

Much more to come, open to suggestions :D.

Creative Features / [Components] Re: Monetizing Component Packs
« on: January 17, 2017, 11:45:26 PM »
Thank you all for the advice, opinions.
Guess I'll just have to stick with my earnings from organized crime.

Oh, and as far as Craig's "cut", he got his when we paid for the game.
That's sort of like saying the canvas manufacturer gets a percentage of a priceless piece of art made on their canvas that the artist bought at the store.

Thanks again. Time to be an adult and go play with blocks.

Well considering a piece of art would be a 1 time thing and you can't reuse the canvas persa then yeah that's true but since your using Total Miner more than once.

Also it is against the TOS as stated here in section 1.9 of the Xbox Service Agreement "• Assign, resell, or redistribute any part of the Services or access to the Services, including the sale or purchase of an account;"

Questions and Answers / Re: few questions
« on: January 17, 2017, 04:13:44 PM »
Hello ^u^'...
désolé c'est hors sujet ;v;...

sa serait possible d'ajouté dans le menu une option pour pouvoir avoir les ancienne animation de pioche et item.... comme dans les première version xbox... ?

It would be possible to add in the menu an option to be able to have the old animation of pick and item .... as in the first version xbox ...?

Juste pour référence future, il aurait été préférable de faire un nouveau sujet pour cette question que son relatif à un autre sujet :)

Creative Features / [Components] Re: Monetizing Component Packs
« on: January 17, 2017, 02:06:12 PM »
So to quote Andrew Ryan, "Is a Man not entitled to the sweat of his brow?"

Well in that case does Craig(Creator) get part of that money since you earned it from his game?

Also this reminds me when someone tried to allow people to buy ranks through paypal, against XBOX TOS so i assume this is to.

Gaming / My Game made in 48 Hours for GM48 #21
« on: January 15, 2017, 08:13:01 PM »
If you would like to play the game here is the link to the page with more about it and downlaod. (Windows Only.)

Hello, 48 hours ago a competition started. GM48 #21 a quarterly game jam where users of the Game Maker Engine have to make a game and publish it out in 48 hours. Here is my experiences.

Night One... Theme Release
One of the most stressful times of the entire competition, this is where you find out what you have to work with. As the clock counted down and the 100s of people are getting ready, the clock hits 00:00:00 mean GM48 #21 has begun. Everyone frantically trying to find what theme is... well after 4 minutes nothing the website is dead twitter dead no theme said anywhere. Then 9 minutes in its said in the discord for Game Maker, the theme is one health. Everyone gets to work on ideas as do I all brainstorming ideas. I asked everyone I knew for ideas and didn't  get far. For nearly an hour ad a half I sat and drew random things to try and spark some inspiration. Then my friend comes over to get ready to do art and he had an idea! A multi-level runner platformer.  The idea was every round another element is added to the map the player runs through making it more hard every run. We planned for 50 levels meaning we had to create 50 things to kill you. Now that we had it all planned out we got to work. First was the player as he worked on the animations and such I programmed the movement, physics, and collision then after about 1 hour the player was done next was the tiles he worked on the multiple tile sets and I worked on the auto-tiling to make map making easier. Another hour passed and that was all done. Here we were 4 hours in with great progress. Then we start adding things that can kill the player. First was the dispenser. I programmed it in a way I could set any direction, shoot anything I wanted at any speed, set it to shoot if you're in a range.  This took about an hour to do but even though it took a bit of time it was gonna pay off from the flexibility we had with it. then over the next 3 hours, we added many other things likes saws, spikes, breakable pieces to the platform that you could fall into. Then we decided to call it quits and resume in the morning, I saved and we went to bed.

