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Messages - Wolfquest123

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Questions and Answers / Re: Infinite Worlds
« on: December 29, 2017, 08:08:33 AM »
Dig Deep doesn't need infinite worlds honestly... I would just like them in Creative. That'd be pretty cool.

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Questions and Answers / Infinite Worlds
« on: December 28, 2017, 07:23:38 AM »
Game is awesome so far, can't wait for Multiplayer!

But I was wondering if infinite worlds will become available soon? Like will it be out within a few updates or something? Not trying to rush Craig, but it'd be so cool making a massive open world role play!

3
Questions and Answers / Re: Mod Support?
« on: December 21, 2017, 05:58:06 AM »
Been counting down the days since the release was officially announced.

We all have, just be thankful that release is here. Anyway no more posts, were going off topic. Mods should go through Steam Workshop, Bob or Craig will probably reply and confirm so just be patient.

Didn't mean to stretch this on so far, sorry. Anyways, thanks for replying, and hopefully Craig confirms this.

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Questions and Answers / Re: Mod Support?
« on: December 21, 2017, 05:47:47 AM »
Been counting down the days since the release was officially announced.

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Questions and Answers / Re: Mod Support?
« on: December 21, 2017, 05:36:26 AM »
Quote
I know, I read that too. Luckily without Multiplayer, I can focus on how the NPC scripting works for my new RPG world that I'll be working on. Kinda hope Multiplayer releases fairly quickly though, best part of TM.

It is but i'm also glad as we have time to create our worlds to a multiplayer standard.

Well, Craig did mention Multiplayer is the main thing to work on, sweet. But yeah, having some time to create and build our worlds is nice. Man, so hyped for the 23rd!

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Questions and Answers / Re: Mod Support?
« on: December 21, 2017, 05:29:49 AM »
I'm just wondering... Will mods be single player only, and will be deactivated when you start Multiplayer (when it's out)?

I think that when people join they will be asked to download the mods that are in that world from the steam workshop.

Makes sense. Well, hope steam workshop doesn't come out for a bit. Would like to play it just like the Xbox version for a bit.

I've heard that multiplayer is not even going to be in the first update after release so you have nothing to worry about.

I know, I read that too. Luckily without Multiplayer, I can focus on how the NPC scripting works for my new RPG world that I'll be working on. Kinda hope Multiplayer releases fairly quickly though, best part of TM.

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Questions and Answers / Re: Mod Support?
« on: December 21, 2017, 05:23:46 AM »
I'm just wondering... Will mods be single player only, and will be deactivated when you start Multiplayer (when it's out)?

I think that when people join they will be asked to download the mods that are in that world from the steam workshop.

Makes sense. Well, hope steam workshop doesn't come out for a bit. Would like to play it just like the Xbox version for a bit.

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Questions and Answers / Re: Mod Support?
« on: December 21, 2017, 05:08:37 AM »
Mods will make things a bit more complex... But I guess it doesn't really matter. Total Miner is amazing no matter what. Thanks!

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Questions and Answers / Mod Support?
« on: December 21, 2017, 04:34:17 AM »
I'm just wondering... Will mods be single player only, and will be deactivated when you start Multiplayer (when it's out)?

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Questions and Answers / Re: Probably a meaningless question.
« on: December 18, 2017, 09:32:35 AM »
Thanks, no idea why I thought of this. I just used scripts a lot on Xbox, creating RP type worlds and stuff. Thanks for replying!

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Questions and Answers / Probably a meaningless question.
« on: December 18, 2017, 08:52:32 AM »
With TM releasing only in single player when multiplayer is being made... I kept thinking about something that's probably a waste of time. But I wanted to know... Will there be scripting in early access? Probably a stupid question, but I kept thinking about it.

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Total Miner Discussion / [Game] What are your plans?
« on: December 17, 2017, 11:26:40 PM »
So hyped for TM release on December 23rd! The best Christmas present I'll ever get!

But with TM finally coming to PC after years... I have so many cool things that I'm gonna try, first thing is... Recreate my massive RPG world from Xbox.

But I'm pretty sure people have interesting ideas of their own. So... What are your plans when TM releases?

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Total Miner Discussion / Custom Menu
« on: November 18, 2016, 07:10:44 AM »
Call me stupid for not knowing by now...
But some servers i join when i press the Custom Menu option there's many things to click on...
And I wanted to do something like that but when i try it only does one.
Is there a script i need to add first?
Thanks for helping!

14
General Discussion / Second Marker Block
« on: October 07, 2016, 04:26:23 PM »
So I've been working on a new map (A Upgraded version of my old map)
And it took me forever to zone a place because i needed to only zone out where i don't want the people to place/break the blocks (Took like 22 Zones) and I know about the new marker blocks that came out a while ago (Forgot the name of them) I wanted to know how do they work? Because i know you can like mark out how you want to fill/clear you're areas... Not like the normal markers that fill in a square...
Anyone will be awesome...

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Total Miner Discussion / Re: Total Miner PC Price?
« on: September 14, 2016, 03:04:26 AM »
We don't know what the price will be yet. When we get close to release, Steam will suggest a price based on it's market knowledge. About that time I'll also be reviewing the prices of similar games. Until then I really have no idea.
Thanks i can't wait for PC Total Miner! Been playing TM on Xbox since the release you did a awesome job, Keep up the good work!

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