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Messages - Enter The Void

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1
Creative Features / [Help Needed] Re: A few NPC Behavior questions
« on: September 14, 2019, 02:20:20 AM »
Figured it all out by messing with it, the only thing I'm still curious about is how to stop all the NPC's in my map from facing the same direction until i go into their line of sight, not sure why they don't face me when i place them unless that changed also.

2
Creative Features / [Help Needed] A few NPC Behavior questions
« on: September 09, 2019, 11:08:03 PM »
Hello! Been a long while since I've played or been on these here forums, hopefully people still check out these posts because i have a few questions!
I already tried to search the forums for this but couldn't find exactly what i needed.

I just found a way to import my worlds from 360 to PC, but since the NPC behavior update, all of my OG static statues started moving around, which is cool, and intended yes but I'd like to ask for someone to hopefully walk me through this and teach me about the new behavior system.

Questions:

* Is there a way to change ALL of the NPC's at once back into the non moving ones?

* In one of the NPC behavior preview videos posted by Craig, he showed the "conversation" aspect, where it had a box and you could pick different things to say, is this doable still or was this not implemented?

 * How can i properly add a script to an NPC dialog? Before, when you'd initiate the dialog box it would activate the script, now i cant find any way to activate this, It just hovers over the NPC when they face me and I see the speech text, but no script activates, did i type the script in wrong or does the behavior have to be changed to accommodate?


Edit: I figured it out by messing with it.

3
Total Miner Discussion / Re: Guesses for first demi?
« on: September 01, 2016, 04:00:56 PM »
I could probably be top 3 if I put an effort into it.

I could be top 4!

4
Total Miner Discussion / Re: Total Miner being Total Miner?
« on: August 26, 2016, 07:02:37 AM »
How does set region define this entire generation of total miner? Why is it so important? It's changed a lot but it's changed in a great way. The people are the problem, the kids who jump on and make a killing / death match maps are the bad part of it. I don't understand what you're trying to say by this. I've been around since pre 1.8 aswell so I've seen a lot happen in TM.

5
Total Miner Discussion / Re: Whats the best map you have built?
« on: June 07, 2016, 07:27:08 PM »
The best map I have built I feel is a two way tie, by popular or logical belief because everyone has seen it, my best is Brokenshadow

http://totalminerforums.net/index.php?topic=6432.0

I built it a super long time ago, but rebuilt it much better around two years ago. I hit over 400 rates, and earned demigods for it the original way by Craig placing them. It's a RPG adventure map set in medieval time period. Definitely some amazing memories with it.

Why it's a tie, is because my other close favorite is my horror map. Into The Dark.
http://totalminerforums.net/index.php?topic=11506.0

I've still yet to finish this because of needing more ideas and finishing the scripts to make everything flawless (created a year ago -__-) it's a very unique questing / adventure horror map, I loved building it and had a super fun time even playing it. Brings back nostalgia for whatever reason too.

Scripting and story wise, Into The Dark is my best.
Quality builds, exploration and amount of stuff wise, Brokenshadow is my best.

6
Your world / Re: Into The Dark: A Truly Dark TM Experience
« on: March 09, 2016, 11:32:35 PM »
You don't need incredibly detailed particles to make the item look good. It often helps, But it isn't needed.

On a side note, If you want, I have a really cool particle effect that can be used to simulate a really nice fog effect. Possibly even better than the in game fog.
Maybe, I'd like to check it out for sure, but my map has a bunch of fog in it, like a long hallway filled with it. I just uploaded a few pictures of the map if you'd like to see!

7
Your world / Re: Into The Dark: A Truly Dark TM Experience
« on: March 09, 2016, 07:43:13 PM »
I like the concept of horror in a game not normally percieved as scary. You can really utilize particles and such to make some interesting custom scenery.

Exactly! That's why I love doing it because there's so many great options to do so! I've so bad wanted to get into making particles but I'm not good at them at all and I have no idea how to make incredible detailed ones :/

8
Your world / [Construction] Re: The Amityville Horror
« on: March 09, 2016, 01:42:29 AM »
This looks absolutely incredible! Beautifully well made. I still want to learn how to use particles that well lol

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Your world / Re: Into The Dark: A Truly Dark TM Experience
« on: March 08, 2016, 10:19:31 PM »

Next time we're both on, You should give me a look around. I'd love to take notes for my own project.

Not a problem at all actually! I'd love to begin showing it around more. It doesn't have an end yet, but there's pretty good progress so far. I updated the original post with a little bit more information and even a request to anyone who'd like to see.

Even if you just have any tips to nail the ambience of a horror map, I will definitely take it.

Who knows, Maybe I will have a few things to show you that you could use.
If i can think of some good ones, I'll definitely give it. and sounds great! I'm on quite often, just appearing offline. so almost anytime i guess?

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Your world / Re: Into The Dark: A Truly Dark TM Experience
« on: March 08, 2016, 09:26:06 PM »

Next time we're both on, You should give me a look around. I'd love to take notes for my own project.

Not a problem at all actually! I'd love to begin showing it around more. It doesn't have an end yet, but there's pretty good progress so far. I updated the original post with a little bit more information and even a request to anyone who'd like to see.

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