Day One & Night Two...
Woke up 11 am ready to get back to work sit down on my computer and go to open the file... The file is not there. I immediately start searching every folder I had anything relating to it, I check my trash bin everything it's not there. Checked GIT it's not there, everywhere it's not there. After 30 minutes of looking for the file, I let it set in that I lost almost 8 hours of coding. I tell my friend and we have to make a game plan, we still had all the art but we are now way behind. After another 30 mins, I tell him he can head home I'll just make a game on my own as he had things to do and couldn't stay the full time. So back to the drawing board. No idea no art, 1 day 6 hours left. Then an idea hit me, a wave based game. It was something fast but can be expanded to be fun and dynamic. Since it was a top-down style I had to make all new movement code. Next, I thought about wave design and if I want it to be random or hand made. I went with hand made. First, i wrote up some function to create levels in code then I wrote a few functions to load them in when the previous wave has passed or they killed them all. then I had to make the enemy. I went with a zombie as they move at a slow pace and a fast pace so they were perfect for me to use in waves with varying speed. After that, I started on the waves, all 25 of them. Took a while but I got 7 done and was happy how it was working. At round 5 I made a boss, scaled up the zombie and upped his health. It's hard but not impossible. Next, I start to see I'm gonna need better art then different color shapes. I set out to everywhere even here looking for an artist to join me then as I pop into the Game Maker discord chat I see someone type "Does anyone an artist", was the best thing that happened to me at the time. I PM him about the game show him a demo and waited for his reply. Few mins pass and he says "Sounds neat!". Everything is on track at this moment I can code he can do art. I send him a list of things then in the next 30 mins he starts showering me with animated sprites. Originally I said make the player a brain but he misread it and made a human and said "Here is Brian" we had a good laugh and I added the sprites in. Finally looking like a game. The rounds were feeling dull with just zombies so I added wood planks and snakes into the mix. The wood planks and snakes slowly were added to later levels so the player wasn't overwhelmed with things on the screen. Somehow time was flying next time I looked at the clock it was 4 am I had programmed for 15 hours. Happy with my work I saved backed up to GIT Hub and made sure it saved and went to sleep. I only wanted to sleep for 4 hours and be up at 8 so I set two alarms one for 7:30 am one for 8 am knowing I would skip the first one.

Day Two...Final Day...
The first alarm went off I skipped it, then the second alarm went off... I didn't skip it but I decided to just rest my eyes for a few extra minutes, well that turned into 3 hours and when I woke up I was refreshed, also 3 hours behind but refreshed. I sit down to open the project and get to work, I had to finish 13 waves to finish, make a start menu, win screen, death screen, fix bugs, make music and add it in, make sounds and add it in...Then submit the game. I had 7 hours to do this all. So started. I did a few levels here and there in between task. First, it was the menu, I went for a simple design where the player just hits one button and there off. Took a bit to settle on a  design but I went with just a bar across the middle with some lines added it in and it looked great. Next, I banged out a few more levels. Moved on to the death screen, went for a simple design like the main menu. I did this to save time and make it easier for the player.  Then I had to make some sounds and some music so I pulled out my tools and started making them took about 2 hours to add music and sound to the game. After that, I got up to wave 19 where I decided to make it only till wave 20. Happy at where I was at I made the win screen balanced out waves and put some bosses in every 5 levels. Tested fixed bugs and started work on the final level. I invested a decent amount of time planning it and then making it. 6 pm eastern time 1 hour left, I do a full playthrough to make sure you can win and everything is working. Proud with my work I started writing up my post for the game what it is about how to play etc. Hit submit and watched days of work become available for everyone to play.

No, the 'Modder position' is a position where the person tests out the modding API for TM. Modders are the testers for the C# Part of the API.

Questions and Answers / Re: is this possible? script help
« on: January 11, 2017, 03:17:25 AM »
Setting the durability sets it for everyone so you are better of doing it is this way.

Create a script that you will run when you want the player to get the Ring of Ice and set the item swing event of it to the script below.

Then create another script that will carry out the swing event.
Here we remove the Ring of Ice, thus only allow one use.

Site News and Information / Re: Personal emotes
« on: January 10, 2017, 07:20:19 PM »
I dont get why you put you name it it, it makes it look bad scaled down.

General Discussion / Re: What games would you like to see?
« on: January 10, 2017, 06:08:37 PM »
I'd love to see you get better at using GM and the GML language, it's always nice to see someone making games and doing this kind of stuff on the forums, good luck in the future!
GMl is a very easy thing to learn it just learning how to put it all together and learning what can be done in what events. With the built-in function everything is easy anything to do with drawing or graphical is done in the draw event and the functions strat with draw_something, the step event happens every frame of the game so you want to do all you main logic there. the create event is used to initialize things like variables run scripts that need to be run and set up what you need. A little tip, learn the Real number functions and the vector functions as it will help you in the future. Another tip is when drawing make sure you always reset the drawing functions back to default to prevent memory leaks.

Here is an example from one of my first games.

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