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Messages - TheDestinedCrab

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General Discussion / Re: My client has informed me of some important news.
« on: September 22, 2017, 01:46:54 AM »
Happy birthday (I was gonna put the cake emote here but I forgot how to do it..)

Questions and Answers / Re: Why didn't they finish what they promised?
« on: August 26, 2017, 06:47:18 AM »
I don't know if they will be added as soon as the game is released, or if it will take a few updates to actually add them.

Don't quote me on this but I believe the current plan is to release big updates such as infinite worlds after the initial PC release.

Clans & Friend Requests / Re: Started an RPG. Anyone want to help?
« on: August 16, 2017, 05:20:02 AM »
If you're bringing this map to PC, I'll gladly lend a hand when I get tm.

Contests / Re: Multi Bundles Giveaway
« on: August 12, 2017, 12:05:32 PM »
Congrats Trub, Jack and Rollins :) I hope you all enjoy your bundles.

Ideas / Re: Worlds On Workshop
« on: August 05, 2017, 12:10:46 PM »
So that's what the download page I asked about a few months back is for..


General Discussion / Re: Happy Birthday Trubstep!
« on: August 05, 2017, 02:55:51 AM »
Happy burfday

Questions and Answers / Re: Preventing players from dropping stuff?
« on: July 28, 2017, 03:06:16 AM »
That is not currently possible. Sorry.

You should look into modding as PC edition will be launched soon. Maybe you could have a non-droppable items mod on PC.

Ideas / Re: World Zones
« on: July 28, 2017, 03:04:32 AM »
The issue is that when we choose to 'View Zones' we would see a massive zone constantly.

I have already explained myself. Please don't post on my topics unless you have something useful to say.

Creative Features / [Scripts] Re: Stuck in TP loop, please help.
« on: July 27, 2017, 04:17:58 PM »
You need to set the history back to false after they have teleported. I'm rusty on scripting but I believe after that you should be done.

Ideas / Re: World Zones
« on: July 27, 2017, 04:11:03 AM »
unless youre looking around and it appears on the corners of your screen

Would you prefer to have a screen like that over a clear one?

Ideas / World Zones
« on: July 26, 2017, 11:07:20 AM »

Okay so I've been thinking about how a lot of world use 'World Zones' and how useful they are. If you're unsure of what they are it's basically a zone that covers the whole world. This can be really useful for only allowing players to mine in certain places etc. It can be done by setting the coordinates of the zone from the bottom of one corner of your map to the top of the opposite corner of your map.

It's great that we can already do this but with Craig releasing infinite worlds a few updates after PC release we soon might not be able to do this on our largest and most precious worlds. I've had the idea that in the settings of the zone that there could be a checkbox labelled world zone. This would put the whole infinite world in a zone and we would still be able to host and enjoy large, fun maps.

It'd be great to have that but there's a small issue that comes with it. The issue is that when we choose to 'View Zones' we would see a massive zone constantly. I think that it would be a good idea to have a setting on player options that allows us to toggle whether we can see world zones. Alternatively there could be another  checkbox in the Zone settings that allows us to toggle whether the selected zone is visible when viewing zones.

Please leave your thoughts below,

Questions and Answers / Re: Have any cool scripted feature ideas?
« on: July 24, 2017, 03:04:31 AM »
Try making a spell that can increase the brightness in dark places for a short time

That could easily be done with the amulet of light (apologies if I got it's name wrong)

Fun House / Re: What would TM be like if .., was the Dev
« on: July 12, 2017, 04:42:39 PM »
What if some CoD dev was the TM dev?

Then the guns we have in-game would have a function.

What if Fergie was the TM Dev?

Creative Features / [Scripts] Re: Domino Spell (Somewhat Epic.)
« on: July 12, 2017, 04:36:00 PM »
Another brilliant script Dryym. Wish I was as good as you. I wonder if we'll start seeing more maps with advanced scripts such as this one soon.

It'd be great to see more scripts.

Is this two different scripts? If so, what should their names be?

Whilst this script isn't mine I think I can help you.

The first picture is one script. Dryym has used the name magic/naturestaff/spells/dominoe/spell

The second and third picture is the next script. I believe Dryym has called this one dominoe loop.

You can change their names but you would have to change it where they are used in the script aswell.

Hope you found this useful,

Total Miner Discussion / Re: Demigod progress
« on: July 08, 2017, 04:56:24 AM »
Seriously where is the effort these days?

Sorry, Was I supposed to share it?

Yes ::) :D lol

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